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298 Commits over 153 Days - 0.08cph!

8 Years Ago
ShipMoveTowards AI node now uses a position variable instead of GO
8 Years Ago
AI nodes and code for grid lookup of players.
8 Years Ago
More
8 Years Ago
Server side, locally controlled entities now broadcast updates correctly
8 Years Ago
Spam fix
8 Years Ago
Debug
8 Years Ago
refactorrrr
8 Years Ago
Bit of NetworkEntity refactor
8 Years Ago
AI ship test prefab
8 Years Ago
Added behaviour designer. Started basic locomotion steering AI nodes.
8 Years Ago
8 Years Ago
Parenting fix. Ship firing changes
8 Years Ago
Fixes
8 Years Ago
aiming controls fix
8 Years Ago
ship cam fix
8 Years Ago
More
8 Years Ago
Ship tweaks
8 Years Ago
More refactor
8 Years Ago
Locomotion/controls refactor
8 Years Ago
Ship locomotion changes and simple wobble/tilt
8 Years Ago
Seperated ship locomotion stuff
8 Years Ago
Leaves
8 Years Ago
Iron fix
8 Years Ago
More
8 Years Ago
Iron nodes
8 Years Ago
Follow distance is instantly set when activating a camera, instead of waiting for the lerp.
8 Years Ago
Cam fixes
8 Years Ago
Merge
8 Years Ago
More
8 Years Ago
Started splitting the player and ship cameras out
8 Years Ago
Added spawn volumes to starter island.
8 Years Ago
Map tweaks
8 Years Ago
Raft tweaks
8 Years Ago
StarterRaft basic setup
8 Years Ago
Added spawn transform for ships in town.
8 Years Ago
Error log
8 Years Ago
Grid now dynamically recalculates the needed number of cells of specified size to fit the world size
8 Years Ago
Spawn values for islands
8 Years Ago
Reworked entity setup and collision. Basic spawning Added terrain layer.
8 Years Ago
Added spawn transform to WorldSetup
8 Years Ago
Fixed world gen spawning everything at 11y
8 Years Ago
Sea to 600, code fix
8 Years Ago
More
8 Years Ago
World setup changes, editor script
8 Years Ago
Island prefab setup and changes
8 Years Ago
WorldGen now instantiates with PrefabUtility when in editor, to keep prefab links.
8 Years Ago
More
8 Years Ago
More inv/container ui and removing client views from containers
8 Years Ago
Forgot I was still on a branch. Mreged everything back to main.
8 Years Ago
More