userCarson Komponcancel

1,056 Commits over 183 Days - 0.24cph!

35 Days Ago
BulletGeneratorAimer shoot randomly when not in range
36 Days Ago
All players send highscore not just host
36 Days Ago
Move Key and Coin count on PlayerInfo Remove old fonts Scale enemy health by player count Allow player to change characters from the Game Over screen PlayerInfo UI tweaks Fix laser beam not damaging Boss
36 Days Ago
Add more enemies to Swarm and spawn different enemy pool during boss fight Nerf laser gun Fix pickup networking Make items for other players more obvious JumpingEnemy should use A* proper Fix Vampire Item? Fix LastHurtConnection NREs
36 Days Ago
Enemies now register their kills on the correct client, granting appropriate score Enemy + Boss Health scales with Floor Fix connected clients not clearing their client-side bullets between floors Remove non-existent shop tiles Boss now yields score on defeat Spawn multiple bosses on later loops Boss has minor death FX Shop fixes Reduce frog SFX Make bat much more fair Lower End Door Requirement Update dungeon size scaling Dead bodies no longer count in End Level Trigger
36 Days Ago
Another necessary DamageTrigger check Bunch of misc multiplayer fixes
36 Days Ago
Lower enemy bullet volume Minor tweaks Game Over UI shows you what you were actually killed by https://files.facepunch.com/CarsonKompon/2024/November/15_17-06-KlutzyBantamrooster.png Display "none" when no items collected More Game Over UI tweaks Smaller first floor Implement Score and Leaderboard Don't get score for Swarm Enemies
36 Days Ago
Stop spawning swarm enemies after defeating boss
36 Days Ago
Main Menu cleanup Can't change character once ready Title name change? Added heal sound
36 Days Ago
Fix PlayerStatEntry warning Fix PlayerInfo NRE Broadcast WeaponComponent sounds Fix Helping Hand item Fix music not playing for connected clients Make player iframes more fair Fix ShadowCreate NRE for late-joiners
36 Days Ago
Make enemy colliders much more fair/accurate
36 Days Ago
Oops, use the local sound
36 Days Ago
Add Music so it feels more like a game Weapon Sounds + Setup Sound Attenuation on existing sounds Entity hurt sounds with rising tone + more weapon sound adjustments Added Player Sounds
36 Days Ago
Spawn Swarm Enemies during Boss Floor Update Ogre Boss DamageTrigger
36 Days Ago
Renamed "Boss Room"s to "End Room" Added Boss Arena which you go to after 3 floors Added basic Bouncing Boss Display Boss Healthbar at the top of the screen Boss Floor is networked properly Level End Spawns after defeating boss Damage Modifiers/Multipliers actually work now lol
36 Days Ago
Fix Height getting reset by UpdateMovementBobbing() Added Kangaroo Melee Enemy
36 Days Ago
Fix all enemies being set to Swarm Enemies
36 Days Ago
Add DoesContactDamage check instead of disabling the collider since we need collisions otherwise
36 Days Ago
Forgot to make the spawn chance not 1000
36 Days Ago
Added Bat and JumpingEnemy class
36 Days Ago
Added Swarm Timer and Timer UI Enemies start spawning everywhere after swarm timer Added `set_game_time` command Swarm Enemies don't drop coins Projectiles spawned by swarm enemies can travel between rooms
36 Days Ago
Added Doors to End Rooms that require you to discover 50% of the dungeon before leaving
36 Days Ago
Display player count in loadout menu Rename Gold Key and weigh the Shop Item Chances Chest is now an interactable instead of just walking into it Fix bobbing threshold/snapping Show game controls for first few seconds Adjust shop price Updated most item sprites Added Helping Hand item which grants the player an additional weapon https://files.facepunch.com/CarsonKompon/2024/November/15_08-37-LemonchiffonShrimp.mp4 Update vampire item
37 Days Ago
Main Menu particles Fix LobbyMenu BuildHash Lobby Player Panel UI tweaks
37 Days Ago
Network Laser Projectiles Rounded laser weapon https://files.facepunch.com/CarsonKompon/2024/November/14_20-43-StarkXantus.mp4 Added Pause Menu Fix BulletSize implementation and improved Laser Projectile collision
37 Days Ago
Added Laser Weapon and Character. Laser respects all EntityModifiers https://files.facepunch.com/CarsonKompon/2024/November/14_20-16-FluffyGodwit.mp4 Fix player shadow
37 Days Ago
Bullet flash fix
37 Days Ago
Shadow/layering fix
37 Days Ago
Fix more ui alignments with new font Enemies squirt on fire More UI + Nametag updates Fix the bullet damage desync issues when networking Fix PickupCollector for connected clients
37 Days Ago
Player healthbar is rounded Align icons on PlayerInfo Monkey hand Clean up Main Menu scene and remove wood bullet
37 Days Ago
Emojified the game
37 Days Ago
Fix item room floor tiles Independent bullet wiggle Fix UI issues Add 3rd player and weapon
37 Days Ago
Fix bandage size Update Key Lock Smooth damage numbers Remove font smoothing, Vitals invincible fix Fix U Shape Room Tiles Remove most of the old Textures Remove most the sprites + add player hurt sprite Replaced the smoke particle and removed the old sprite/textures 2nd player and 2nd weapon sprite Replaced pixel font with high res font
37 Days Ago
Update loading image Fix minimap with new tile scale Update bullet sprites
37 Days Ago
Player Sprites Updated Tileset Update Money Pickups More tileset updates Coin pickups have different size with their associated value Update Key/Bandage Sprites Updated Box + Chest sprites Updated enemy sprites Fix enemy sprite issues Upscale tileset
37 Days Ago
Make the Generating Map UI look nicer
37 Days Ago
Use pixel font for damage numbers Rename minimal.scene -> game.scene Basic MainMenu with FrontPage More front page work Started Lobby Menu Move GameResources into Roomlite category Added CharacterResource Proper Lobby Menu Basis Lobby Menu shows current character stats and allows you to change characters Fix minor issue Game now starts when everyone is ready in the lobby Hooked up the Main Menu play buttons Update StartupScene Associate Icon with WeaponResource, displayed in Lobby menu Add StartingSpeed to CharacterResource Add BulletCount to WeaponResource Player starts with Character's starting weapon Added Shotgun Weapon Added shotgun sprite and some other stuff Start with random character if testing in game scene without starting from lobby menu
38 Days Ago
Fix player surface reference
38 Days Ago
Buff Squirt Fire Fix wiggle bullets Can't outrun coins when getting sucked in Controller Support
38 Days Ago
Fix DamageTrigger logic Update ShopItem in OnStart for connected client Suck coins into player
38 Days Ago
Fix ItemComponent NRE Fix silly mistake Player no longer has friction when running against walls Enemies no longer have friction against walls
38 Days Ago
Fix heal NRE
38 Days Ago
Fix players not colliding with enemy bullets lol Enemy projectiles are now entirely client-side so there's much less load on the host and gameplay is much more fair for each client
38 Days Ago
Shop items are greyed out if you can't afford them Speed the player up 1.5x when not in a room with enemies
38 Days Ago
Replenish item room for number of players
38 Days Ago
Hide pre-spawned shop doors on the map, revealing once discovered
38 Days Ago
If a player disconnects, their player gets removed but state is regained when reconnecting (so they dont lose everything) Fix ShopItem desync for connected clients Fix item shadows Force enable player during retake Don't show dropped players in the list Fix medkit not healing for connected clients Fix recoil networking Projectiles can't leave the room they originated in, and doors block all bullets Prevent any movement when map is generating
38 Days Ago
Check if Interactable is valid on ShopItem (should fix NRE when entering new floors)
38 Days Ago
Added basic chatbox Basic Voice Chat (no UI)
38 Days Ago
Expose "Does Restock" as Prefab Variable on Shop Item Add Locked Door, Shop Rooms have 50% chance to be locked