userBill Bcancel
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4,370 Commits over 1,308 Days - 0.14cph!

5 Years Ago
Updated C4 to simply throw on the server. Angle may be affected by lag if the player is turning their view while throwing.
5 Years Ago
Minor cleanup
5 Years Ago
Some initial work, mostly VehicleManager. Helicopter prefabs are just a duplicate car.
5 Years Ago
Clean up warnings when in #CLIENT mode
5 Years Ago
Changed reloading to not fire from the client. Got rid of reload-specific methods as well and moved all reloading stuff out of the base HeldItem and into guns.
5 Years Ago
Send proxy use event
5 Years Ago
Update held item use methods
5 Years Ago
Rename method
5 Years Ago
Call HeldItem DoUpdate from both client and server. Set deployedtime differently so we don't need the base DoUpdate method.
5 Years Ago
Info when you don't have space to take stuff from a dealer
5 Years Ago
Refactor
5 Years Ago
Clear last damager info if they die. Refactored.
5 Years Ago
Decrease pistol max firing rate slightly
5 Years Ago
Adjusted melee so fists etc can actually reach beds to punch/hit them
5 Years Ago
Remove log
5 Years Ago
When missions can't pay to bank account, they fall back to inventory, then ground drop.
5 Years Ago
Removed shadow on mission arrow
5 Years Ago
Disallow placing objects on building roof
5 Years Ago
Merge
5 Years Ago
Minor edit
5 Years Ago
Making sure that non-initialized entities that die still get destroyed.
5 Years Ago
Additional checks for ghosts
5 Years Ago
5 Years Ago
Merge
5 Years Ago
Added another ghost NPC check
5 Years Ago
Minor AI fix
5 Years Ago
Drug Dealer AI fixes, and fixed bug where they could keep shooting after losing their target.
5 Years Ago
Drug dealers say when they stop following. Working on Drug Dealer AI. Drug dealers now flee violence if they have no corp owner OR have a current follow target. Will help prevent using them for raids. Needs some fixes still.
5 Years Ago
Drug dealers stop following if they take damage
5 Years Ago
Dealers stop following if follow target is arrested, disconnects, enters a vehicle, or gets too far away (or dies, but that was already in)
5 Years Ago
Have dealers not crowd you out so much when following - they don't mind being up to 5m away now.
5 Years Ago
Made drug dealers easier to kill (less HP, less shooting accuracy)
5 Years Ago
Fixed climbable street lamps and simplified their colliders
5 Years Ago
Medikit uses notification instead of info. Less spammy as it doesn't block screen so much.
5 Years Ago
Added colliders to the shop signs
5 Years Ago
Adding logs and checks trying to detect the "ghost cops" bug
5 Years Ago
Commenting out "Skipping next input rate check" warning as real server builds seem to occasionally spike way down in framerate despite running fine 99% of the time, which causes unnecessary log spam.
5 Years Ago
Simplify
5 Years Ago
Allow client s to set damage pre-init, since they do it on Deserialize
5 Years Ago
Test map edit
5 Years Ago
Don't arrest if you're dead (0HP). Should stop "ghost cops" arresting people
5 Years Ago
Add my CharacterHealth damage before init check back, just in case (trying to solve ghost cops)
5 Years Ago
- Added map icons for corp drug dealers. - Refactored most map icons to use the same base prefab and a simple AddIcon method in Map.cs. Especially useful for classes that need a map icon where prefabs can't be assigned.
5 Years Ago
Match my code to project coding standards
5 Years Ago
Rewording dealer interactions for corps
5 Years Ago
Drug dealers now work for a corp, not an individual.
5 Years Ago
Cops now kill instead of arrest on maps with no prison (useful for testing).
5 Years Ago
Allow cyka blyat to work on maps with no units at all (allows testing on my test map)
5 Years Ago
Reduce NPC random walk zone on my test map
5 Years Ago
Minor edit