userCarson Komponcancel

1,208 Commits over 245 Days - 0.21cph!

Removed unreachable code, should pass tests now
Improved Asset Browser search, now space delineated and has subtractive filter. Resolves Facepunch/sbox-issues#7696 https://files.facepunch.com/CarsonKompon/2025/February/20_17-02-LinenTermite.mp4
Fix PaintTileTool being offset by a few tiles for non 1:1 spritesheets. Resolves #30
Yesterday
Subgraph outputs can be re-ordered based on the order of the list as well as a "Priority" property to override. Part of Facepunch/sbox-issues#7687 Priority value on IParameterNodes influence the order that inputs are created on Subgraph Nodes. Resolves Facepunch/sbox-issues#7687
2 Days Ago
Added CodeEditor.CanOpenFile. Don't show "Jump to Code" on internal Components/Assets/Properties. Resolves Facepunch/sbox-issues#7579
2 Days Ago
Added CursorShape.Finger to DropdownControlWidget. Resolves Facepunch/sbox-issues#7681 Add CursorShape.Finger and hover effects to ControlSheetGroup Add Right Click -> Jump to Code for ToggleGroups. Resolves Facepunch/sbox-issues#7630
2 Days Ago
Add NodeResultType and new constructor for NodeResult that takes NodeResultType. Resolves Facepunch/sbox-issues#7684
3 Days Ago
Added Search Bar to Editor Keybinds, moved Reset to Default outside of the scrollbox, and gave bind FixedWidth to prevent alignment issues. Resolves Facepunch/sbox-issues#7643 Editor Keybinds now have alternating background colors and improved margins https://files.facepunch.com/CarsonKompon/2025/February/18_17-10-ProbableHarrierhawk.mp4
3 Days Ago
Added negative (-) operator for Vector3Int. Resolves Facepunch/sbox-issues#7637 Added Vector3Int * Rotation operator. Resolves Facepunch/sbox-issues#7636
3 Days Ago
Fixed properties with AssetPathAttributes not opening the correct AssetPicker and not always loading the Cloud Browser tab. Resolves Facepunch/sbox-issues#7666
3 Days Ago
Remove debug logs Fix repeated connect/disconnect messages. Load human character if player avatar has `PrefersHuman`
3 Days Ago
Fix the CloudBrowser infinite scrolling only working in List View.
3 Days Ago
Added `ClothingContainer.PrefersHuman`. Switching to the human character on the Main Menu will toggle this option and save to your avatar.
3 Days Ago
GraphCompiler no longer throws error when multiple NodeErrors occur on the same node in Shadergraph Replace GraphCompiler.NodeStack with GraphCompiler.InputStack to prevent Circular Reference detection when a node is being re-referenced through a different input.
4 Days Ago
Use `FileWatch.SuppressWatchers` to prevent error spam while downloading library files.
4 Days Ago
Only download new/changed files when updating a Library, delete any that no longer exist, and download files in parallel.
4 Days Ago
LibraryDetail version now updates the ComboBox upon downloading a new version of the Library. Resolves Facepunch/sbox-issues#7669
4 Days Ago
Can now use multiple of the same subgraph with different values without it attempting to cache values from the other node of the same type. Also tracks nested nodes with their own cache so it's still optimized.
5 Days Ago
TilesetComponent now properly updates SceneObjects after an undo. Resolves part of #31 Undoing/Redoing no longer attempts to reference the component from the previous undo snapshot. Inspector also updates accordingly instead of resetting to object mode. Resolves #31
6 Days Ago
Added [Property] to TilesetComponent.Layers so it serializes Updated TilesetLayerControl so it acts more as a ReadOnly list in the context of the component inspector Fixed incomplete tooltip on TilesetLayerControl
7 Days Ago
Added more stats + Added achievements
7 Days Ago
Different points for different word difficulties, show drawing player at top of list, tweak some default values, prevent gameloop getting stuck on one word when player leaves while drawing Canvas is sent to late-joiners properly and will live-update without having to wait for the next round Show ✏️ for currently drawing Automatically end round if last player who had to guess leaves the game Don't show "Waiting for players..." for late joins, show the proper header
8 Days Ago
More playtesting feedback, leaderboard order, camera height,
8 Days Ago
Bugfixes from playtest 1
8 Days Ago
Update host frame Set org
8 Days Ago
Networking config + more words Reveal a letter to people who haven't guessed every few seconds Realtime networked drawing (instead of only when a stroke is finished)
8 Days Ago
Multiple rounds, results state, leaderboard upon ending Panels and Players reset properly between rounds
9 Days Ago
Initial commit - Game UI + all required panel components Update header on game start, Start Game button, chat fixes, logo update Player Cameras, Facecams included in player UI Toolbar for changing brush size + color Added character animations, win/lose positions, a few face morphs Tie up loose networking ends and update ui properly Added Voice Chat, PlayerEntry animated with voice, added mute/unmute button to chat, other chat tweaks Added basic game loop, turn order, drawing, and sfx Finished the rest of the game loop, players do their emotes based on win/loss, finished game UI, word list
10 Days Ago
Don't serialize NodeInput.Subgraph since the field is only needed during the compilation process. Fix connections to Result node not always serializing in ShaderGraph Use correct PropertyInfo when generating Result inputs Use DisplayName for DisplayInfo in Result node
11 Days Ago
ShaderGraph result node only shows the inputs that are actually used for the current Shading Model/Domain https://files.facepunch.com/CarsonKompon/2025/February/10_11-10-LightskyblueRabbit.mp4
11 Days Ago
Update undo code to use the new undo system Don't throw an error when creating first layer from the TilesetTool UI
11 Days Ago
Add [JsonIgnore] to anything that would cause recursion during serialization in EditorTool
14 Days Ago
Fade out Node Graph grid when zoomed out far enough. Resolves Facepunch/sbox-issues#7486
14 Days Ago
SubgraphNode now instantly hotloads inputs/outputs on recompile of the references subgraph. Resolves Facepunch/sbox-issues#7526
14 Days Ago
Dragging an image into a ShaderGraph will automatically create a Texture2D node. Resolves Facepunch/sbox-issues#7547
14 Days Ago
Don't try to apply PositionOffset during PS phase in GraphCompiler
15 Days Ago
Another potential VoiceComponent fix for Facepunch/sbox-issues#7450
15 Days Ago
Revert commit a6f4d1d0dcdda5da45be89b9ece67c21f18e9901 for now since that wasn't the correct solution
15 Days Ago
Dispose SoundStream in VoiceComponent when finished. Facepunch/sbox-issues#7450
15 Days Ago
Remove some logs
15 Days Ago
Remove TypeKey from EditorShortcuts and use Type instead of string as key. EditorShortcuts will now resolve shortcuts in parent classes. Resolves Facepunch/sbox-issues#7531
16 Days Ago
Simple AssetPicker displays Cloud Assets in a separate tab by default (with the option to combine them like it used to be). Show Cloud Assets is set to true by default so you can set Cloud Assets for anything called from native (like material/modeldoc) https://files.facepunch.com/CarsonKompon/2025/February/05_16-10-CoarseTasmaniandevil.mp4
16 Days Ago
Remove Parameter.GetDefaultValue() and grab the current value as the default value Fix Default Color Editor in Subgraph Node Properties Subgraph Node ColorEditors are now bound to the defaults properly
16 Days Ago
Shader Graph Functions (Sub-Graphs) (#1806) - Adds a new Asset type with `.shdrfunc` extension. - Shader Functions do not have the "Material" node as their final output node. Instead they have a "Result" node which has a variable amount of inputs defined by the user - You can change the preview type of a Function Output so the value can be previewed while working on it - Dragging a `.shdrfunc` file into a Shader Graph (or a subgraph) will create the subgraph node - When "Add To Node Library" is set to `true` on a Shader Function it will be added to the Right Click -> Create menu - Double Clicking on a Shader Function Node will open the Shader Function - GraphCompiler now keeps track of the current Subgraph stack when compiling the preview and the output code, fully supports subgraphs within subgraphs. - Constant nodes now have a "Preview" input when you're in a Shader Function - Can Right Click -> Create Custom Node with a bunch of nodes already selected to instantly create a Shader Function. Will automatically create all the input parameters and result outputs. - Texture Parameters/Attributes are fed the whole way up from each nested subgraph since you cannot define a default texture in the `.shader` file. - Subgraph Nodes are now colour-coded Green and Result nodes are now colour-coded Blue https://files.facepunch.com/CarsonKompon/2025/January/28_18-05-OddAsiantrumpetfish.mp4
16 Days Ago
Inventory UI is slightly larger so it's easier to see and weapon names are displayed in the active InventorySlot
16 Days Ago
Added GameSettings class for local convars. Added `sbdm.viewbob` and `sbdm.screenshake`. Reduced default screenshake values, but can be restored by setting screenshake to 1. #109
16 Days Ago
Added BaseNode.OnFrame, moved hashcode check in FunctionResult out of OnPaint
17 Days Ago
Ammo display turns red while clip is empty/reloading
17 Days Ago
Moved DirectoryMetadata from Project Cookies to Project Config folder. Metadata is only saved when changes are made instead of saving a bunch of default values that are identical. If folder metadata isn't found, check ProjectCookie for legacy data
17 Days Ago
Invert Ladder climbing controls when looking down (just like half-life)