branchspacechess/main/clientonlyunitycancel
15 Commits over 0 Days - ∞cph!
Deleted clientside PlayerDatabase.cs, DeletePlayerDB.cs.
#ifdef'd some more Player and PlayerRecord to suit.
Deleted clientside DailyChallengeDatabase
moved client-only currency method and callbacks out of PlayerRecord.
MissionDatabase standalone server only stuff
Moved console commands out of unity project, into server project. (need to remove #ifdefs still).
GameHost standalone #ifdef
moved server side message handlers out of unity and into standalone server project
made the run server batch file not specific to my own machine path locations.
removed all standalone server ifdefs from console system and commands now that they're only in the standalone project
Hooked up ConsoleInput to standalone server so it can take input and run console commands.
Added ConsoleCommandContext.
Moved ConsoleInput out of unity into standalone.
Added Protocol.GetVersionString(), shows in client UI and server boot.
Server boot now states debug or release mode.
build server batch files now delete the bin or release folders first (to ensure valid resource files).
build and run server batch file now chains the separate build and ran batch files together using call.