facepunch commits
log in
Sam Pavlovic
20 Days Ago
sbox
/fog-taa
#8e4da6
Frustum FarZ for fog tiled rendering Remove async fog, unlikely to yield gains, move volumetric fog to after depth prepass, we need depth chain to not be 1 frame behind on tiled culling for volumetrics
thumb_up
1
thumb_down
0