userCarson Komponcancel

983 Commits over 153 Days - 0.27cph!

6 Hours Ago
Added RandomProjectile ItemEffect, balanced more items, added Pea Pod and Fist items, added Knockback Added Knockback ItemEffect and Wind item
More balancing Fixed hard crash with laser projectiles running parallel
Some misc balancing Balance enemy health + shop prices Rename all Item Resources to their actual names Fix hole in Hallway 09 Game now freezes when pausing in singleplayer Hide Mouse when using Controller so Left Stick doesnt move the Virtual Cursor
Remove logs Fix TilesetComponent upgrade order
Start new save with intro cutscene
Moved Map Camera
Added Cutscene component that works independently from Dialogue component. Lever now uses cutscene to show what it did Hide TongueUI during cutscene Added StartOn and CanHitMultipleTimes to LeverSwitch. Lever in intro scene can only be hit once Lever is no longer targettable when it can't be used anymore More ISaveData stuff Added SaveEnabled Component which saves whether or not a GameObject was enabled. Added to everything necessary
Yesterday
Remove logs
Yesterday
Completely refactored Map Generation. Still not 100% perfect but should generate much quicker and provides a fun little visual to go alongside it. Also added more rooms Misc tweaks and bug fixes
Yesterday
New Coin SFX Enabled looping on menu_music Fix all known MusicController-related issues. Resolves Facepunch/sbox-piecrumb#20 Only show Debug menu option when in editor Load GameSettingsSystem on Main Menu instead of after save load so main menu respects volume controls Gave UI buttons custom pointer cursor
Yesterday
Update UI button prompts to show controller glyphs when playing on controller
Yesterday
Update SpriteTools Add Crosshair visual to WeaponComponent Fix LeaderboardPanel Sorting Update Input Actions + Crosshair tweaks Improve controller support Can now optionally aim/fire with arrow keys
Yesterday
Can now set height directly on a layer instead of having a single distance-between float. Added JsonUpgrader where needed
2 Days Ago
Added shop inflation Split Main Menu leaderboard into Weekly Highscores and Friend Highscores Use higher res images for player character sprites Update Main Menu Background Fix LeaderboardPanel errors Fix main menu warning Remove some logs Added PingUI which creates pings in screen space Fix GetPrice() Refined look of pings, networked them, and added unique interactions for pinging certain things Global ping when entering combat https://files.facepunch.com/CarsonKompon/2024/November/18_18-50-FavorablePaca.mp4 Global ping when certain room types are discovered Disable pings when singleplayer Broadcast new items to the Chat
2 Days Ago
Update SpriteTools Homing bullets no longer home on chests PlayerItemList UI shows new items first
2 Days Ago
Added PreviewTileset so Tilesets have thumbnails
2 Days Ago
Updated TilesetToolInspector to have Brush settings visible in the tab + reformatted Added AngleIntWidget for Brush Angle Maintain selected tile when changing layers Fix all the warnings Bring back selection fix
3 Days Ago
Exit Tileset Tool when selecting a GameObject Switch layers properly when changing Selected Tileset Component
3 Days Ago
Fix TilesetTool OnEnabled NRE
3 Days Ago
Properly restore all Scene/Prefab tabs from previous session without Task.Delay hack
3 Days Ago
Tons of misc item tweaks, door fixes, and added Splash item More character tweaks and fixes
3 Days Ago
fix NRE Fix warnings
3 Days Ago
Submit highscore after each floor instead of only on game end Added Singleplayer/Multiplayer options to the Main Menu Added Lobby List Fix Lobby hosting in singleplayer mode Buff 😺 base stats Increase Key drop rate, make Skeleton Key more rare Shops can never be locked on the first floor. Item rooms have a chance to lock after the first boss Increase Unicorn spawn chance after 2nd boss Draw enemy projectiles above everything else Update boss health multiplier Fix muliplayer buttons not hosting properly Remove unneeded code Joining a lobby late gives you the option to select your character before spawning in
5 Days Ago
Laser Projectiles now home on multiple targets in a line instead of circling around the first target it homes in on
5 Days Ago
Added achievements and renamed all character resources
5 Days Ago
Updated a few rooms and added another Change the colour of melee enemy spawners in the editor Added Sloth and Peacock enemies Added Spider enemy and tweaked Bat enemy Remove unused prefab Renamed bullet prefabs Added Unicorn Enemy and updated Kangaroo Enemy Added Meat on Bone item and buffed Rock item
5 Days Ago
Limit swarm enemies at once during boss fight Add MinimumFloor to PrefabDrop if IsEnemy Renamed all enemy prefabs to their emoji names Balanced some spawner MinimumFloor values
5 Days Ago
BulletGeneratorAimer shoot randomly when not in range
5 Days Ago
All players send highscore not just host
5 Days Ago
Move Key and Coin count on PlayerInfo Remove old fonts Scale enemy health by player count Allow player to change characters from the Game Over screen PlayerInfo UI tweaks Fix laser beam not damaging Boss
5 Days Ago
Add more enemies to Swarm and spawn different enemy pool during boss fight Nerf laser gun Fix pickup networking Make items for other players more obvious JumpingEnemy should use A* proper Fix Vampire Item? Fix LastHurtConnection NREs
5 Days Ago
Enemies now register their kills on the correct client, granting appropriate score Enemy + Boss Health scales with Floor Fix connected clients not clearing their client-side bullets between floors Remove non-existent shop tiles Boss now yields score on defeat Spawn multiple bosses on later loops Boss has minor death FX Shop fixes Reduce frog SFX Make bat much more fair Lower End Door Requirement Update dungeon size scaling Dead bodies no longer count in End Level Trigger
5 Days Ago
Another necessary DamageTrigger check Bunch of misc multiplayer fixes
5 Days Ago
Lower enemy bullet volume Minor tweaks Game Over UI shows you what you were actually killed by https://files.facepunch.com/CarsonKompon/2024/November/15_17-06-KlutzyBantamrooster.png Display "none" when no items collected More Game Over UI tweaks Smaller first floor Implement Score and Leaderboard Don't get score for Swarm Enemies
5 Days Ago
Stop spawning swarm enemies after defeating boss
5 Days Ago
Main Menu cleanup Can't change character once ready Title name change? Added heal sound
5 Days Ago
Fix PlayerStatEntry warning Fix PlayerInfo NRE Broadcast WeaponComponent sounds Fix Helping Hand item Fix music not playing for connected clients Make player iframes more fair Fix ShadowCreate NRE for late-joiners
5 Days Ago
Make enemy colliders much more fair/accurate
5 Days Ago
Oops, use the local sound
5 Days Ago
Add Music so it feels more like a game Weapon Sounds + Setup Sound Attenuation on existing sounds Entity hurt sounds with rising tone + more weapon sound adjustments Added Player Sounds
6 Days Ago
Spawn Swarm Enemies during Boss Floor Update Ogre Boss DamageTrigger
6 Days Ago
Renamed "Boss Room"s to "End Room" Added Boss Arena which you go to after 3 floors Added basic Bouncing Boss Display Boss Healthbar at the top of the screen Boss Floor is networked properly Level End Spawns after defeating boss Damage Modifiers/Multipliers actually work now lol
6 Days Ago
Fix Height getting reset by UpdateMovementBobbing() Added Kangaroo Melee Enemy
6 Days Ago
Fix all enemies being set to Swarm Enemies
6 Days Ago
Add DoesContactDamage check instead of disabling the collider since we need collisions otherwise
6 Days Ago
Forgot to make the spawn chance not 1000
6 Days Ago
Added Bat and JumpingEnemy class
6 Days Ago
Added Swarm Timer and Timer UI Enemies start spawning everywhere after swarm timer Added `set_game_time` command Swarm Enemies don't drop coins Projectiles spawned by swarm enemies can travel between rooms
6 Days Ago
Added Doors to End Rooms that require you to discover 50% of the dungeon before leaving
6 Days Ago
Display player count in loadout menu Rename Gold Key and weigh the Shop Item Chances Chest is now an interactable instead of just walking into it Fix bobbing threshold/snapping Show game controls for first few seconds Adjust shop price Updated most item sprites Added Helping Hand item which grants the player an additional weapon https://files.facepunch.com/CarsonKompon/2024/November/15_08-37-LemonchiffonShrimp.mp4 Update vampire item