userAlexcancel

1,078 Commits over 700 Days - 0.06cph!

Yesterday
Force update title bar whenever title or icon changes
Yesterday
Make compile error dialog paths slightly more readable Frameless window fixes for hi-DPI monitors
Yesterday
Custom window frames (#1858) https://files.facepunch.com/alexguthrie/1b1911b1/explorer_7y8xswGpWU.png
Yesterday
Account for (lack of) margin inside FullScreenManager so that fullscreened game view doesn't look like shit
2 Days Ago
Initial custom window frames Add profile flyout button Make things look pretty Split TitleBar.cs up, remove unused System window manager handles everything, but we draw our own titlebar buttons for consistency Make CFramelessMainWindow the only frameless window type, pass widgets in for hit testing Replace TitleBarStyle with paint overrides, so windows can do whatever they want Clean up Stick a massive logo on main window https://files.facepunch.com/alexguthrie/1b1811b1/explorer_6ZDckeWpaV.png Looks shit so let's make it smaller This should fix the crap that happens when we move the window across monitors Fix native tools crash Draw titlebar icon without any additional processing Finishing touches Add resize handles around title bar Move QApplication::setAttribute call into toolframework2 Native tools have an icon in the top left Don't override titlebar paint in main window Detect Windows version and use correct window icons for current version Clean up native code, demote managed, remove unused Shrink status bar Adjust icon rendering https://files.facepunch.com/alexguthrie/1b1911b1/sbox-dev_K4AWOOHxCj.png
3 Days Ago
Adjust icon rendering https://files.facepunch.com/alexguthrie/1b1911b1/sbox-dev_K4AWOOHxCj.png
3 Days Ago
Add resize handles around title bar Move QApplication::setAttribute call into toolframework2 Native tools have an icon in the top left Don't override titlebar paint in main window Detect Windows version and use correct window icons for current version Clean up native code, demote managed, remove unused Shrink status bar
4 Days Ago
Finishing touches
4 Days Ago
Draw titlebar icon without any additional processing
4 Days Ago
Fix native tools crash
4 Days Ago
This should fix the crap that happens when we move the window across monitors
4 Days Ago
Looks shit so let's make it smaller
4 Days Ago
Stick a massive logo on main window https://files.facepunch.com/alexguthrie/1b1811b1/explorer_6ZDckeWpaV.png
4 Days Ago
Initial custom window frames Add profile flyout button Make things look pretty Split TitleBar.cs up, remove unused System window manager handles everything, but we draw our own titlebar buttons for consistency Make CFramelessMainWindow the only frameless window type, pass widgets in for hit testing Replace TitleBarStyle with paint overrides, so windows can do whatever they want Clean up
4 Days Ago
Clean up
4 Days Ago
Pass widgets into native CFramelessMainWindow for hit testing against rects, remove frameless stuff from QWidget Fix nc hit test not returning properly use frameWidth Scale pixmap on set BaseWindows are just normal windows, not frameless ones Work around stupid windows hit test behaviour blocking mouse events when NCHITTEST != HTNOWHERE Don't need this logging now that everything works Remove TitleBarStyle Test titlebar overrides, so we can eventually draw a big fuck off logo in the top left Fix menu bar looking terrible
4 Days Ago
Add profile flyout button Make things look pretty Clean up, split TitleBar.cs up, remove unused System window manager handles everything, but we draw our own titlebar buttons for consistency
5 Days Ago
Initial custom window frames Add profile flyout button Make things look pretty Clean up, split TitleBar.cs up, remove unused System window manager handles everything, but we draw our own titlebar buttons for consistency
5 Days Ago
Initial custom window frames Add profile flyout button Make things look pretty Clean up, split TitleBar.cs up, remove unused System window manager handles everything, but we draw our own titlebar buttons for consistency
5 Days Ago
Clean up more stuff in Window Thicken status bar Disable default window controls, but keep their functions intact (so we can draw the buttons ourselves without overlapping) New profile popout https://files.facepunch.com/alexguthrie/1b1711b1/explorer_qSGqzPUmRl.png Don't need to ifdef these I don't think we need any of this, let's get rid We do want windows to match qt size Start experimenting with switching over to just having DWM do everything Qt sux and I'd rather just let the window manager handle stuff instead Don't set window style
8 Days Ago
Remove unused, clean up
8 Days Ago
Make compile error dialog paths slightly more readable Initial custom window frames v2 Initial titlebar buttons, just used for layout at the moment Make it so titlebar handles mouse events, title label is transparent to mouse events Style tweaks Slim titlebar test (personally not a fan) Link to orgs in account flyout Methods with TitleBarButton attribute get caller as parameter System window manager handles moving window, gives us aero snap etc Split TitleBar.cs up Refactor non-client hit tests
8 Days Ago
Make compile error dialog paths slightly more readable Initial custom window frames v2 Initial titlebar buttons, just used for layout at the moment Make it so titlebar handles mouse events, title label is transparent to mouse events Style tweaks Slim titlebar test (personally not a fan) Link to orgs in account flyout Methods with TitleBarButton attribute get caller as parameter System window manager handles moving window, gives us aero snap etc Split TitleBar.cs up Refactor non-client hit tests
8 Days Ago
Start refactoring non-client hit tests, but even though we're doing the same thing, this now acts differently, for whatever reason It's because we changed margins, so change it back Native cleanup Clear margins when window isn't maximized for sexier window controls https://files.facepunch.com/alexguthrie/1b1411b1/explorer_DbcrjLTuhA.png Check if we have maximize/minimize boxes before checking if pointer is inside them
8 Days Ago
Split TitleBar.cs up See if we can do snap layout support We can but it's a pain in the ass and doesn't quite work how I want it to https://files.facepunch.com/alexguthrie/1b1411b1/explorer_EkeUR6XCKt.png
8 Days Ago
System window manager handles moving window, gives us aero snap etc https://files.facepunch.com/alexguthrie/1b1411b1/lSatfk6v73.mp4
9 Days Ago
AuxiliaryButton -> TitleBarButton
9 Days Ago
Methods with auxiliary button attribute get caller as parameter
9 Days Ago
Link to orgs in account flyout https://files.facepunch.com/alexguthrie/1b1311b1/sbox-dev_0NGXYxcapp.png
9 Days Ago
Slim titlebar has no minimize/maximize
9 Days Ago
Red color for close button Slim titlebar test (personally not a fan) https://files.facepunch.com/alexguthrie/1b1311b1/explorer_izANZMwEXz.png
9 Days Ago
Forget it Menu bar style tweaks https://files.facepunch.com/alexguthrie/1b1311b1/sbox-dev_tdHsQSldVw.png
9 Days Ago
Make it so titlebar handles mouse events, title label is transparent to mouse events Change maximize icon on maximize Disable maximizing on windows that can't do it (dialogs)
9 Days Ago
Clean up, make prettier
9 Days Ago
Turn this into a popup instead of just a menu https://files.facepunch.com/alexguthrie/1b1311b1/explorer_rsmj8rxLw5.png
9 Days Ago
Initial auxiliary buttons, just used for layout at the moment https://files.facepunch.com/alexguthrie/1b1311b1/explorer_xSDxuoqmSL.png Un-fuck this Instead of doing dumb layout stuff as an auxiliary button, add a profile section Links to docs, api, etc https://files.facepunch.com/alexguthrie/1b1311b1/explorer_kTdj5z2eoE.mp4
9 Days Ago
Make compile error dialog paths slightly more readable Change font globally to Inter to see if it looks smoother Custom window frames v2 Uses dwm calls instead of Qt frameless windows to preserve some system window decorations (border, shadow) https://files.facepunch.com/alexguthrie/1b1311b1/sbox-launcher_ba2t9H4VPt.png CFramelessMainWindow uses dwm calls too https://files.facepunch.com/alexguthrie/1b1311b1/explorer_64qvsu25BU.jpg
11 Days Ago
Launcher: clean up UI, make a few things contextual rather than showing everything all at once https://files.facepunch.com/alexguthrie/1b1111b1/explorer_2JWhMC4P0r.mp4 Sweeper .sbproj update
11 Days Ago
Forgot to commit this with the object-fit stuff
11 Days Ago
UI: add support for `object-fit`, move aspect ratio code into source text template
15 Days Ago
Added `Color.LerpTo` for consistency with `Vector3.LerpTo`, `Rotation.LerpTo`, etc.
16 Days Ago
UI: linear gradients use premultiplied interpolation in & have quadratic easing on alpha channel to more closely match web https://files.facepunch.com/alexguthrie/1b0611b1/sbox-dev_YziN6zZgp3.png
17 Days Ago
Asset browser: Fix drag-dropping of files from explorer onto asset browser, don't allow inside cloud browser Cloud browser: update list after uninstalling a package Don't reference `facepunch.concrete_barrier` inside `default.surface` 🙈 Cloud browser: allow setting default view, shows when cloud browser initialises, persists between sessions https://files.facepunch.com/alexguthrie/1b0511b1/sbox-dev_x9RRYJZp8G.mp4
18 Days Ago
JsonIgnore these
18 Days Ago
Standalone: initial support for /unsafe, clean up compiler options, rework project settings stuff to use "Standalone Only" instead of "Whitelist Enabled"
30 Days Ago
Pressing Attack2 will also cancel reload
30 Days Ago
Increase shotgun spread
30 Days Ago
DeathmatchDamageInfo defaults Gluon gun uses damage proportional to how much time has actually passed relative to interval Buff hornet projectile speed
30 Days Ago
Implement explicit damage types - crush, bullet, explosion, generic - so we can ragdoll and gib correctly
30 Days Ago
GenerateMipMaps shouldn't generate mips smaller than 1x1 (which might happen on textures with weird dimensions, e.g. 3x3) UI: support border-radius shorthand transitions