userAlexcancel

578 Commits over 396 Days - 0.06cph!

9 Months Ago
Pass keyboard modifiers to mouse wheel event, and interpret mouse scrolls as horizontal if shift key is held
9 Months Ago
Invert scroll X axis Update some more places where I forgot to change MouseWheel to MouseScroll, obsolete `Input.MouseWheel` and `InputData.MouseWheel` WorldInput uses Vector2 for scroll
9 Months Ago
Ignore scroll if it's not moving in the same direction that the panel overflows in e.g. stops us interfering with vertical scrolls on horizontally scrolling panels: https://files.facepunch.com/alexguthrie/1b3011b1/sbox-dev_12znz25nJC.mp4
9 Months Ago
MouseWheel -> MouseScroll, obsolete old
9 Months Ago
Make mouse wheel a Vector2, implement initial horizontal mouse wheel support for UI
9 Months Ago
Body groups no longer affect hitboxes / hitbox sets Should fix sboxgame/issues/issues/2922
9 Months Ago
CModel::GetAllHitboxSets and CModel::GetAllHitboxes Ignores mesh group mask when fetching
9 Months Ago
Max stack size of 64 like that one popular video game Dragged inventory item UI shows thumb Inventory UI tweaks, resize inventory to 40 + 10 slots
9 Months Ago
Prefer async IO operations Allow configurable FileSystem for caching Write to cache at the FS root directory Allow file system cache to be set in Razor* * S&box doesn't seem to call SetPropertyObject right now. Instead it just ToStrings everything and sends it through SetProperty so this won't actually function until that's fixed. Merge branch 'master' into peter-r-g/fs-changes Fix build error Move cache FS to a library options class Merge branch 'master' into peter-r-g/fs-changes Merge pull request #3 from peter-r-g/peter-r-g/fs-changes FileSystem cache changes
9 Months Ago
Add `GameUtil` class Implement `Container.Add()`, `Container.FindFirstSlot()`, `Container.Move()`, write docs & import them using <include ...>
9 Months Ago
Hook up inventory UI
9 Months Ago
Slot can access private members on Container, all mutative operations are documented as such and call Game.AssertServer()
9 Months Ago
Start refactoring into Container, handles networking for all contained Slots Containers have IDs, have "ownership" over slots Containers can have names, implement FindFirstEmptySlot, Add, store all containers inside static list on server
9 Months Ago
Convert everything to use nullables
9 Months Ago
Enable nullables, treat all nullability warnings as errors
9 Months Ago
Add WarningsAsErrors support for projects Supports a list of errors (e.g. `CS8613;CS8601;CS8625`). Does not support the `nullable` shorthand yet because of a .NET issue (would need to expand manually, which is messy)
9 Months Ago
Remove hard-coded dimension stripping by passing `?width=100%` to the API
9 Months Ago
Experimental `<emojify>` element test Parses a single string into multiple emojis e.g. `:factory: test :alien: hello :winking-face: :smiling-face-with-sunglasses: :pilot:` https://files.facepunch.com/alexguthrie/1b2311b1/sbox-dev_dV2aIi4uPW.png
9 Months Ago
Fix NRE inside inventory Rebuild node.vmat (didn't have texture??) ResourceNode grants 1 iron ingot per hit for now
9 Months Ago
Remove debug logs 😩
9 Months Ago
Fix NRE when fetching font color, fetch font color from current element (will cascade from parent)
9 Months Ago
Icons render at least 32x32 in size
9 Months Ago
Add support for `iconify-icon` alias Make errors nicer when parsing icon name Allow `icon` or `name` for property Refactor fetching etc. into IconifyIcon + support non-tintable icons (e.g. twemoji) Switch `name` over to `icon` in README to match standard Iconify element behaviour
9 Months Ago
Bail from SetIcon when no icon found Reset dirty bool at the start of SetIcon This prevents situations where OnAfterTreeRender is called multiple times and in turn SetIcon before the first one has finished and reset the dirty bool. Don't update Icon if it's passed the same value Fix weird formatting Add S&box .editorconfig dotnet format Merge pull request #1 from peter-r-g/peter-r-g/small-fixes Small Fixes
9 Months Ago
Cleanup Use iconify for icons, inventoryitem displays item count instead of name Smooth camera Z axis for small changes (better crouching, stairs, etc)
9 Months Ago
Formatting
9 Months Ago
Modify default styling to better match text, set dirty in OnLayout to re-render when size changes
9 Months Ago
Run texture fetching async, don't save anything if we failed to fetch icon
9 Months Ago
Remove unused, clean up
9 Months Ago
Initial Commit
9 Months Ago
Fix nullref inside RecipeLibrary if no recipes exist on an item Interaction refactor "Foundry simple" shader w/ point filtering Placeholder resource node model Basic resource node ent
9 Months Ago
Turn BaseStyles members into a table containing type, default value, and inheritance state, generate BaseStyles.Defaults Auto-generate layout cascading based on inheritance state Use BaseStyles.Default instead of hardcoding defaults Similar to `css-defaults` branch but this does it better - so I'm deleting that in favour of this. Rather than hard-coding the default value every time we fetch it: ```cs var value = Styles.BackgroundColor ?? Color.White; ``` We should be doing something like: ```cs var value = Styles.BackgroundColor ?? Default.BackgroundColor; ``` Provide default values as fallbacks for style transitions, use LerpProperty inside BaseStyles.FromLerp In FromLerp, check if the property we're trying to change is actually changing Prevents us from stomping property changes when a transition is running with `transition: all` if you have an animation running simulataneously Move default styles into `DefaultStyles`, make everything readonly VirtualScrollPanel uses DefaultStyles Only use fallback inside Lerp functions if from/to are null Move null checks into Lerp functions, remove logs Tidy up, use same code path for lerps Refer to default values in docstrings, inherited/cascading values lerp to their initial `from` values if `to` is unset Merge fixes, Name -> TypeName
9 Months Ago
Refer to default values in docstrings, inherited/cascading values lerp to their initial `from` values if `to` is unset
9 Months Ago
Tidy up, use same code path for lerps
9 Months Ago
Only use fallback inside Lerp functions if from/to are null Move null checks into Lerp functions, remove logs
9 Months Ago
VirtualScrollPanel uses DefaultStyles
9 Months Ago
Turn BaseStyles members into a table containing type, default value, and inheritance state, generate BaseStyles.Defaults Auto-generate layout cascading based on inheritance state Use BaseStyles.Default instead of hardcoding defaults Similar to `css-defaults` branch but this does it better - so I'm deleting that in favour of this. Rather than hard-coding the default value every time we fetch it: ```cs var value = Styles.BackgroundColor ?? Color.White; ``` We should be doing something like: ```cs var value = Styles.BackgroundColor ?? Default.BackgroundColor; ``` Provide default values as fallbacks for style transitions, use LerpProperty inside BaseStyles.FromLerp In FromLerp, check if the property we're trying to change is actually changing Prevents us from stomping property changes when a transition is running with `transition: all` if you have an animation running simulataneously Move default styles into `DefaultStyles`, make everything readonly
9 Months Ago
Generate Style.Unset(), start using IsSet()
9 Months Ago
Use separate map for menu scene, designed for that specific purpose
9 Months Ago
Remove nullability from public-facing BaseStyles properties We'll keep the internal nullable fields, allowing us to automatically refer back to default property values if these are null (these are now defined alongside the properties themselves). This means we don't have to keep remembering the default values for each CSS property and check for null manually each time - which is a massive pain in the ass and was spilling over into our menu addon(!)
9 Months Ago
Triangulate quads inside obj loader Conveyor is ModelEntity, uses model exported from Hammer w/ hotspot textures
9 Months Ago
Mirror UV when sampling inside filter - prevents ugly border around some elements when using `filter: blur()`
9 Months Ago
Fix chat Set tickrate in project settings Dev map update + full compile Use vmap inside menu scene Tweak menu card styling, don't filter
9 Months Ago
Squash merge of mainmenu branch
10 Months Ago
Default to using opposite value inside BaseStyles.Lerp functions if a value is null
10 Months Ago
PanelTransform.Lerp will handle null for us, we don't need to do it inside BaseStyles.Lerp
10 Months Ago
Pull Styles.FromLerp up to BaseStyles, auto-generate for all properties matching select types Add auto-generated BaseStyles.LerpProperty Update transition logic to use new auto-generated functions Handle box-shadow transitions / animations separately for now
10 Months Ago
Welcome screen link tweaks: "Wiki" becomes "Getting Started", move to top
10 Months Ago
UI: Add support for keyframed box shadows - should probably take a look at changing this so that we have consistent property support between transitions and animations
10 Months Ago
CSS: Flex shorthand support