userAlexcancel

979 Commits over 610 Days - 0.07cph!

3 Months Ago
Search improvements Asset popup, will turn this into something more tooltip-oriented later https://files.facepunch.com/alexguthrie/1b1311b1/NVIDIA_Overlay_dydj5BF71f.png Finish up breadcrumbs https://files.facepunch.com/alexguthrie/1b1311b1/NVIDIA_Overlay_hwWEGSpi0T.mp4
3 Months Ago
Tweak categories Group asset types with a toggle https://files.facepunch.com/alexguthrie/1b1211b1/NVIDIA_Overlay_IwtzsHuw5A.mp4 Revert "Test rendering asset thumbnails as animated images, see if it works" This reverts commit 3df3c676a41be1aeacddc99c8a0640e2c6c976a6. Basic search Make search progressive Search through subdirectories https://files.facepunch.com/alexguthrie/1b1211b1/NVIDIA_Overlay_JJc4EiRmM9.mp4
3 Months Ago
Asset categories
3 Months Ago
Basic filters https://files.facepunch.com/alexguthrie/1b1111b1/NVIDIA_Overlay_CsbSssrrui.png Tag prefix provider Don't need prefix for autocomplete https://files.facepunch.com/alexguthrie/1b1111b1/NVIDIA_Overlay_8lj3rVaSwA.png
3 Months Ago
Make VRController.GetJointData() public so people can make their own hand components
3 Months Ago
Test rendering asset thumbnails as animated images, see if it works Means we're not loading an asset when you hover over something. Works nicely but not sure about thumbnail generation times or cached thumbnail sizes https://files.facepunch.com/alexguthrie/1b0611b1/NVIDIA_Overlay_4Y9sYV1MfZ.mp4
3 Months Ago
Live preview test Live preview cleanup, fade https://files.facepunch.com/alexguthrie/1b0511b1/NVIDIA_Overlay_6A9K6s7Uiv.mp4 LivePreview fixes Search widget Get rid of live preview, not a good idea right now
3 Months Ago
Image & prefab preview tweaks Use poppins for "add..." button Asset highlight tweaks Gradient backgrounds https://files.facepunch.com/alexguthrie/1b0511b1/sbox-dev_jeVfRAn7hg.png Tweak mini icon position PathWidget defaults to not editing
3 Months Ago
Add "new..." toolbar button Remove "Add..." icon that was placed alongside assets AssetEntry tweaks
3 Months Ago
Asset list item tooltips
3 Months Ago
Move small icon to bottom left https://files.facepunch.com/alexguthrie/1b0411b1/sbox-dev_ErwJGSWqRl.png
3 Months Ago
Clean up
3 Months Ago
Mini icon
3 Months Ago
PathWidget fixes Fuck calling GetFileThumbnail(), create bespoke icons for unknown file types I was hoping that the qt api stuff I was using here would show nice previews, but it's just a really slow way to get the default Windows thumbnail for a file, which kinda sucks Takes loading a folder of 10,000 files from 20 seconds down to virtually instant
3 Months Ago
Initial breadcrumb path widget (stole this idea from Sol) https://files.facepunch.com/alexguthrie/1b0411b1/sbox-dev_kd5mxUPugL.png Click path widget to edit
3 Months Ago
Folder icons https://files.facepunch.com/alexguthrie/1b0411b1/sbox-dev_ybsrWWIkvk.png Asset types use game resource background color if available Nav Better lighting on material preview Marginally better, just to differentiate from textures inside asset browser https://files.facepunch.com/alexguthrie/1b0411b1/chrome_PKtw8FvsR0.png Might revisit and make these animated or something later? Test 'new entry' button, asset entries handle overlay & icon rendering themselves New theming test for asset list https://files.facepunch.com/alexguthrie/1b0411b1/NVIDIA_Overlay_BMbGEdG72f.png
4 Months Ago
Use asset type colors inside FileUsageWidget
4 Months Ago
Assets have colors - these all suck right now, will go back through and pick some less sucky colours later Refactor AssetList
4 Months Ago
Standalone wizard has its own log, shows progress bar https://files.facepunch.com/alexguthrie/1b0211b1/sbox-dev_ox4GI7O0Iv.png Clean up standalone wizard Don't create downloads folder in standalone Disable error reporter / sentry for standalone
4 Months Ago
QFile bindings for thumbnails Can specify width/height for file thumb Initial - strip everything down (remove filtering etc)
4 Months Ago
UI: Unset values if unit is undefined
4 Months Ago
Basic version property editor Standalone: move ExportConfig into Sandbox.Tools, allow setting version/date/development build Standalone: load version/date/development build info from manifest on startup, open up Standalone class `Standalone.IsDevelopmentBuild` `Standalone.Version` `Standalone.VersionDate` When accessed from outside standalone, will return default values
4 Months Ago
Default to private in editor mode
4 Months Ago
Add editor options for lobby privacy Currently very boolean - either private or public - would like to do something org-based in future, or have custom filters https://files.facepunch.com/alexguthrie/1b2811b1/NVIDIA_Overlay_L6ZTVFAOVc.png
4 Months Ago
Fix NRE
4 Months Ago
Automatically look for stylesheets based on `Internal.ClassFileLocationAttribute`, added by Razor codegen, to implicitly load stylesheets based on class filename Means that [StyleSheet] is no longer required to load `MyClass.razor.scss` etc.
4 Months Ago
Update fpxr to cf91368, fixes EXCEPTION_ACCESS_VIOLATION_EXEC inside InitHandTracking
4 Months Ago
Fix EXCEPTION_ACCESS_VIOLATION_EXEC finside InitHandTracking
4 Months Ago
Stick loading percentages & speed next to ETA https://files.facepunch.com/alexguthrie/1b2811b1/NVIDIA_Overlay_HHsui18lvO.png
4 Months Ago
Loading screen styling tweaks https://files.facepunch.com/alexguthrie/1b2811b1/NVIDIA_Overlay_Bul8fCTXAG.jpg Tweak game starting card, no longer stretches and skews thumbnails
4 Months Ago
Basic wheel gizmo - shows forward direction, suspension length, wheel radius https://files.facepunch.com/alexguthrie/1b2811b1/NVIDIA_Overlay_QgaiG0rqSa.png
4 Months Ago
VR: Fix skyboxes by using the override frustum given if rendering in stereo, and then apply skybox-related modifications on top (e.g. skybox scale, skybox world origin, etc). We also push a middle eye origin + angles through to CCameraRenderer now.
4 Months Ago
VR: HapticEffect sends duration in milliseconds, as expected
4 Months Ago
VR: Hook WorldScale up directly to IPD
4 Months Ago
VR: Always use tracked device transform, even if hand tracking is available (for now) Fixes controller tracking
4 Months Ago
Show ETA on loading screen https://files.facepunch.com/alexguthrie/1b2211b1/sbox_Ai6NLIszih.png
4 Months Ago
In standalone, run CreateGame after doing all our standalone setup - because otherwise we'll be loading the game assembly without any info (cherry picked from commit 1102b357f284b26b2bab11bedfc23bb5e15c47a1)
4 Months Ago
Separate DevUI (console, errors) addon code out into its own addon Clean up MenuSystem and MainMenuPanel In standalone, run CreateGame after doing all our standalone setup - because otherwise we'll be loading the game assembly without any info DevUI gets its own ContextLocal scope Add DevUIDll Test for DevUI
4 Months Ago
Standalone: move IsWhitelistDisabled option into project config, so that it saves into the .sbproj like everything else
4 Months Ago
Standalone: blacklist DLLs we don't need (cuts down export size by ~130mb)
4 Months Ago
Slimmer nametag
4 Months Ago
Nametag same as vitals Compass uses transparent center texture Vitals uses character name
4 Months Ago
Make compass smaller StatUpgradesPanel as part of HUD Tweak stat upgrades / inventory styling (we should probably do a full screen for this)
4 Months Ago
More style tweaks
4 Months Ago
Hotbar styling test Vitals UI, shows XP/level (as donut) and health (as progress bar) Compass style tweaks Remove big XP bar Hotbar styling tweaks Move chat top-left, make it less obtrusive
4 Months Ago
Mark scenes as needing to call OnJoined before we call OnStart() on components etc. I don't know if this is the best way to do this - please change if there's something better
4 Months Ago
More UI styling No Toast
4 Months Ago
Style tweak (oops)
4 Months Ago
Basic compass
4 Months Ago
Don't tell the network system we've finished loading if we're loading an editor scene