Reapply "Store external descriptor set name hashes, otherwise these aren't being refed properly which could very well be the Intel crash"
ExternalDescriptorSet needs to be described across VS/PS stages, put it in common.fxc (there are some shaders that will/can never use it like unlit)
Fixup descriptor name hash for outdated ugc shaders
Build shaders
# Conflicts:
# game/addons/base/Assets/shaders/terrain/cs_terrain_sculpt.shader_c