userCarson Komponcancel

697 Commits over 122 Days - 0.24cph!

39 Days Ago
Update .sbproj Completely refactor how tile textures are cropped in the Tileset Editor. Allows you to work with tilesets around or above 4K without massive hitches. Cursor shows as pointer when hovering a TileControl
40 Days Ago
Fix first Featured Game on Featured List getting squished on Main Menu
40 Days Ago
Fix games not loading right away on the Game Jam page on Main Menu
40 Days Ago
Added Rate Game/Rate Map option to GameTile right click menu Add "Played But Not Rated" section to Game Jam page
41 Days Ago
Music Slider on Main Menu now affects the Main Menu Music 🫡
41 Days Ago
Change icons for Recently Updated and Recently Played so there aren't any duplicates
41 Days Ago
Fix GameTile BuildHash not including the TileSize, causing tiles to be perfect squares until hovering for the first time.
41 Days Ago
Fix unused variable in PackageFilterButtons
41 Days Ago
Display GameTiles as skeleton components until retrieved instead of nothing https://files.facepunch.com/CarsonKompon/2024/August/26_14-52-SupportiveNilgai.png
41 Days Ago
Give settings menu a max-width so it doesn't stretch across your entire monitor. Give SettingsFooter some margins so it doesn't touch the PartyBar Replaced PackageFilterGroup dropdown with new PackageFilterButtons in header https://files.facepunch.com/CarsonKompon/2024/August/26_14-07-AuthenticDore.png CreatePartyMenu and ReviewModal use the Primary Colour as background to match Game Start Info and Pause Menu
41 Days Ago
Change colour of Games Page and Maps Page headers. Fix colour banding on page headers. Active Lobbies cards are slightly larger so text doesn't cut off as easily Added Convar/Setting for Music Volume Favourites SidebarLink now highlights properly when on the page Main Menu GameTiles are given random sizes instead of adapting to the length of the game's title
41 Days Ago
Removed pointless Profile Picture from Main Menu Header Main Menu Background Colour is no longer near-black Remove background scene from Main Menu Vertical Games Lists no longer scroll independently, just scroll the entire page instead Moved Favourites into it's own page. Favourites Page has Games and Maps tabs so you can now access favourited maps. Fixed background not resetting on Main Menu when exiting a game Fixed issues with Favourites and Org pages
41 Days Ago
Fix warnings in Main Menu
41 Days Ago
Remove the old Toast popup since the new modal is a much better replacement.
41 Days Ago
Added Popup Modal after playing a game for the first time prompting you to quickly give feedback. https://files.facepunch.com/CarsonKompon/2024/August/26_09-58-ActiveAnnelid.png
41 Days Ago
Game Jam Page on the Main Menu now groups by Unplayed Games, Updated Games, and Games You've Played (like the old jam page).
44 Days Ago
Fix NREs when killing enemies without the Vampire Charm 😅
44 Days Ago
Display HP value inside of healthbar as Text https://files.facepunch.com/CarsonKompon/2024/August/23_12-27-PrimeAsiandamselfly.png Added 7 new Items with different effects/rarities Added Vampire Charm item which has custom behaviour on top of given effects
44 Days Ago
Moved Player Stats to very Bottom-Left Interactable UI now contextually styles subtext Added DamageMultiplier ItemEffect Added Forceful Damage Item Display Item Rarity on Interactable UI https://files.facepunch.com/CarsonKompon/2024/August/23_12-13-RoughDuckling.png
44 Days Ago
Edit PlayerStatEntry styling Fixed doors closing before actually entering room when entering from above Created a few Hallway rooms
44 Days Ago
Updated Sprite Tools Added PlayerItemList to the HUD, shows all items you have so far.
44 Days Ago
Update .sbproj Added SpriteResource.GetAllTexturePaths()
44 Days Ago
Fix Minimap not displaying anymore
44 Days Ago
Added basic Player Stats to HUD. Displaying any stat changes on item pickup next to them. https://files.facepunch.com/CarsonKompon/2024/August/23_10-12-ShorttermYeti.png
44 Days Ago
Added Functionality to ItemInventory component. Items can be given to/from the inventory and will apply their respective effects Can now press E to interact with Interactables. Interacting with an Item will pick it up and apply all it's effects. Damage, IncomingDamage, Range, BulletSpeed, and BulletSize effects now all have proper functionality
44 Days Ago
Adjust Damage/Health Numbers Don't create Doors at un-occupied Exits Update .sbproj Added ItemEffects which can be added to ItemResources to have them easily apply various effects
45 Days Ago
Added Editor Keybinds for Scene Mesh Operations, matching Hammer where possible. Also added Tooltip when hovering a mesh edit button to see it's Keybind. Resolves Facepunch/sbox-issues#6101
45 Days Ago
Can no longer create a Library with the same Ident as the current Game or another Library. Cannot change a Game/Library's ident to the same ident as another Library. Resolves Facepunch/sbox-issues#5466
45 Days Ago
Added Cut option to Component dropdown. Resolves Facepunch/sbox-issues#5920 https://files.facepunch.com/CarsonKompon/2024/August/22_08-27-PalegreenCirriped.png
45 Days Ago
Fixed Cut (CTRL+X) not being an undo-able action.
45 Days Ago
Style Inspector now crosses out any rule that isn't taking effect (due to a higher priority rule). Resolves Facepunch/sbox-issues#6273 https://files.facepunch.com/CarsonKompon/2024/August/22_07-58-VioletEft.png
45 Days Ago
Add `@orphaned` filter to list all assets with _c files and no source files (that aren't from the cloud). Resolves Facepunch/sbox-issues#6285 https://files.facepunch.com/CarsonKompon/2024/August/22_07-29-BouncyBlesbok.png
45 Days Ago
Allow "CTRL", "SHIFT', or "ALT" as binds on their own Added support for Modifier Keys in Input Binds. Resolves Facepunch/sbox-issues#6286
45 Days Ago
Fixed CTRL/SHIFT/ALT modifier keys in Editor Keybinds. Resolves Facepunch/sbox-issues#6287
46 Days Ago
Added MWHEELUP/MWHEELDOWN InputGlyphs
46 Days Ago
Prevent chatbox overflow when typing a longer message
46 Days Ago
Fixed Main Menu Maps page asking you which map you want to launch even though you just clicked a map.
46 Days Ago
Inputs now support MWHEELUP/MWHEELDOWN. Resolves Facepunch/sbox-issues#6132
46 Days Ago
Can now close the Camera Preview Floating Window so it's not in your way. Resolves Facepunch/sbox-issues#4472 https://files.facepunch.com/CarsonKompon/2024/August/21_11-29-LawfulNorthernhairynosedwombat.mp4
46 Days Ago
Spawn Indicators no longer cast shadows Connected Clients can now see the Minimap properly. Enemies and other players now show on the Minimap as well Fixed Enemy Spawn Indicators destroying themselves instantly on Connected Clients Minimap Fixes Create Custom 2D Character Controller to use for Player Movement instead of a Rigidbody. Fixes all known movement issues with Connected Clients Clean up 2D Character Controller
46 Days Ago
Updated Sprite Tools Prefab Spawner no longer spawns at the same height as the tiles
46 Days Ago
Revert shader back to the manually edited shader since it's still needed for shadows
46 Days Ago
Revert manual shader changes and add calculated Bounds to TilesetSceneObject to prevent improper ordereing. Update Example Scene
47 Days Ago
Remove old Tile classes Updated Sprite Tools Updated Minimap Colours Added Key Sprite/Pickup. Has a chance to drop from Crates. Fixed Pickup Scales and Shadow Scales
47 Days Ago
Fix not being able to Zoom in certain Rendering Widgets Fixed issues with Sprites that had an aspect ratio of < 1 (scales width instead of height and vice-versa so things always fit in view)
47 Days Ago
Don't show Room Caps on the Minimap Updated Sprite Tools Only use Tiles tagged with "floor" to create the rects for the Minimap
47 Days Ago
Added Tags to TileResource
47 Days Ago
Fixes for all the errors
48 Days Ago
Added Basic Minimap. Can press TAB to toggle larger view https://files.facepunch.com/CarsonKompon/2024/August/19_21-50-OvercookedDoe.mp4 Minimap only shows rooms that you've visited (or adjacent rooms) https://files.facepunch.com/CarsonKompon/2024/August/19_22-09-BaggyMussel.mp4
48 Days Ago
Update Sprite Tools Marked all Sprites in all Prefabs as Do Not Cast Shadows that weren't already