userAdam Wcancel
branchspacechess/maincancel

3,355 Commits over 972 Days - 0.14cph!

6 Years Ago
reduced the chance of celebration anims playing
6 Years Ago
merged theme events branch to main
6 Years Ago
trigger celebrate anaim on units when they get kills (everytime, for now) unit effects now get parented to the animation root not the unit transform, so they move with celeb anims. set all root transforms in each UnitView.
6 Years Ago
quick fixes for new mode bugs until I rework some stuff a bit tomorrow
6 Years Ago
cherry picked the match invite blocking option I committed to the wrong branch earlier.
6 Years Ago
merged gamemodes branch to main
6 Years Ago
Tile fall warning sound now stops on match finish/quit mode.
6 Years Ago
mission fix
6 Years Ago
fix for local matches not always getting cleared down correctly when pulled out of a match (ie watching a replay or practicing and getting pulled into a online game from matchmaking). This was causing the weird issues a couple of people experienced in todays playtest.
6 Years Ago
removed a temporary 6 month hack
6 Years Ago
pressing escape will now close and clear chat input window if it's open
6 Years Ago
fix for match history entries trying to set a match mode text when there was no map definition found.
6 Years Ago
replay controls prefab update. scene.
6 Years Ago
version++
6 Years Ago
implemeted replay "faster" button - bumps speed to the next 1x step increment
6 Years Ago
removed unused enum from Replay. removed debug printing on replay load.
6 Years Ago
reduced the delay after highlighting the enemy unit that is about to act from 1.5 to 1 second.
6 Years Ago
Squad.GenerateRandom now also takes a RNG so we can make deterministic generated squads
6 Years Ago
added SetMaps console command to set server map rotation with map ids
6 Years Ago
added jump pads to car3, dm2 maps
6 Years Ago
added Defines.MissionsAwardedPerDay, set it to 3 for good testing variety.
6 Years Ago
set allo mission currency reward values. added igniter damage mission.
6 Years Ago
Set all item descriptions and costs.
6 Years Ago
jump pad launch/land placeholder audio
6 Years Ago
Added Beta 6 what's new definition.
6 Years Ago
Igniter now does 1-2 dmg. Updated igniter attack description to state how many turns the effect lasts. Tile burn damage effect now has a min-max range instead of just a single value. Taken from attacker's attack def.
6 Years Ago
disabled JP effect again
6 Years Ago
jumppad prefab
6 Years Ago
more
6 Years Ago
TileViews now get linked to their TileTopperViews of present. Jump pad anims on use.
6 Years Ago
force-close mission panel when leaving the menu, incase someone is browsing the missions and get matchmaked.
6 Years Ago
Replays are now enabled for practice matches. Don't record replay replays :)
6 Years Ago
force timescale back to 1 on replay exit
6 Years Ago
replay control UI hides on match finish.
6 Years Ago
fixed killfeed not appearing.
6 Years Ago
Disabled emoting in replay mode, space bar instead toggles pause/1x speeds.
6 Years Ago
changed replay speed from 6 buttons to a slider and 1x/pause
6 Years Ago
replay info + updates each turn. emotes and chat no longer break replay playback.
6 Years Ago
replay controls can now control playback time scale.
6 Years Ago
don't show regular fast fortward button in replay mode. show replay controls only in replay mode. fixed escape menu not disappearing when quitting a mode.
6 Years Ago
wip replay controls placeholder UI / prefab
6 Years Ago
show map name and preview sprite on match history entries
6 Years Ago
commands no longer try to set a local gamestate if in replay mode
6 Years Ago
Don't show XP/level up stuff during a replay match outcome
6 Years Ago
updated Biter attack text. Added an exit replay button to in-game menu, gets swapped in/out with surrender button, depending on the current mode.
6 Years Ago
Renamed teleporter stuff to jumppad. Unit info cards now show red values for reduced armour (needs colour tweak - maybe setting the white BG colour isntead of the text? Thai?) Units now carry on playing their move anims while flying from jumppads. Added GetBlock() to unit definition that returns the correct value for a passed UnitSide.
6 Years Ago
healer attack description tweak
6 Years Ago
disable replay debug loggin
6 Years Ago
merged replay wip and Biter changes to main
6 Years Ago
disable any active cooldown effects when hiding UI with F9