DistanceAttenuation bool is now used again
Rename `Attenuation` to `Falloff` with better Curve initializing
SoundComponent gizmos no longer rotate with the GameObject
Change default Distance value to something closer to the previous default
Updated default curve to feel more like the previous range calculation. Added some more curves to CurvePresets
Created JsonUpgrader for SoundEvent which tries to maintain previous range settings while resetting Volume to 1. Doesn't perform changes to 2D sounds or sounds without DistanceAttenuation
Moved SoundEvent into Sound folder
PreviewSound dragging is more intuitive. Removed logs
SoundEvent Upgrader fixes/adjustments