userCarson Komponcancel

768 Commits over 122 Days - 0.26cph!

Exit tongue state when target is disabled
Added CameraPull to TongueTarget
TongueTarget PullingMode and OnTongueHit action Can tongue certain objects towards you. Player can carry objects Fix punchable scaling when grabbed Neutral Jump from a slide will cancel forward momentum
Tongue Improvements, much more responsive while still being physics based
Basic implementation of tongue swinging
TongueAbility now highlights tongueable objects
Create TongueUI, will be used to highlight tongue-able objects Start TongueAbility, give existing Abilities custom Icons
Yesterday
SceneViewportWidget now refocuses last non-game viewport instead of last selected. Resolves play mode sometimes starting on an Empty Scene
Yesterday
AssetInspector now hotloads when changes to the asset have been made. No longer have to click into something else and click back in. https://files.facepunch.com/CarsonKompon/2024/October/22_09-47-StaleImperialeagle.mp4
Yesterday
Focus last selected SceneViewport when leaving Play Mode. Resolves Facepunch/sbox-issues#6605
Yesterday
Add IsDeleted checks to loading startup scenes. Facepunch/sbox-issues#6594
2 Days Ago
Give PhysicsCharacter ToggleCameraModeButton [InputAction] attribute
3 Days Ago
Slopes affect slide speed
3 Days Ago
Menu save slot fixes
3 Days Ago
Make sure rubert checks the dialogue state
3 Days Ago
Update SceneTriggers in first two levels
3 Days Ago
Fix all our warnings
3 Days Ago
Fix the player randomly clinging onto non-existent walls
3 Days Ago
Refactored DiveAbility to make a bit more sense
3 Days Ago
Fix E not always Interacting and fix NPC state
3 Days Ago
Fix releasing jump slowing your fall while maintaining short pressses
3 Days Ago
Fix jump from dive on the ground
3 Days Ago
Save Interactable/NPC states to GameSave. This isn't really used yet NPCs now have "!" above their head if they have something new to say, showing InputGlyph when in range NPC progression updates, saves, and loads proper. Collected items do not respawn when reloading a save Can now check if a dialogue is completed directly instead of having to make a weird 2nd copy. Updated into area accordingly
3 Days Ago
Show current map icon on save select Load into the previous scene/entrance on save load
3 Days Ago
Fix player error on save
3 Days Ago
Scenes are now properly tied to MapResources and saved to the save file
3 Days Ago
Started Save System + Safe OnPlatform check Coins and Items save to file. Collectables that have already been collected will not respawn StartupScene is not the main menu Hooked up the save UI to the save slots
3 Days Ago
Diving from a ground slam now has a similar cooldown
3 Days Ago
Add cooldown to jumping out of a dive
3 Days Ago
Fix running speed animator
3 Days Ago
Can cancel Dive with a Jump Can now dive out of a ground slam WishVelocity Acceleration on Player
3 Days Ago
Rising Pitch w each Coin Pickup
3 Days Ago
Update Train animgraph so it enters idle animation after completing the entrance
3 Days Ago
Physics Player Controller (#13) Minor controller adjustments Update PhysicsCharacter
3 Days Ago
Reset animations properly when entering cutscene Remove debug draws from PhysicsCharacter Fix all jittery camera issues
3 Days Ago
Got BouncePlatforms working properly Fixed CrumblePlatform error Triple Jump working proper Working Launch Pads
3 Days Ago
Got wall jumping working proper, can also cling onto certain rotating platforms Proper wall sliding friction GroundSlam working with new controller Diving Velocity Adjustments
3 Days Ago
Increase Step Height ClimbingAbility working with new controller Fix DiveAbility and more climbing issues
3 Days Ago
Import PhysicsCharacter from scenestaging Initial Implementation of Physics Controller. Got the player moving and Abilities (mostly) working, just need to port Ability-s to BaseMove-s
6 Days Ago
Removed unused avatar_menu_map vmap. Prevents downloading a bunch of cloud assets when creating a new project (such as USP_W)
7 Days Ago
Added Custom Pixel Cursors Updated various UI elements to have cursor reactivity Fix CraftingStation NRE if player dies when in menu. Force close any open Modals on death Fishing Minigame has a chance for Treasure to appear. Can optionally go for the Treasure or the Fish Fix Cooking Skill, and Cooking Pot Tile issues Cooking Pot has a custom UI which only takes single items instead of item stacks Fix CraftingStationPanel NREs Cooking Pot no longer duplicates items when adding to Pot Replaced individual food prefabs with a single food prefab that pulls healing information from ItemResource Added Cooking Recipes and "Unknown Mess" food item which is crafted when using an invalid recipe Cooking Pot now has progress bar Moved all Tile-related WorldPanels into the WorldPanels folder Added CookingStationPanel for overworld progress view
8 Days Ago
Merged menu character animgraph into normal character animgraph. Character now looks at cursor on main menu Added Head and Body LookAts to character animgraph Merge branch 'main' of sbox-piecrumb
8 Days Ago
Catching garbage whilefishing now shows the garbage you caught in the Modal popup Pressing ENTER when typing a Character Name will submit properly Fix default fish item being fishable Added Cooking Pot Item and Tile Added Cooking Skill Can no longer go into a negative coin count when dying Fix InventoryPanel child panel not sizing properly Chests now drop their contents when destroyed Updated SpriteTools
8 Days Ago
Reset CurrentAnimation when changing the Sprite of a SpriteComponent
9 Days Ago
Fixed NRE in PalySoundAt
9 Days Ago
Increased difficulty range of fishing minigame Updated Ice Berry Bush to use the correct prefab Re-save menu.scene without IsValid Added Glass Bottle item, craftable at Brewing Station Added Bucket Can now catch a garbage item when missing a fish Added Weights to Fishing Garbage so different garbage items have different rarities
15 Days Ago
Fixed NRE when loading world without KeepOwnership
15 Days Ago
Added Wrench and Repairing Skill. Wrench repairs stations that have taken damage. Auto-Miners and Auto-Collectors slowly deplete their health, and need to be repaired. Added KeepOwnership Component which retains the owner of a placed Tile using ISaveData Updated fishing chances Increase Wrench Cooldown
15 Days Ago
Added Auto-Collector Adjusted default audio ranges Added BurnEffect. Some enemies can burn in daylight. Don't get XP for enemies that don't die to your hands. ItemDrop Collector fix Fix Fire Particles not shrinking/despawning Added Autonomy Skill Added Generic Fish item + Cooked Fish. Fix Craftable check to check up the UpgradesFrom chain Added Brewing Stand and Brewing Skill
15 Days Ago
CoinUI now animates up/down when pickup up/taking more than 1 coin at once Added "NPC" Mixer