userAlexcancel

549 Commits over 396 Days - 0.06cph!

7 Months Ago
MSAADefaultNonVR -> MSAADefault
7 Months Ago
Simplify submit function even more Bind GetLastPoses Wtf I thought I deleted these? Remove unused glue structures Add GetTrackedDevicePoses back, we need it
7 Months Ago
Tidy up submit logic
7 Months Ago
Fix VRCompositorError_SharedTexturesNotSupported on dx11
7 Months Ago
Initial compositor submit, Vulkan only for now Transition texture to VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL Poll events & get poses correctly Check error inside PollEvents Clear first draw Don't do blit copy for each eye (works as long as `r_aoproxy_enable 00`) https://files.facepunch.com/alexguthrie/1b1311b1/qrenderdoc_wLfY06ol2a.png Submit & impl submit for DX11
7 Months Ago
Render each eye into separate scratch targets and then blit into combined texture until I can figure out why this is broken
7 Months Ago
Remove native SetupStereoFrustums Remove unused camerarenderer stage RenderStereo uses correct view flags etc., clean up
7 Months Ago
Initial managed VR / stereo rendering logic Remove tracked device debug spew SceneCamera.RenderStereo, allow eye targeting Build & override camera frustum based on params provided by steamvr Clean up unused shit
7 Months Ago
Document TrackedDevice, remove unused, update skeletal data Move VR class into Sandbox.Engine (forwarded to Sandbox.Game) and respect anchor for tracked transforms Compositor submit bindings, cleanup Submit all the info we need to camera renderer + start rewriting stereo rendering Deleted subviews, crossed/nohmd stereo modes, auto-fidelity, no longer uses multiview instancing Clean up
7 Months Ago
TriggerHapticVibration
7 Months Ago
IsLeftHandDominant, Enabled
7 Months Ago
C# has control over whether vr is enabled Also add `vr_enabled` concmd so that we can test toggling VR at runtime
7 Months Ago
Move VR stuff over to Sandbox.Engine, start deleting old VRGlue - breaks VROverlay for now Only init if -vr specified, ensure active Init overlay, bindings for dashboard visible & drawing controllers Move vr-specific input into Sandbox.Engine Proper way of converting matrices from steamvr -> sbox, push test hmd data to game
7 Months Ago
Move a bunch of stuff in VRNative, clean up
7 Months Ago
Delete VR project Simplify MaterialSystem2 VR code, don't do any native VR setup Initial basic managed openvr setup - just logs hmd position to console for now Debug all tracked devices Skeletal input data Actions, action sets, action state, analog input data Move native wrapper functions into VRNative class Rename enum values Remove unused input source strings Hook up compositor, settings, device properties & info Move constants
7 Months Ago
Rename enum values Remove unused input source strings
7 Months Ago
Move native wrapper functions into VRNative class
7 Months Ago
Actions, action sets, action state, analog input data
7 Months Ago
Delete VR project Simplify MaterialSystem2 VR code, don't do any native VR setup Initial basic managed openvr setup - just logs hmd position to console for now Debug all tracked devices Skeletal input data
7 Months Ago
`mask-repeat`: `no-repeat` uses border sampler, `round` acts like `clamp` sboxgame/issues/issues/4061
7 Months Ago
Don't enable D_WORLDPANEL combo inside panel layers, avoids multiple uses of worldpanel matrix when a filter is active sboxgame/issues/issues/4056
7 Months Ago
Angles, Rotation, Vector2, Vector3, Vector4 all implement IParsable, have both TryParse and Parse + tests sboxgame/issues/issues/4051
7 Months Ago
ui_cssbox uses custom samplers for border image sboxgame/issues/issues/4054
7 Months Ago
Make StartScreen inside EditorMainWindow, instead of going through an event Fix text gradients 🤦‍♂️
7 Months Ago
Fix keyword-based transform origin values Don't hide EditorMainWindow on startup if there isn't a StartScreen e.g. if tools fail to compile Lettters -> letters (sboxgame/issues/issues/4030)
7 Months Ago
Fix for transform-origin values not correctly being applied
8 Months Ago
Add GlobalEngineNamespace, move TypeLibrary into it so that we can access it from Sandbox.Game and Sandbox.UI
8 Months Ago
Bring clipboard back in case people were using it, forward to Sandbox.Game
8 Months Ago
Move UseTemplate attribute TypeLibrary fixes Move input, UISystem
8 Months Ago
Move controls over, delete unused clipboard class Temp fix for route attribute Move Screen
8 Months Ago
Move textblock code into Sandbox.UI, compile with /unsafe Forward various types to Sandbox.Game
8 Months Ago
Move from Sandbox.Game into Sandbox.UI: anim, data, input, panel, parser, razor, render, styles, util, yoga wrapper
8 Months Ago
Move to Tier1, remove Raster and just use Texture
8 Months Ago
Sandbox.UI Abstract Sandbox.UI input, move over RootPanel, data classes, IPanel Move BaseStyles into Sandbox.UI Fix flawed equality logic
8 Months Ago
Sizes passed to ImageRect.Calculate with Undefined unit will correctly use default size Default text overflow to "None", spec default is clip but ours behaves differently - this will do for now Give `line-height`, `letter-spacing` and `word-spacing` default values, no need to null check them Don't implicitly clamp backgrounds if background-size is `cover` Handle LengthUnit.Undefined gracefully, document
8 Months Ago
Call GetPixels() on backdrop filter props instead of getting Value directly, fixes percentage/fraction-based filters
8 Months Ago
CSS: Better Autogen (#1222) Leaves out nullability changes for a later pain day, but includes layout cascade auto-gen, transition/animation default value handling w/ auto-generated defaults, and guarantees a value for every property in ComputedStyles (although the compiler isn't aware of this yet).
8 Months Ago
8 Months Ago
Turn BaseStyles members into a table containing type, default value, and inheritance state, generate BaseStyles.Defaults Auto-generate layout cascading based on inheritance state Use BaseStyles.Default instead of hardcoding defaults Similar to `css-defaults` branch but this does it better - so I'm deleting that in favour of this. Rather than hard-coding the default value every time we fetch it: ```cs var value = Styles.BackgroundColor ?? Color.White; ``` We should be doing something like: ```cs var value = Styles.BackgroundColor ?? Default.BackgroundColor; ``` Provide default values as fallbacks for style transitions, use LerpProperty inside BaseStyles.FromLerp In FromLerp, check if the property we're trying to change is actually changing Prevents us from stomping property changes when a transition is running with `transition: all` if you have an animation running simulataneously Move default styles into `DefaultStyles`, make everything readonly VirtualScrollPanel uses DefaultStyles Only use fallback inside Lerp functions if from/to are null Move null checks into Lerp functions, remove logs Tidy up, use same code path for lerps Refer to default values in docstrings, inherited/cascading values lerp to their initial `from` values if `to` is unset Merge fixes, Name -> TypeName Generate FillDefaults() function, call inside PreLayout.BuildFinal, add Length.Undefined Fix a bunch of defaults (need better way to check if a property is set tho) Add `Style.IsDefault( name )` Bad idea to call FillDefaults here since it will stomp previous keyframes backdrop-filter-hueRotate is backdrop-filter-hue-rotate (oops) mask-position defaults to 0,0 Use IsDefault when necessary inside tests (HasValue will always be true for ComputedStyle properties), only check where necessary (i.e. if we're not also checking the value itself) Scrolling fixes Remove DefaultStyles, internalize IsDefault, FillDefaults, ApplyCascading Handle `overflow` prop defaults separately Use HasScrollY inside panel input Get rid of remaining null coalescing shit - ComputedStyle properties are no longer null ComputedStyles has its own class w/ no nullables, helps clean things up Remove unused, clean up
8 Months Ago
8 Months Ago
Turn BaseStyles members into a table containing type, default value, and inheritance state, generate BaseStyles.Defaults Auto-generate layout cascading based on inheritance state Use BaseStyles.Default instead of hardcoding defaults Similar to `css-defaults` branch but this does it better - so I'm deleting that in favour of this. Rather than hard-coding the default value every time we fetch it: ```cs var value = Styles.BackgroundColor ?? Color.White; ``` We should be doing something like: ```cs var value = Styles.BackgroundColor ?? Default.BackgroundColor; ``` Provide default values as fallbacks for style transitions, use LerpProperty inside BaseStyles.FromLerp In FromLerp, check if the property we're trying to change is actually changing Prevents us from stomping property changes when a transition is running with `transition: all` if you have an animation running simulataneously Move default styles into `DefaultStyles`, make everything readonly VirtualScrollPanel uses DefaultStyles Only use fallback inside Lerp functions if from/to are null Move null checks into Lerp functions, remove logs Tidy up, use same code path for lerps Refer to default values in docstrings, inherited/cascading values lerp to their initial `from` values if `to` is unset Merge fixes, Name -> TypeName Generate FillDefaults() function, call inside PreLayout.BuildFinal, add Length.Undefined Fix a bunch of defaults (need better way to check if a property is set tho) Add `Style.IsDefault( name )` Bad idea to call FillDefaults here since it will stomp previous keyframes backdrop-filter-hueRotate is backdrop-filter-hue-rotate (oops) mask-position defaults to 0,0 Use IsDefault when necessary inside tests (HasValue will always be true for ComputedStyle properties), only check where necessary (i.e. if we're not also checking the value itself) Scrolling fixes Remove DefaultStyles, internalize IsDefault, FillDefaults, ApplyCascading Handle `overflow` prop defaults separately Use HasScrollY inside panel input Get rid of remaining null coalescing shit - ComputedStyle properties are no longer null ComputedStyles has its own class w/ no nullables, helps clean things up Remove unused, clean up
8 Months Ago
Remove unused, clean up
8 Months Ago
ComputedStyles has its own class w/ no nullables, helps clean things up
8 Months Ago
Get rid of remaining null coalescing shit - ComputedStyle properties are no longer null
8 Months Ago
Use HasScrollY inside panel input
8 Months Ago
Handle `overflow` prop defaults separately
8 Months Ago
Remove DefaultStyles, internalize IsDefault, FillDefaults, ApplyCascading
8 Months Ago
Scrolling fixes
8 Months Ago
backdrop-filter-hueRotate is backdrop-filter-hue-rotate (oops) mask-position defaults to 0,0 Use IsDefault when necessary inside tests (HasValue will always be true for ComputedStyle properties), only check where necessary (i.e. if we're not also checking the value itself)
8 Months Ago
Add `Style.IsDefault( name )` Bad idea to call FillDefaults here since it will stomp previous keyframes