Added Cutscene component that works independently from Dialogue component. Lever now uses cutscene to show what it did
Hide TongueUI during cutscene
Added StartOn and CanHitMultipleTimes to LeverSwitch. Lever in intro scene can only be hit once
Lever is no longer targettable when it can't be used anymore
More ISaveData stuff
Added SaveEnabled Component which saves whether or not a GameObject was enabled. Added to everything necessary