userCarson Komponcancel

1,056 Commits over 183 Days - 0.24cph!

4 Months Ago
Revert shader back to the manually edited shader since it's still needed for shadows
4 Months Ago
Revert manual shader changes and add calculated Bounds to TilesetSceneObject to prevent improper ordereing. Update Example Scene
4 Months Ago
Remove old Tile classes Updated Sprite Tools Updated Minimap Colours Added Key Sprite/Pickup. Has a chance to drop from Crates. Fixed Pickup Scales and Shadow Scales
4 Months Ago
Fix not being able to Zoom in certain Rendering Widgets Fixed issues with Sprites that had an aspect ratio of < 1 (scales width instead of height and vice-versa so things always fit in view)
4 Months Ago
Don't show Room Caps on the Minimap Updated Sprite Tools Only use Tiles tagged with "floor" to create the rects for the Minimap
4 Months Ago
Added Tags to TileResource
4 Months Ago
Fixes for all the errors
4 Months Ago
Added Basic Minimap. Can press TAB to toggle larger view https://files.facepunch.com/CarsonKompon/2024/August/19_21-50-OvercookedDoe.mp4 Minimap only shows rooms that you've visited (or adjacent rooms) https://files.facepunch.com/CarsonKompon/2024/August/19_22-09-BaggyMussel.mp4
4 Months Ago
Update Sprite Tools Marked all Sprites in all Prefabs as Do Not Cast Shadows that weren't already
4 Months Ago
Potential NRE fix for GetAttachmentPosition Fix AspectRatio only returning integer values
4 Months Ago
Update SpriteTools Remove unneeded function Removed delays from Map Generation so its super quick and invisible
4 Months Ago
Queue Broadcast Events on the correct frame. Resolves Facepunch/sbox-spritetools#17
4 Months Ago
Fix Main Menu NRE when typing in search box
4 Months Ago
Prevent Toasts from ticking down while you're in a Loading Screen.
4 Months Ago
Added Main Menu Toasts Added Toast that pops up after playing a game you haven't yet interacted with. Clicking will open a Review Page Modal. https://files.facepunch.com/CarsonKompon/2024/August/19_12-04-UnlinedWeaverbird.png
4 Months Ago
"Create model..." now shows up when right clicking an .obj file
4 Months Ago
Can now drag folders to/from the TreeView on the left side of the Assets Browser. Resolves Facepunch/sbox-issues#4742
4 Months Ago
Dragging a folder on itself no longer recursively creates folders. Resolves Facepunch/sbox-issues#6258
4 Months Ago
Added "Recently Updated" section back to Main Menu front page
4 Months Ago
Added Search Bar and Filter Order to Game Jam page on Main Menu
4 Months Ago
Don't place tile at -MaxValue,-MaxValue when using Line Tool or Rect Tool on a single position
4 Months Ago
Added Place Block SFX BlockPlacer OnUpdate error fix Hopefully fix VoxelParticles.Spawn error WorldItem NRE fix
4 Months Ago
Add basic Server List page to Main Menu
4 Months Ago
Change Main Menu title
4 Months Ago
Delete MyComponent.cs Add basic settings menu with audio sliders that save/load
4 Months Ago
Hopefully fix HighlightSelectBlock NRE Can now hold right click to place 3d rect of blocks
4 Months Ago
Fallback carriable is more effective against wood
4 Months Ago
Fix not having punch animations in published build on new character
4 Months Ago
Added HighlightSelectedBlock to pickaxe and made it slightly more effective on soil Added Stone Shovel and Stone Sword Fix Character Select Modal not working on first startup Fix Shovel and Sword positioning Don't show BuildingOverlay over the Inventory
4 Months Ago
Melee Weapons use durability when hitting the world
4 Months Ago
Fix MeleeWeapon not hitting the correct block(s)
4 Months Ago
Using the Character Select menu in the Pause Menu will actually change your character instead of saving your existing character over it. Update Stone Axe/Pickaxe to use proper models
4 Months Ago
Fix CraftingMenu sizing
4 Months Ago
SMG Crafting Recipe makes a bit more sense Balance DamagePerItem for rock node Fix rock resource being Wood type Add Stone Pickaxe Added Stone Axe
4 Months Ago
Made some Music to set the mood 🎵 Improved the Roller rolling sound
4 Months Ago
Update Mining Laser Item Icon
4 Months Ago
Add sound to Mining Laser. Laser and it's sounds should be networked now
4 Months Ago
Sword recipe makes a bit more sense
4 Months Ago
Don't show .0000001 on damage numbers
4 Months Ago
Tweaked effectiveness of Fallback Carriable, Sword, and made the Mining Laser work again.
4 Months Ago
Check for and take the correct amount of blocks when BrushSize is greater than 1
4 Months Ago
Fix typo Added ProgressBars to Perks panel CraftingMenu slides in the same way Perks Menu does when pressing TAB
4 Months Ago
Melee Weapon now properly aims towards the crosshair instead of awkwardly aiming to the side. Show crosshair when holding fallback carriable
4 Months Ago
Change Brush Size is now ALT+MWHEEL instead of SHIFT since you want to sprint and change items most times
4 Months Ago
Added rolling sound to the roller mob
4 Months Ago
Pitch the drone's idle sound with it's speed
4 Months Ago
Wait for World Renderer to be ready in HighlightSelectedBlock Added Idle sounds to Mobs Add Looping Idle sounds to Drone Mobs
4 Months Ago
Make sure it also works for brush sizes larger than 1
4 Months Ago
If the trace misses for placing a block, it will check for a nearby block (so you don't need to look at the face of another block to place on it) https://files.facepunch.com/CarsonKompon/2024/August/16_07-48-BareGerenuk.mp4
4 Months Ago
MeleeWeapon and Projectiles now ignore WorldItems Created Building Overlay that displays when holding a placable block