userAlexcancel

578 Commits over 396 Days - 0.06cph!

11 Months Ago
Use rows for templates, auto-fill info based on template, find best available folder
11 Months Ago
Move "empty environment" option inline with most recent game project Custom StartScreenSection attribute
11 Months Ago
LocalProject.LastOpened, sort start screen games MenuAttribute priority property File -> New Game, File -> Open Game
11 Months Ago
StartScreen sections Derive ProjectRow from generic ItemRow Experimental - show cloud projects inside start screen Show available cloud packages in startscreen Clean up Home.UpdateProjectList
11 Months Ago
Squash commit of everything so far Tests use AddFromFileBuiltIn when adding base addon
11 Months Ago
Move JumpList into Sandbox.Engine, set up in ToolsDll
11 Months Ago
ProjectRow fixes
11 Months Ago
JumpList icons https://files.facepunch.com/alexguthrie/1b2811b1/JumpList_Icons.png
11 Months Ago
Better JumpList API, add multiple & set categories, show projects in there
11 Months Ago
Use ProjectRow instead of custom LaunchpadProject, move some stuff in there Use Global.BackendTitle and BackendUrl for asset.party link Remove borders from ProjectRow and SidebarButton Experimental JumpList support
11 Months Ago
"Open Empty Environment" button For anyone that isn't working on a specific game (addon creators, mappers, etc) SidebarButton.Clear acts more like a link
11 Months Ago
Draw pin button on right, make it blue when project is pinned SidebarButton.Link functionality Don't need to show the "show on startup" toggle outside of editor prefs Fix ToggleSwitch not displaying correct value when starting value is true StartScreen layout - pin menu row to top, only scroll through project launchpad itself
11 Months Ago
Make EditorPreferencesWindow modal StartScreen settings button, opens editor prefs ToRelativeTimeString extensions for TimeSpan and DateTime (moved from PackageCard) Launchpad project card displays relative time string Project pinning SidebarButton Link and Clear types are classes
11 Months Ago
Fancy switch button https://files.facepunch.com/alexguthrie/1b2711b1/sbox_CXvCYYRATC.mp4 Remove Window.IsOnTop, calling Window.SetModal does the same thing Rename switch to ToggleSwitch, move into Widgets/ StartScreen UI improvements, move custom widgets into partial class
11 Months Ago
Button.Clear (similar to Button.Primary) New start screen UI https://files.facepunch.com/alexguthrie/1b2611b1/sbox_uofPG8ktak.png
11 Months Ago
Initial "one game project" logic Basic start screen Add Window.IsOnTop Show start screen on boot if selected, display on top of editor Apply WindowStaysOnTopHint on top of existing window flags
11 Months Ago
UI: When building transforms, apply inverse of parent UI: Temp ordered transform list when building matrix
11 Months Ago
Make border-wrap size resolution independent UI: Flip top & bottom angles to match spec UI filter & text shader cleanup
11 Months Ago
Split panel layer logic, clean up Add attributes to shaders where dynamic params were being used before
11 Months Ago
Compile optimized ui border wrap shader
11 Months Ago
Initial `filter: border-wrap( ... )` implementation For alpha-based borders, e.g. images https://files.facepunch.com/alexguthrie/1b2011b1/sbox-dev_D1MzaQjB8X.mp4
11 Months Ago
Use FromShader for UI materials, delete vmats
11 Months Ago
Editor console filter (#1085) https://files.facepunch.com/alexguthrie/1b1911b1/sbox-dev_ULtfmHPA94.png
11 Months Ago
Basic console filtering Highlight matches https://files.facepunch.com/alexguthrie/1b0911b1/sbox-dev_RpdUULtu5w.mp4 Also apply filter to logger name Switch to using filter terms (list of keywords separated by spaces) Use stringbuilder instead of regex for highlighting Use .Any instead of .All when checking filter terms Do filter highlighting in 2 steps to prevent HTML tag contamination Cleanup Move filter inline
11 Months Ago
Move language cvar over to managed, add more languages Language list matches Steam's fully supported language list (see https://partner.steamgames.com/doc/store/localization/languages under "Full Platform Supported Languages")
11 Months Ago
Code cleanup
11 Months Ago
Update shaders to new API + build optimized shaders
11 Months Ago
VR: Move high-resolution menu rendering behind IsHighQualityVR property on RootPanel
11 Months Ago
VR: Only wait for present if we have a valid swapchain handle UI: Save default render target when iterating through layer stacks
11 Months Ago
UI: Fix division by zero inside KeyFrames when startBlock and endBlock intervals match UI: Implement animation-fill-mode
11 Months Ago
UI: Implement background-blend-mode
11 Months Ago
UI: Don't cut, copy or paste if alt is held Windows interprets AltGr as ctrl+alt, some keyboard layouts use AltGr + x/c/v for characters sboxgame/issues/680
11 Months Ago
Cleanup
11 Months Ago
Do filter highlighting in 2 steps to prevent HTML tag contamination
11 Months Ago
Use .Any instead of .All when checking filter terms
11 Months Ago
Switch to using filter terms (list of keywords separated by spaces) Use stringbuilder instead of regex for highlighting
11 Months Ago
Basic console filtering Highlight matches https://files.facepunch.com/alexguthrie/1b0911b1/sbox-dev_RpdUULtu5w.mp4 Also apply filter to logger name
11 Months Ago
Card gradient styling tweaks, cleanup https://files.facepunch.com/alexguthrie/1b1011b1/sbox-dev_L54Q6vUdyX.mp4
11 Months Ago
Start splitting menu into multiple sections (e.g. Home) Add MenuSectionAttribute, automatically populate navbar based on these Cards accept custom images When in-game, make background very slightly transparent Clean up card styling Cards use smaller gap between lines, lighten button color More consistent card hover effect, just use white for subtext color Remove $small-text Only allow co-op list refresh if there are no servers
11 Months Ago
Also apply filter to logger name
11 Months Ago
Basic console filtering Highlight matches https://files.facepunch.com/alexguthrie/1b0911b1/sbox-dev_RpdUULtu5w.mp4
11 Months Ago
Use mask image for main menu GameGroup
11 Months Ago
Tidy up MenuCharacter a bit + give citizen "interest" If you stop moving your mouse the citizen will eventually lose interest in it, and the lookat weight will return back to 0
11 Months Ago
Use adjust-hue, lighten for some scss variables, based on accent color Card gradient underlay Move menu navbar away from window control buttons
11 Months Ago
Add mouse pitch & yaw invert options Related to sboxgame/issues/2708
11 Months Ago
Add adjust-hue to color parser
11 Months Ago
RenderAttributes: add GetComboInt, GetComboBool, GetComboEnum functions SceneObject: add getters for ClipPlane and ClipPlaneEnabled
11 Months Ago
SceneObject.ClipPlane and SceneObject.ClipPlaneEnabled For sboxgame/issues/2260
11 Months Ago
Quick loading screen implementation Reduce menu character lookat weight when cursor is close
11 Months Ago
Apply mask image & border images in the same way as background images CSS: Fix parsing multiple filters, add a test for it