Do autoexposure before we do postprocessing and use HDR color for it, adjust rate for HDR compensation, adjust autoexposure adaptation scale, fixes autoexposure wobbliness & gives a much better range to it
Every tonemap type has exposure bias
Remove bullshit RenderState initialization, we get these from the renderer already
Clear alpha if we're rendering directly to screen, same behavior as before native postprocess removal
Remove Exposure Bias from tonemapper, this doesn't make much sense since it's tied to only HableFilmic and does the same thing as ExposureCompensation