userCarson Komponcancel

1,056 Commits over 183 Days - 0.24cph!

5 Months Ago
Optimize single non-spritesheet Sprites
5 Months Ago
Another TextureAtlas NRE fix when uninitialized Fixed CellOffset visual display in Spritesheet Importer Fixed Cell Offset in Import process
5 Months Ago
Use Pixel Font for Damage Numbers Increase Map Generation Size with each Floor. Guarantee one item room each floor, adding another every 4 floors
5 Months Ago
Fixed enemies walking through walls Fix dash networking Added Enemy Spawner Component, Sprite and Prefab PrefabSpawners have SpawnOnStart. Crates/objects will spawn on map generation, enemies will not spawn until entering room. Doors close when entering Room (if room has enemy spawns). Doors open after clearing all enemies. https://files.facepunch.com/CarsonKompon/2024/July/20_00-42-AntiqueMeadowhawk.mp4
5 Months Ago
Tick correct session in SceneViewWidget. Fixes occasional `Error calling 'tool.frame' on 'Editor.SceneViewWidget'`
5 Months Ago
Hook up File -> Open Scene (Resolve TODO)
5 Months Ago
Move some scripts into new folders Fix some Player networking issues Player and other Entities no longer run OnFixedUpdate when Map is generating Created EndFloorTrigger and prefab. Goes to next floor when all players are standing on it. Add EndFloorTrigger to each boss room prefab Going to next floor loads new scene and connected clients retake appropriate players Fix re-connected player sometimes spawning with a 2nd gun
5 Months Ago
Spawn enemies/other prefabs once room generation is finished
5 Months Ago
Added Item Rooms and RoomType Enum Created Boss Room Assets GameManager.IsMapGenerating, Pause everything while generation occurs Fix Map Generation Hanging sometimes Added "Generating Map" UI Update Sprite Tools Fixed odd png issue
5 Months Ago
Update Sprite Tools Update Sprite Tools (again) Updated all Item Sprites to use the same origin Improved InteractableUI More InteractableUI cleanup Created Item Prefab Update Sprite Tools Update All Sprites Again Item Prefab assigns a random Item when Item is null
5 Months Ago
Fix TextureAtlas NRE when uninitialized
5 Months Ago
Fix more sprite component errors when no Sprite is set
5 Months Ago
Added popup to Create Sprites menu option allowing you to specify import settings for each sprite https://files.facepunch.com/CarsonKompon/2024/July/18_19-26-TinyWrenchbird.mp4
5 Months Ago
Whoops creating sprite from menu didnt actually save the file
5 Months Ago
Update Sprite Tools Created ItemResource Expanded upon ItemResource Update Sprite Tools Added SS1 Item Sprites for now Interactables now show info panel when standing on Added some test items Made ItemResource only take Sprite, Interactable Icon takes texture from Sprite Update Sprite Tools
5 Months Ago
Fix error serializing SpriteComponent without a Sprite
5 Months Ago
Added Right Click Menu for creating 2D Sprite(s) from image files https://files.facepunch.com/CarsonKompon/2024/July/18_18-16-TurbulentBongo.mp4
5 Months Ago
Fix Sprite Component gizmos erroring when no Sprite is set
5 Months Ago
Added Dash/Roll. Invulnerable while dashing Added Dash Particles
5 Months Ago
Update Sprite Tools Shorter Range on Uzi Weapon Added Bullet Pop Effect to projectiles
5 Months Ago
Only run OnAnimationComplete if Game.IsPlaying Changed SpriteComponent title to "2D Sprite Component" to prevent confusion with existing sprite components Fix Sprite Objects being dragged in with an incorrect rotation Added SpriteComponent.GetAttachmentTransform to get Transform of an attachment without having to create Attachment Objects Added documentation to PlayAnimation function Made Attach Points much more visible in the Sprite Editor Hopefully prevent spontaneous crash when crating new Attach Points Delete the test sprite
5 Months Ago
Fixed Z-indexing and camera height
6 Months Ago
Re-organized Room Prefab folder structure Started on Interactable Entity
6 Months Ago
Pitch coin sound when picking up consecutively Update player hitbox Don't run Entity GameObjectSystem in editor 😅
6 Months Ago
Fix Map Generation + Prefab Spawner Networking Fix connected clients not picking up coins/other pickups Show other players on HUD Fix Z-Layering for pickups and networked players Sync Player Coins Fixed most the collision issues Move Entity Updates to GameObjectSystem. Big performance boost
6 Months Ago
Changed up some spawn rates Replace all spawners with different prefabs using prefab variables (so i can change everything at once a lot easier)
6 Months Ago
Number Particles fade quicker Added box spawners to each of the test rooms
6 Months Ago
Added Damage Numbers to entities
6 Months Ago
Added PrefabSpawner which randomly spawns a selected prefab in the box Added random enemy spawns to each room
6 Months Ago
Fix door blocker size
6 Months Ago
RoomExit components have a gizmo hitbox so they can be clicked on Fix room colliders Add Door Blocker Make sure open ends are capped properly
6 Months Ago
Show preview tile above that layer so you can see what you're replacing
6 Months Ago
Fix Erase Tool not erasing correct layer
6 Months Ago
Cleaned up paint and erase tools. Supported painting tiles over one-another to replace them (on same layer)
6 Months Ago
Fixed Tiles not serializing or initializing properly in TileComponent
6 Months Ago
Fix GameObject not being created automatically. Fix erase tool.
6 Months Ago
Created RoomResource. Made Tools for generating RoomResources from prefabs. Associate exit object with transform in resource. Updated all resources appropriately Add IsStartingRoom to RoomResource "Update Resource" -> "Save Resource" Updated all the text rooms Added Basic Map Generation. https://files.facepunch.com/CarsonKompon/2024/July/18_00-14-TruthfulYosemitetoad.mp4
6 Months Ago
Added heal visual to entities (green fade) Create RoomManager and RoomExit components. Make a handful of test rooms
6 Months Ago
Added HealPickup class and Medkit prefab Clean up code folder structure Cleanup Coin and Pickup classes Added PrefabDrop class, Boxes have chance to drop Medkits
6 Months Ago
Fix player spawning with 0 health
6 Months Ago
Improved Nametag. Shows healthbar above head when less than 100
6 Months Ago
Updated Player Collider Destructables no longer go through walls Fix Shadows lerping in from a seemingly random position Fix Coin from running certain code in editor Fixed Coin Collisions (collision matrix w) Fix Shadow Layering
6 Months Ago
Call MapInstance.OnCreateObject for all objects instead of just those that weren't supported. Allows users to add/remove behaviour to any loaded map object.
6 Months Ago
Added Destructable class and prefab. Drops coins for now but update to drop prefabs later https://files.facepunch.com/CarsonKompon/2024/July/17_00-40-MindlessCormorant.mp4
6 Months Ago
Better coin spawning, added coin count to HUD
6 Months Ago
Prevent player x player collisions Update Sprite Tools Update SpriteTools (again) Add Pixel Fonts Basic HUD, also added Player Nametags Display proper image on PlayerInfo, update BuildHash to include Health Imported more CC0 artwork Creates Sprite Resources for a bunch of pickups and other objects Updated Sprite Tools Added Coin Prefab, changes sprite based value. Update Sprite Tools Enemies drop coins on death Never network shadows, each client should be handling them on their own Added Height value to Entity. Give coins upward velocity when spawned, bouncing off the ground https://files.facepunch.com/CarsonKompon/2024/July/16_23-46-NiftyDassierat.mp4 Added SFX to coins
6 Months Ago
Fix sprites not initializing since SceneObject didn't exist before setter was set
6 Months Ago
Minor SpriteComponent Optimizations. SpriteComponent also updates properly when Sprite is changed after being initially set.
6 Months Ago
Cache textures for TextureAtlas.GetTextureFromFrame
6 Months Ago
Make CurrentTexture public on SpriteComponent.