Broadcast damage/health FX
Re-implement damage numbers
Fix dungeon generation lag
Add simple death state
Dead players respawn on next floor
Enemies only target living players
Fix networking issues with projectiles
Fix shadows not showing proper on connected clients
Added Player.Living separate from Player.All, fixed NREs when player is dead
Add GameManager.LoadFloor(index)
Network item inventory
Added GameOver UI which displays when all players are dead
Reset enemy aggro target after killing player
Fix projectiles checking collisions on all clients
Game fully resets when both players Ready Up on the Game Over UI
https://files.facepunch.com/CarsonKompon/2024/November/12_09-45-BleakGalapagospenguin.png
Added Spectator UI when you're dead but other players are still alive
https://files.facepunch.com/CarsonKompon/2024/November/12_09-58-SpectacularGangesdolphin.png
Flag certain objects with `dontdestroy` tag. All objects without this tag are cleaned up upon room generation
EndFloorTrigger takes the amount of living players instead of all players
Fix NRE when spectating player dies
Network some GameManager variables + fixed player reviving issues
Damage RPCs
Improved Generating Map UI