userCarson Komponcancel

1,056 Commits over 183 Days - 0.24cph!

23 Days Ago
Fix Right Click -> Create Sound Event creating sound events with empty sounds instead of using the selected sounds
23 Days Ago
Inspector History Button fixes
23 Days Ago
Added Lock Button to Inspector, prevents Inspector from changing to newly selected objects when enabled. Resolves Facepunch/sbox-issues#6239 https://files.facepunch.com/CarsonKompon/2024/November/28_08-25-MountainousGull.png
24 Days Ago
Fix CameraIntro NRE
24 Days Ago
Can no longer tongue objects through walls (might need to tweak this) Fix music pitch not resetting when entering a new scene Make coin sound less ear-piercing Add Interact Prompt to the DialogueBubbleUI when you can advance the text Added cooldown to interacting with NPCs so you can't accidentally re-enter their dialogue when spamming Added Interactable.CanInteract Added Area Coin Counter to Pause Menu (top right of minimap)
25 Days Ago
Fix rectangle tool erase not erasing autotiles properly Added autotile preview support to Rectangle Tool Fix Rectangle Tool issues Added Autotile Preview to Line Tool
25 Days Ago
Painting with an Autotile Brush now displays how the tiles will change before you paint instead of showing blank previews https://files.facepunch.com/CarsonKompon/2024/November/26_14-50-ForthrightPolyp.mp4
25 Days Ago
Update SceneObject tags of Sprites and Tilesets
25 Days Ago
Add "skybox" tag for now and draw black background behind minimap to prevent alpha issues
25 Days Ago
More UI cleanup Update fisher interact height
25 Days Ago
Added Interactable.InteractHeight instead of assuming based on bounds
25 Days Ago
Added clip brush to lower area, added more coins Added a ton of coins to the intro area, fixed water particles Prevent camera from infinitely zooming out in Pause Menu
25 Days Ago
Added camera positions to Ginnle Added Rubert Voice Lines for quest complete and hooked up SpeakingObjects
25 Days Ago
Timer no longer displays in hub levels UI cleanup Fix dialogue not set errors in intro area
26 Days Ago
Can now change the size of the Paint and Eraser tool. Using the eraser tool with an autotile selected will erase using autotile rules https://files.facepunch.com/CarsonKompon/2024/November/25_16-26-AromaticFrog.mp4
26 Days Ago
Line and Rectangle Tool now support Autotile Brushes https://files.facepunch.com/CarsonKompon/2024/November/25_15-53-BluevioletLeafbird.mp4
26 Days Ago
Calculate tile bitmask and find matching tile on paint https://files.facepunch.com/CarsonKompon/2024/November/25_14-17-MotherlyQueenbee.mp4 Added mappings for each bitmask value of a 47-tile tileset https://files.facepunch.com/CarsonKompon/2024/November/25_15-38-ElegantBighornsheep.mp4 Slight refactor so you can paint autotiles over existing autotiles https://files.facepunch.com/CarsonKompon/2024/November/25_15-46-AlienatedIndochinesetiger.mp4
26 Days Ago
Added BaseTileTool.AutotileBrush Tileset Tool Preview updates to show selected Autotile Brush if there is one https://files.facepunch.com/CarsonKompon/2024/November/25_11-44-GhostwhiteGenet.mp4 Add collapse-able groups for line and rectangle tool inspector values Highlight selected autotile tiles with selected color Painting with the PaintTileTool while an Autotile Brush is set will paint to that Autotile layer instead of drawing tiles directly (and draw some debug visuals for now)
26 Days Ago
Fix TilesetPreview aspect issues Added Autotile Test Resource Added AutotileWidget which holds autotile paint controls, display in TilesetTool Inspector Autotile Example Scene Update TilesetTool Inspector layout and reset autotile brush when changing layers
26 Days Ago
Added `LevelManager.LoadedFromMenu`
30 Days Ago
Fix initial rooms not revealing on the map Minimap Icons for certain room types Added Timer item which gives your bullets a "delay" (decel followed by accel) https://files.facepunch.com/CarsonKompon/2024/November/21_20-06-UnawareBluegill.mp4
30 Days Ago
Can click on preview tiles to add them to the selected brush/tile Updated tileset guides Created Autotile Reference ControlWidget Make Reference ControlWidget look nicer Can add multiple tile variations to an Autotile Tile Can now rename/clear/delete/configure Autotile Brushes, added Right Click menus to Brush, Tile, and Tile Reference ControlWidgets https://files.facepunch.com/CarsonKompon/2024/November/21_15-42-ImmaterialSphinx.mp4
30 Days Ago
Added "Autotile Brushes" tab to Tileset Editor with custom widget for Brushes Created custom Controls/Widgets for Autotile Brush List and individual tiles, with support for proper wrapping to fit width https://files.facepunch.com/CarsonKompon/2024/November/21_09-20-QuarrelsomeBorzoi.mp4 Can now select tiles from a brush Selected autotiles now show a small inspector beneath the brush list Brushes with unset tiles show guide images so you know which tile(s) you're meant to select for each https://files.facepunch.com/CarsonKompon/2024/November/21_10-23-DrearyThrush.mp4
31 Days Ago
Added RandomProjectile ItemEffect, balanced more items, added Pea Pod and Fist items, added Knockback Added Knockback ItemEffect and Wind item
31 Days Ago
More balancing Fixed hard crash with laser projectiles running parallel
31 Days Ago
Some misc balancing Balance enemy health + shop prices Rename all Item Resources to their actual names Fix hole in Hallway 09 Game now freezes when pausing in singleplayer Hide Mouse when using Controller so Left Stick doesnt move the Virtual Cursor
31 Days Ago
Remove logs Fix TilesetComponent upgrade order
31 Days Ago
Start new save with intro cutscene
31 Days Ago
Moved Map Camera
31 Days Ago
Added Cutscene component that works independently from Dialogue component. Lever now uses cutscene to show what it did Hide TongueUI during cutscene Added StartOn and CanHitMultipleTimes to LeverSwitch. Lever in intro scene can only be hit once Lever is no longer targettable when it can't be used anymore More ISaveData stuff Added SaveEnabled Component which saves whether or not a GameObject was enabled. Added to everything necessary
32 Days Ago
Remove logs
32 Days Ago
Completely refactored Map Generation. Still not 100% perfect but should generate much quicker and provides a fun little visual to go alongside it. Also added more rooms Misc tweaks and bug fixes
32 Days Ago
New Coin SFX Enabled looping on menu_music Fix all known MusicController-related issues. Resolves Facepunch/sbox-piecrumb#20 Only show Debug menu option when in editor Load GameSettingsSystem on Main Menu instead of after save load so main menu respects volume controls Gave UI buttons custom pointer cursor
32 Days Ago
Update UI button prompts to show controller glyphs when playing on controller
32 Days Ago
Update SpriteTools Add Crosshair visual to WeaponComponent Fix LeaderboardPanel Sorting Update Input Actions + Crosshair tweaks Improve controller support Can now optionally aim/fire with arrow keys
32 Days Ago
Can now set height directly on a layer instead of having a single distance-between float. Added JsonUpgrader where needed
33 Days Ago
Added shop inflation Split Main Menu leaderboard into Weekly Highscores and Friend Highscores Use higher res images for player character sprites Update Main Menu Background Fix LeaderboardPanel errors Fix main menu warning Remove some logs Added PingUI which creates pings in screen space Fix GetPrice() Refined look of pings, networked them, and added unique interactions for pinging certain things Global ping when entering combat https://files.facepunch.com/CarsonKompon/2024/November/18_18-50-FavorablePaca.mp4 Global ping when certain room types are discovered Disable pings when singleplayer Broadcast new items to the Chat
33 Days Ago
Update SpriteTools Homing bullets no longer home on chests PlayerItemList UI shows new items first
33 Days Ago
Added PreviewTileset so Tilesets have thumbnails
33 Days Ago
Updated TilesetToolInspector to have Brush settings visible in the tab + reformatted Added AngleIntWidget for Brush Angle Maintain selected tile when changing layers Fix all the warnings Bring back selection fix
33 Days Ago
Exit Tileset Tool when selecting a GameObject Switch layers properly when changing Selected Tileset Component
33 Days Ago
Fix TilesetTool OnEnabled NRE
33 Days Ago
Properly restore all Scene/Prefab tabs from previous session without Task.Delay hack
34 Days Ago
Tons of misc item tweaks, door fixes, and added Splash item More character tweaks and fixes
34 Days Ago
fix NRE Fix warnings
34 Days Ago
Submit highscore after each floor instead of only on game end Added Singleplayer/Multiplayer options to the Main Menu Added Lobby List Fix Lobby hosting in singleplayer mode Buff 😺 base stats Increase Key drop rate, make Skeleton Key more rare Shops can never be locked on the first floor. Item rooms have a chance to lock after the first boss Increase Unicorn spawn chance after 2nd boss Draw enemy projectiles above everything else Update boss health multiplier Fix muliplayer buttons not hosting properly Remove unneeded code Joining a lobby late gives you the option to select your character before spawning in
35 Days Ago
Laser Projectiles now home on multiple targets in a line instead of circling around the first target it homes in on
35 Days Ago
Added achievements and renamed all character resources
35 Days Ago
Updated a few rooms and added another Change the colour of melee enemy spawners in the editor Added Sloth and Peacock enemies Added Spider enemy and tweaked Bat enemy Remove unused prefab Renamed bullet prefabs Added Unicorn Enemy and updated Kangaroo Enemy Added Meat on Bone item and buffed Rock item
35 Days Ago
Limit swarm enemies at once during boss fight Add MinimumFloor to PrefabDrop if IsEnemy Renamed all enemy prefabs to their emoji names Balanced some spawner MinimumFloor values