userAdam Wcancel
branchspacechess/main/clientonlyunitycancel

15 Commits over 0 Days - ∞cph!

6 Years Ago
merge from main
6 Years Ago
build server batch files now delete the bin or release folders first (to ensure valid resource files). build and run server batch file now chains the separate build and ran batch files together using call.
6 Years Ago
Added Protocol.GetVersionString(), shows in client UI and server boot. Server boot now states debug or release mode.
6 Years Ago
merged from main
6 Years Ago
Hooked up ConsoleInput to standalone server so it can take input and run console commands. Added ConsoleCommandContext. Moved ConsoleInput out of unity into standalone.
6 Years Ago
removed all standalone server ifdefs from console system and commands now that they're only in the standalone project
6 Years Ago
deleted ConsoleWindow
6 Years Ago
made the run server batch file not specific to my own machine path locations.
6 Years Ago
moved server side message handlers out of unity and into standalone server project
6 Years Ago
Moved console commands out of unity project, into server project. (need to remove #ifdefs still). GameHost standalone #ifdef
6 Years Ago
MissionDatabase standalone server only stuff
6 Years Ago
moved client-only currency method and callbacks out of PlayerRecord.
6 Years Ago
Deleted clientside DailyChallengeDatabase
6 Years Ago
Deleted clientside PlayerDatabase.cs, DeletePlayerDB.cs. #ifdef'd some more Player and PlayerRecord to suit.
6 Years Ago
branch fix