Improvements to how delta snapshots are stored. Make sure we apply all snapshots so long as the last processed value for an entry has an older snapshot id.
When dragging multiple GameObjects onto a ListControlWidget of Components, get the first component from each GameObject similarly to if we were to drag them each individually.
FloatControlWidget keeps the drag delta intact, fixes janky drag on int controls
Fixed Cloud Browser @installed tag not being filterable by query
Removed unused from InputContext
Added net_fakepacketloss ConVar for testing (0-100%). Fixed an issue where if a delta snapshot was received before an object was created on the client-side, it would remember the state wrongly. Fixed an issue with Network Refresh messages where, if arriving late, could overwrite Sync Vars with the wrong values
Protocol++
Fix minor error
Add test for cloning prefabs that contain a nested prefab instance which has a variable that references the outer prefabs root
Bindless lightmaps/Lightmap Combo Removal (#1765)
Multiply light cookie rgb by alpha
Compile shaders
Merge branch 'master' into json-free-clone2