userAlexcancel

874 Commits over 519 Days - 0.07cph!

3 Months Ago
Use new team logos & banners New team colors
3 Months Ago
Don't shrink chatbox items Toast draws over nametags
3 Months Ago
Scale equipment icons down inside buy menu Display defuse kit icon in bottom right if player has one in inventory
3 Months Ago
Scale playerrole so it sits in line with other elements
3 Months Ago
Killfeed padding tweak
3 Months Ago
Scoring for bomb planter
3 Months Ago
Implement score for defuser, defusing team, and planting team (but not planter yet)
3 Months Ago
Different toast types for team wins
3 Months Ago
Update defuse kit owned status correctly
3 Months Ago
Update vitals on life state change
3 Months Ago
Center scoreboard correctly
3 Months Ago
Shared css class for elements with dynamic visibility (e.g. scoreboard, toasts, buy menu)
3 Months Ago
Move MarkerSystem out of canvas
3 Months Ago
Tweak chatbox, align everything in one row and show player team colors
3 Months Ago
Show bomb in round state display if it's planted
3 Months Ago
Replace helmet icon Widen round score counters so that they don't wrap after 10 rounds
3 Months Ago
Fix overlapping UI elements
3 Months Ago
Fix NRE in kill feed Move full-screen overlays outside HUD canvas, so they can actually cover the whole screen (instead of being limited to 16:9)
3 Months Ago
Reset armor & helmet status on respawn
3 Months Ago
Buy equipment using RPC to host Balance styling tweaks
3 Months Ago
Fuck it, inheritance-based equipment system so we can do things like discounted kevlar+helmet Vitals shows helmet properly
3 Months Ago
Don't let players buy special weapons (e.g. C4)
3 Months Ago
Buying helmet actually gives you helmet
3 Months Ago
Slightly improved buy menu, add buyable equipment (armor, defuse kits), support for helmets Re-add Matt's buy menu pointer-events change, expand to unaffordable too
3 Months Ago
Basic toasts - will have a look at making these look better if there's time Fix vitals low-health pulse effect
3 Months Ago
Call BuildClass in equipment overlay 🙈
3 Months Ago
This emoji is ugly
3 Months Ago
Move balance under map, killfeed to top right Killfeed local-related entries are red
3 Months Ago
Fix NRE in RoundStateDisplay Fix ScoreboardRow NRE Make scoreboard rows smaller Minimap background blur Always center round state
3 Months Ago
Do shoot effects (muzzle flash, shoot sound) in Shoot() instead of ShootBullet() so we don't play effects 8 times for a shotgun, or 2 times for an assault rifle with ricochet or bullet penetration
3 Months Ago
Scoreboard alignment tweaks
3 Months Ago
Rename unassigned team back to unassigned (rather than spectator) Scoreboard styling tweaks
3 Months Ago
Scoreboard BuildHash includes grouped players, should hopefully fix spectator list bug Sort scoreboard by score Team score display in round state
3 Months Ago
New team icons
3 Months Ago
Hide defuse/bomb indicators if not correct team
3 Months Ago
Fix equipment overlay NRE
3 Months Ago
Bomb carrier nametag Make team display color more opaque
3 Months Ago
Show unassigned separately in scoreboard
3 Months Ago
Basic equipment overlay (plant/defuse)
3 Months Ago
Show armor donut, but make it less opaque at 0
3 Months Ago
Swap ping & equipment cols on scoreboard
3 Months Ago
Round state display / teams fixes, show bomb carrier on there too
3 Months Ago
Display player's team always on the left Fix scoreboard alignment Shorten some game status texts Scoreboard bomb & defuse kit indicators Scoreboard tweaks
3 Months Ago
Experience -> Score, add some cases Set unassigned team name to Spectators
3 Months Ago
Scoreboard team headers have icons & color Center everything that should be centered
3 Months Ago
Armor as donut, hide if no armor equipped PlayerRole cleanup
3 Months Ago
Kill penalty for suicide / team kill Scoreboard shows KD ratio
3 Months Ago
Make player info section bigger, tweak text sizes New health icon (to match armor) Small input hints use InputGlyphSize.Small, prevents scaling issues
3 Months Ago
Basic scorekeeping
3 Months Ago
Explicitly define teams in round state, only show if not null & count > 0