userCarson Komponcancel

125 Commits over 30 Days - 0.17cph!

Yesterday
Updated Player footstep events and made Footsteps component play based on broadcast event Dash adds velocity to the player instead of firing a trace. Allows player to keep momentum with dash
Yesterday
Fix broadcast events not firing on the first frame on the first loop. Fixed BroadcastEvents not firing when PlaybackSpeed is negative (reverse).
Yesterday
Yummier, squishier squish
Yesterday
Update minimal scene so its not running upgraders when you make a new project.
Yesterday
Add header to PageNotifications so it's the same as the others
Yesterday
Fix StartingAnimationName returning "" when it couldnt find anim
Yesterday
Fallback when no obtainable origin for SpriteComponent gizmo
Yesterday
Rename Name -> DisplayName so there's no conflict on KeybindPanel
Yesterday
Super minor cleanup
Yesterday
Cache the overrides so we don't have to keep checking against EditorCookie
Yesterday
Change "F5" -> "editor.toggle-play" on Play menu option
Yesterday
Fix SaveMixer being static
Yesterday
Shortcuts with Function Keys are always to editor even when Game Frame is in focus F3 and F5 editor commands are now Shortcuts like everything else Fix shortcut not displaying on Align To View option
Yesterday
Qt Option now takes shortcut ident (eg. "editor.undo") and internally resolves bind (eg. "CTRL+Z"), updating when changed. No longer registers shortcut internally when set.
Yesterday
Cleanup shortcut groups Added individual Revert button when bind is different from the default https://files.facepunch.com/CarsonKompon/2024/July/12_08-54-UnimportantTarantula.mp4
Yesterday
Remove the animator stuff for now. If I end up doing this it'll be on another branch Micro-optimization Add warning when calling PlayAnimation for an animation that doesnt exist
Yesterday
Allow non-static method shortcuts since there seems to be a good chunk of those Stop feeding shortcut to Options for now Fix size of Editor Keybinds page Fix using the wrong widget for non-static shortcuts Move EditorPreferences.Keybinds over to new [Shortcut] attribute system on each function Completely remove EditorPreferences.Keybinds Change name/groups for a few shortcuts Order categories by name in PageKeybinds Remove some debug logs Create Texture Editor and Actiongraph shortcuts Create ShaderGraph, Hotspot Editor and some more scene shortcuts Add GameObject/Transform shortcuts and fix static method issues. Made grid size shortcuts Window type instead of Widget type Make all the different editors share a few binds (So there's not a Copy,Cut,Paste,Undo,Redo,ect. per-editor) Make classes with [Shortcut] attribute properly rebindable (used for editortools)
2 Days Ago
Created EditorKeybinds.cs with a few starting keybinds Move Keybinds into EditorPreferences since that makes more sense Add RegisterShortcuts() function whenever shortcuts are registered and use the EditorPreferences keybind instead of hardcoded string Added Editor Keybinds page to EditorPreferencesWindow Subscribe all RegisterShortcut voids to keybinds.update EditorEvent https://files.facepunch.com/CarsonKompon/2024/July/10_21-46-TautDuck.mp4 Create shortcut for EditorCycleViewMode Make Keybinds page scrollable, add Reset to Default button, and add Are You Sure popup to Reset button Use TitleAttribute for keybind names https://files.facepunch.com/CarsonKompon/2024/July/10_22-23-FakeGourami.png Add AllowModifiers to KeyBind widget, set to true for Editor Keybinds Page (Allows you to bind CTRL+SHIFT+ALT+Whatever) Some FileOption binds, but they dont auto-update yet. Will need to find a good way to do that for Option entries Call keybinds.update EditorEvent on Reset to Default Created EditorShortcuts.cs to eventually replace EditorPreferences.Keybinds Need to call this after EditorTypeLibrary is created Register shortcuts elsewhere and remove some option shortcuts Change default shortcut type Register shortcuts on hotload Convert some older shortcuts into the new [Shortcut] attribute Change shortcut defaults Update EditorShortcuts to include Identifier and Keys, including method to get current keys from overrides (player defined overrides) Display [Shortcut] shortcuts in Editor Keybinds page instead of EditorPreferences.Keybinds EditorShortcuts rebinding actually works now, much more lightweight than prior version Make user overrides save properly Get Name and Group properly, allow attributes to override. Get keys from shortcut name in Option.cs
2 Days Ago
Get keys from shortcut name in Option.cs
2 Days Ago
Call keybinds.update EditorEvent on Reset to Default Created EditorShortcuts.cs to eventually replace EditorPreferences.Keybinds Need to call this after EditorTypeLibrary is created Register shortcuts elsewhere and remove some option shortcuts Change default shortcut type Register shortcuts on hotload Convert some older shortcuts into the new [Shortcut] attribute Change shortcut defaults Update EditorShortcuts to include Identifier and Keys, including method to get current keys from overrides (player defined overrides) Display [Shortcut] shortcuts in Editor Keybinds page instead of EditorPreferences.Keybinds EditorShortcuts rebinding actually works now, much more lightweight than prior version Make user overrides save properly Get Name and Group properly, allow attributes to override.
3 Days Ago
Add AllowModifiers to KeyBind widget, set to true for Editor Keybinds Page (Allows you to bind CTRL+SHIFT+ALT+Whatever) Some FileOption binds, but they dont auto-update yet. Will need to find a good way to do that for Option entries
3 Days Ago
Create shortcut for EditorCycleViewMode Make Keybinds page scrollable, add Reset to Default button, and add Are You Sure popup to Reset button Use TitleAttribute for keybind names https://files.facepunch.com/CarsonKompon/2024/July/10_22-23-FakeGourami.png
3 Days Ago
Created EditorKeybinds.cs with a few starting keybinds Move Keybinds into EditorPreferences since that makes more sense Add RegisterShortcuts() function whenever shortcuts are registered and use the EditorPreferences keybind instead of hardcoded string Added Editor Keybinds page to EditorPreferencesWindow Subscribe all RegisterShortcut voids to keybinds.update EditorEvent https://files.facepunch.com/CarsonKompon/2024/July/10_21-46-TautDuck.mp4
3 Days Ago
Prevent multiple toolbars in Sprite Editor Can open multiple Sprite Editors to edit multiple sprites at once now Remove UpdateWindowTitle from SpriteEditor Preview Added Animator Dock/Tab to Sprite Editor Update .sbproj files Update example files
3 Days Ago
Serialize Tint and apply to SceneObject when created.
3 Days Ago
Change project open file filter from ".sbproj" -> "*.sbproj" to find named project files
3 Days Ago
White outline when selected (similar to renderer components)
3 Days Ago
Fixed SpriteComponent Gizmo hitbox (Facepunch/sbox-spritetools#2) https://files.facepunch.com/CarsonKompon/2024/July/10_10-17-BasicChipmunk.mp4
3 Days Ago
Animation List is has hover highlight and StatusTip FrameButton now has hover highlight and StatusTip displaying frame number, file name, and sheet rect (if applicable)
3 Days Ago
Fix BroadcastEvents widget not updating on file change Remove un-needed Spritesheet Preview Overlay stuff Properly serialize BroadcastEvents Actiongraph so it saves/loads.
3 Days Ago
Don't serialize component [Property] variables if they have [JsonIgnore] attribute
4 Days Ago
Clear appropriate texture caches on file changes when in editor. Also tell respective components to get the new texture from the cache. https://files.facepunch.com/CarsonKompon/2024/July/09_21-25-ForestgreenInganue.mp4
4 Days Ago
Fix New Project button in Editor Launcher
4 Days Ago
Fix GameHud render tree building More build tree NREs Fix PlayerHud NRE on chat message
4 Days Ago
Fix lobby list buttons not working
4 Days Ago
Only apply SpriteFlags when necessary & Apply Material Offset after playing new animation Fix some TextureAtlas issues and added Documentation Comments SpriteResource.Load shorthand TextureAtlas.GetTextureFromFrame Sprite AssetPreview with Thumbnails Animated SpritePreview if there is an animation Added SpriteInspector. Allows you to view animations similarly to ModelInspector. https://files.facepunch.com/CarsonKompon/2024/July/09_14-38-SerpentineGrassspider.mp4 SpriteResource.GetPreivewTexture and more TextureAtlas fixes Make SpriteComponent.Sprite public. Not sure why this wasn't before.... Added SpriteDropObject so you can drag-and-drop sprites into the Scene. https://files.facepunch.com/CarsonKompon/2024/July/09_16-17-YellowCorydorascatfish.mp4
4 Days Ago
Make sure Top 2D view isn't flipped 180deg (Makes everything face upright at default rotation, perfect for 2D games)
4 Days Ago
Added ResourceLibrary.GetAll<T>. Resolves Facepunch/sbox-issues#4749
5 Days Ago
Fixed SwitchControl styling
5 Days Ago
Create README.md
5 Days Ago
Display 2 instead of MaxMembers since people can spectate Make turn length 15s instead of 10s
5 Days Ago
UV offset gets reset appropriately when changing animation
5 Days Ago
Update .sbproj Fixed spectating CPU games creating boards for spectators Show GameHud as a spectator with some different text Fix Bot Matches not working Don't show hints to spectators. Fixed AttackRandomly not working as non-host Show player count in lobby. Remove lobby status until it can be properly implemented.
8 Days Ago
Update .sbproj Fixed Looping variable not working properly
8 Days Ago
Make BaseDropObject public so it's accessible to editor tools
8 Days Ago
Added "Import Spritesheet" button which opens a blank import dialog Merge branch 'main' into spritesheet-importer Merge branch 'main' into spritesheet-importer Merge branch 'main' into spritesheet-importer TextureAtlas.FromSprites orders list by name so order doesnt matter TextureAtlas.FromSpritesheet re-orders list so order doesn't matter Merge branch 'main' into spritesheet-importer Create SceneWorld thru EditorUtility Created SpritesheetPreview widget Created SpriteRenderingWidget as a generic for SpriteEditor and SpritesheetImporter to both extend Import settings control widgets Import Settings Groups Importer window shows importing image Remove unused shaders and renamed main shader & material to "sprite_2d" Spritesheet Importer Overlay Buttons Fixed transparency issues with spritesheet importer Fixed origin/attachment materials Created sprite_sheet_grid which draws over the spritesheet import preview Update sprite_2d vmat initial variables Attempt at grid shader Spritesheet Importer Window UI https://files.facepunch.com/CarsonKompon/2024/July/04_18-39-ImperturbableCorydorascatfish.mp4 Remove debug logs Remove some other un-needed stuff Add SpriteSheetRecf to SpriteAnimationFrame TextureAtlas class now caches the atlas itself instead of just the texture Created TextureAtlas.FromAnimation which respects sprites *and* spritesheets Spritesheet Import Button which saves image+rect data to the selected animation Timeline optimizations with respects to spritesheets FrameButton supports spritesheet frames Preview now supports a supplied rect SpriteComponent now supports sprites with spritesheets Improve TextureAtlas caching Support sprites that aren't square aspect ratio in the Sprite Editor UI Imported some more spritesheet test assets Fix spritesheet size being used instead of rect size for spritesheet frames Update Frame List automatically after importing spritesheet Remove Spritesheet Overlay Update player and example scene Fix SpriteFlags not applying OnStart
8 Days Ago
Timeline optimizations with respects to spritesheets FrameButton supports spritesheet frames Preview now supports a supplied rect SpriteComponent now supports sprites with spritesheets Improve TextureAtlas caching Support sprites that aren't square aspect ratio in the Sprite Editor UI Imported some more spritesheet test assets Fix spritesheet size being used instead of rect size for spritesheet frames Update Frame List automatically after importing spritesheet Remove Spritesheet Overlay Update player and example scene Fix SpriteFlags not applying OnStart
8 Days Ago
Remove debug logs Remove some other un-needed stuff Add SpriteSheetRecf to SpriteAnimationFrame TextureAtlas class now caches the atlas itself instead of just the texture Created TextureAtlas.FromAnimation which respects sprites *and* spritesheets Spritesheet Import Button which saves image+rect data to the selected animation
9 Days Ago
Update sprite_2d vmat initial variables Attempt at grid shader Spritesheet Importer Window UI https://files.facepunch.com/CarsonKompon/2024/July/04_18-39-ImperturbableCorydorascatfish.mp4
9 Days Ago
Fixed origin/attachment materials Created sprite_sheet_grid which draws over the spritesheet import preview