userCarson Komponcancel

1,056 Commits over 183 Days - 0.24cph!

5 Months Ago
Move Camera into it's own prefab. Smooth Camera Z
5 Months Ago
Mobs break apart and explode into cubes on death Voxel Particles are the material/colour of the thing they hit
5 Months Ago
ResourceNode spawns WorldItems based on Bounds instead of arbitrary number
5 Months Ago
Remove debug log spam
5 Months Ago
Rollers deal Contact Damage. Fixed player health not depleting.
5 Months Ago
Make Nametag much more visible
5 Months Ago
Spawn WorldItems higher up so they dont fall through the world
5 Months Ago
Connected Clients can now pickup World Items again
5 Months Ago
Added Voice Component to Player Prefab (No UI, I'll leave it up to Alex)
5 Months Ago
Don't serialize MaxStack with Item (since it references ItemAsset)
5 Months Ago
Change smg recipe for now so we can actually make it
5 Months Ago
Added CanCraftItem Add CombinedItems to Inventory and use that for checking CanCraftItem. (Since your combined total could be across both hotbar and inventory) Implemented Crafting
5 Months Ago
Add Category to ItemAsset Fix NRE on Vitals when no character is selected Don't NRE when an icon has yet to load Very Basic Crafting Menu
5 Months Ago
Remove hardcoded SMG/Sword starting items Dragging an item in/out of the active inventory slot will equip/unequip it Added CraftingRequirements to ItemAsset. Make StatusEffects public so it serializes properly.
5 Months Ago
If Contact Point returns Vector3.Zero, then position the DamageInstance on the Projectile. Prevents damage numbers from spawning at origin for now
5 Months Ago
Can't drag the same item on itself Hopefully fixed all the item moving issues Fixed SMG muzzle position
5 Months Ago
Can now click-and-drag a stack onto another stack and it will combine them. Putting any max stack overflow into it's own slot Containers now save/load their inventory index in ISaveData (So stacks dont get automatically combined and placed in the first slot on load)
5 Months Ago
Fix item dragging
5 Months Ago
Basic Player Nametag
5 Months Ago
Fix NRE on the hotbar when character is not yet selected Remove leftover Debug Log from character select
5 Months Ago
Basic Pause Menu (Which is just the Main Menu but slightly different)
5 Months Ago
Fix projectile NRE
5 Months Ago
Fix camera being too high
5 Months Ago
Added MaxStack to Item Resource. Items with a MaxStack of 1 do not show amount in inventory/hotbar Added `hc2_giveitem` command to give yourself an item (only works in Editor)
5 Months Ago
Reset HoldType when unequipping weapon
5 Months Ago
Whoops forgot to commit this file 💩
5 Months Ago
Added SMG and Sword Weapon Items, converting both to prefabs. Give items to the player on start if they don't have them. Holding the item will equip/unequip the prefabs
5 Months Ago
Added ActiveSlot with mouse wheel/number key inputs. Dispatch ItemEquipEvent/ItemUnequipEvent when changing slots
5 Months Ago
Network resource nodes in procgen.scene
5 Months Ago
Inventory now works on connected clients - Pickups still TryGet Made the resource nodes in mob_testbed networked Remove inventory debug logs Include item_icons/*.png in Resource Files
5 Months Ago
Inventory Saves/Loads with Selected Character. Replaced GiveItem with TryGiveItem. Added OverflowContainer Add Inventory separate from Hotbar. Giving items to the Hotbar will overflow to the Inventory (and vice versa). Can view inventory in TAB Menu Inventory HUD slots update properly. Other inventory fixes IsValid check for Local Player on Compass so there aren't errors on first load
5 Months Ago
Inventory Refactored to no longer use GameObjects/Components Add item stacking Minor fix post-rebase
5 Months Ago
Instead of booting to Main Menu when no selected Character, open Character Select Modal. Only spawn Player once a character is selected.
5 Months Ago
Make the footstep component play on SkinnedModelRenderer.OnFootstepEvent instead of arbitrary timer
5 Months Ago
Better empty save check
5 Months Ago
Don't try to load save data that we know is empty
5 Months Ago
Make the main menu easier to see Created CharacterSave class with basic Character Select screen on Main Menu. Create Character button no longer instantly creates and instead has it's own menu. Can no longer edit properties after creation Save Player to Character file (OnDestroy) If you join a server and don't have a character selected, boot to character select, rejoining the server on select. If you're in the editor it will just select first character or create one for you. Characters Save and Load properly.
5 Months Ago
Fix nullable warnings Created StatusEffect GameResource and StatModifier components. Incoming/Outcoming damage affected by respective variables Implemented 4 different base stats that you can upgrade upon leveling up. Only Base Damage and Damage Reduction take affect at the moment. Added max upgrade amount for stats
5 Months Ago
Added Level Up toast Stats Menu opens on TAB Separate the Stat Upgrades panel into it's own razor file
5 Months Ago
Flesh out PlayerExperience Component Killing enemies grants nearby players XP XP History List under XP Bar
5 Months Ago
Created ISaveData. We can add this to any Component that we'll want to serialize to/from save files. Added static variable Player.Local Created PlayerExperience Component and added to Player.
5 Months Ago
Move test hotbar to the bottom of the screen Add empty ExperienceBar panel to HUD prefab
5 Months Ago
Added Lifetime to Projectiles so they'll die eventually if shot into the air
5 Months Ago
Update shader reference in Image/Texture previews
5 Months Ago
5 Months Ago
Fix sometimes invoking Start Game twice when clicking the image of a list entry
5 Months Ago
Fix AspectRatio NRE
5 Months Ago
Clear Animation Queue properly 😅 Pre-cache all animations in SpriteResource PostLoad. Can eventually calculate these when they are saved and have them be part of the resource in the future. do not compile shadergraph for now since i am manually applying depth for shadows until theres a proper fix
5 Months Ago
All Main Menu pages use the same helper function(s) instead of being rewritten in each
5 Months Ago
Fix Game/Map buttons not working on Org Pages