userCarson Komponcancel

1,056 Commits over 183 Days - 0.24cph!

38 Days Ago
Add more shop rooms Fix item room bounds Chest fixes + Vitals now has CanTakeDamage and IsInvincible (can take damage but no health is depleted)
38 Days Ago
Added Shop Item and first Shop Room Shops actually take your money now
38 Days Ago
Fix chest warnings
38 Days Ago
Added `give_coins` and `give_keys` commands Added Chest, requires Key to open. Has small chance of dropping an item
38 Days Ago
Added some more rooms
38 Days Ago
Fix healthbar fill
38 Days Ago
Okay maybe don't do that bc it breaks fucking everything Minimap TAB view is zoomed out further Minimap based on Camera instead of Player
38 Days Ago
Run GenerateMap parallel so the loading UI doesn't freeze up during generation
38 Days Ago
Update SpriteTools (should fix any shadow issues)
38 Days Ago
Fix Sprite Flash Tint not being applied if set when disabled
39 Days Ago
Added footstep events/sounds, player jump/land sound, ambience, and dsp filter
39 Days Ago
Update SpriteTools
39 Days Ago
Fix TilesetResource not hotloading when adding/removing tiles
39 Days Ago
Remove old un-needed code
39 Days Ago
Hopefully fix issue with items spawning overlapped
39 Days Ago
Fix massive bullet shadows appearing for a frame on connected clients Only spawn rooms on network once finalized instead of after each attempt Toggle pathfinding overlay with a ConVar (defaults to false)
39 Days Ago
Tileset helper functions
39 Days Ago
Added HomingModifier and Homing Bullets item https://files.facepunch.com/CarsonKompon/2024/November/12_12-24-AccomplishedBabirusa.mp4 (Effect exaggerated for video)
39 Days Ago
Fix not being able to pickup coins
39 Days Ago
Fix bullet bounce colliding with things it shouldnt Fix Player Range upgrades not being applied properly
39 Days Ago
Added BounceModifier and Bouncy Bullets Item https://files.facepunch.com/CarsonKompon/2024/November/12_11-38-QuickwittedKagu.mp4
39 Days Ago
Broadcast damage/health FX Re-implement damage numbers Fix dungeon generation lag Add simple death state Dead players respawn on next floor Enemies only target living players Fix networking issues with projectiles Fix shadows not showing proper on connected clients Added Player.Living separate from Player.All, fixed NREs when player is dead Add GameManager.LoadFloor(index) Network item inventory Added GameOver UI which displays when all players are dead Reset enemy aggro target after killing player Fix projectiles checking collisions on all clients Game fully resets when both players Ready Up on the Game Over UI https://files.facepunch.com/CarsonKompon/2024/November/12_09-45-BleakGalapagospenguin.png Added Spectator UI when you're dead but other players are still alive https://files.facepunch.com/CarsonKompon/2024/November/12_09-58-SpectacularGangesdolphin.png Flag certain objects with `dontdestroy` tag. All objects without this tag are cleaned up upon room generation EndFloorTrigger takes the amount of living players instead of all players Fix NRE when spectating player dies Network some GameManager variables + fixed player reviving issues Damage RPCs Improved Generating Map UI
40 Days Ago
Limit aim to 8 directions, apply a bit of movement velocity to fired bullets https://files.facepunch.com/CarsonKompon/2024/November/11_18-47-DeadlyZebrafinch.mp4
40 Days Ago
Camera smoothing so you don't get motion sick when moving your mouse quickly
40 Days Ago
Make pickup drops a little less exaggerated
40 Days Ago
Made screen shake much more subtle Update shadows/collisions so that shadows are the true collision indicator
40 Days Ago
Dispose of leftover objects when changing floors
40 Days Ago
Another bullet fix
40 Days Ago
Fix bullet_woom_man_2 prefab Fix Projectiles executing in editor in situations when they shouldnt
40 Days Ago
Fix misaligned room Remove logs Fixed Networked Item Pickups Fix networked projectile rotation Fix BulletGenerators having Shadows Fix BulletGenerator Networking
40 Days Ago
Fix item networking Skeleton Key Fix? Bullet Shadows + ShadowOverride on Entity
40 Days Ago
More networking fixes Fix networking coins Fixed going to the next floor when networked Fix RoomManager shutting doors as soon as they'd open
40 Days Ago
Possible multiplayer fixes
40 Days Ago
Use BulletGenerator instead of bullet prefab so Wood Man can have a more interesting pattern Enemy ModifyWishVelocity instead of ModifyVelocity 🤦
40 Days Ago
Enemy now uses IEntityModifier to set velocity
40 Days Ago
Add `give_item` command Fix some more NREs Fix EndFloorTrigger counting players twice sometimes
40 Days Ago
Added ItemEffectType.SpawnPrefab Added ApplyModifierToHeldWeapon component and added Wiggle Bullets item https://files.facepunch.com/CarsonKompon/2024/November/11_10-49-OutlandishFlicker.mp4 Fix enemy bullet damage
40 Days Ago
Increased room/tile size, made minimap and room bound checks account for tilesize
40 Days Ago
Update SpriteTools Remove manually configured room bounds, automatically serialized with prefab metadata on save
40 Days Ago
Added TilesetComponent.GetBounds()
40 Days Ago
Remove RoomResource, automatically serialize all that data to the RoomManager Prefab Metadata
40 Days Ago
Fix Entity, Projectile, and BulletGenerator NREs
41 Days Ago
Updated SpriteTools Input.config + .sbox gitignore Fix Minimap error Fix Dungeon Generation Errors Update all obsoleted code Fix Dungeon Generation overlapping on itself sometimes Massive code refactor Tons more refactoring, optimizations, and updating existing prefabs to work properly Added Bullet Generator, affected by various IEntityModifier effects (which stack). Emitters are insanely customizable, we should be able to make just abt anything with this https://files.facepunch.com/CarsonKompon/2024/November/10_20-33-RudeIndianjackal.mp4 Added "Manual Burst" button and Burst() function to BulletGenerator https://files.facepunch.com/CarsonKompon/2024/November/10_20-43-ImaginaryLocust.mp4 Fix Key and Medkit Pickups Moving Entities are no longer affected by IEntityModifiers of any child BulletGenerators
43 Days Ago
Selected Tags in PackageTagFilters will still show up if their results are 0, so you can remove the tag instead of it being hidden
43 Days Ago
Fixed the Main Menu OrganizationModal Add hover/press sounds to packages in games/maps list, prevent x-scrolling.
43 Days Ago
Use ResourceName as default name for prefab templates instead of just adding an empty entry Prevent "General" tab from displaying even if a Component has no Features
43 Days Ago
Hooked up Texture Editor Browser and gave it the proper Filter type Filtering by Image in the Asset Browser now shows all supported file types instead of just JPG Fix [Feature] properties not being added to a ControlSheet when non-Feature properties don't exist. Resolves Facepunch/sbox-issues#6842
43 Days Ago
Fix Asset Browser NREs when filtering by file extension and file has no extension
43 Days Ago
Fix Create/Save File Dialogs opening in the folder above your current directory
44 Days Ago
When creating a Sound Event, the file extension is now replaced instead of appended. Resolves Facepunch/sbox-issues#6816