userCarson Komponcancel

697 Commits over 122 Days - 0.24cph!

48 Days Ago
Potential NRE fix for GetAttachmentPosition Fix AspectRatio only returning integer values
48 Days Ago
Update SpriteTools Remove unneeded function Removed delays from Map Generation so its super quick and invisible
48 Days Ago
Queue Broadcast Events on the correct frame. Resolves Facepunch/sbox-spritetools#17
48 Days Ago
Fix Main Menu NRE when typing in search box
48 Days Ago
Prevent Toasts from ticking down while you're in a Loading Screen.
48 Days Ago
Added Main Menu Toasts Added Toast that pops up after playing a game you haven't yet interacted with. Clicking will open a Review Page Modal. https://files.facepunch.com/CarsonKompon/2024/August/19_12-04-UnlinedWeaverbird.png
48 Days Ago
"Create model..." now shows up when right clicking an .obj file
48 Days Ago
Can now drag folders to/from the TreeView on the left side of the Assets Browser. Resolves Facepunch/sbox-issues#4742
48 Days Ago
Dragging a folder on itself no longer recursively creates folders. Resolves Facepunch/sbox-issues#6258
49 Days Ago
Added "Recently Updated" section back to Main Menu front page
49 Days Ago
Added Search Bar and Filter Order to Game Jam page on Main Menu
49 Days Ago
Don't place tile at -MaxValue,-MaxValue when using Line Tool or Rect Tool on a single position
49 Days Ago
Added Place Block SFX BlockPlacer OnUpdate error fix Hopefully fix VoxelParticles.Spawn error WorldItem NRE fix
50 Days Ago
Add basic Server List page to Main Menu
51 Days Ago
Change Main Menu title
51 Days Ago
Delete MyComponent.cs Add basic settings menu with audio sliders that save/load
51 Days Ago
Hopefully fix HighlightSelectBlock NRE Can now hold right click to place 3d rect of blocks
51 Days Ago
Fallback carriable is more effective against wood
51 Days Ago
Fix not having punch animations in published build on new character
51 Days Ago
Added HighlightSelectedBlock to pickaxe and made it slightly more effective on soil Added Stone Shovel and Stone Sword Fix Character Select Modal not working on first startup Fix Shovel and Sword positioning Don't show BuildingOverlay over the Inventory
51 Days Ago
Melee Weapons use durability when hitting the world
51 Days Ago
Fix MeleeWeapon not hitting the correct block(s)
51 Days Ago
Using the Character Select menu in the Pause Menu will actually change your character instead of saving your existing character over it. Update Stone Axe/Pickaxe to use proper models
51 Days Ago
Fix CraftingMenu sizing
51 Days Ago
SMG Crafting Recipe makes a bit more sense Balance DamagePerItem for rock node Fix rock resource being Wood type Add Stone Pickaxe Added Stone Axe
51 Days Ago
Made some Music to set the mood 🎵 Improved the Roller rolling sound
51 Days Ago
Update Mining Laser Item Icon
51 Days Ago
Add sound to Mining Laser. Laser and it's sounds should be networked now
51 Days Ago
Sword recipe makes a bit more sense
51 Days Ago
Don't show .0000001 on damage numbers
51 Days Ago
Tweaked effectiveness of Fallback Carriable, Sword, and made the Mining Laser work again.
51 Days Ago
Check for and take the correct amount of blocks when BrushSize is greater than 1
51 Days Ago
Fix typo Added ProgressBars to Perks panel CraftingMenu slides in the same way Perks Menu does when pressing TAB
51 Days Ago
Melee Weapon now properly aims towards the crosshair instead of awkwardly aiming to the side. Show crosshair when holding fallback carriable
51 Days Ago
Change Brush Size is now ALT+MWHEEL instead of SHIFT since you want to sprint and change items most times
51 Days Ago
Added rolling sound to the roller mob
51 Days Ago
Pitch the drone's idle sound with it's speed
51 Days Ago
Wait for World Renderer to be ready in HighlightSelectedBlock Added Idle sounds to Mobs Add Looping Idle sounds to Drone Mobs
51 Days Ago
Make sure it also works for brush sizes larger than 1
51 Days Ago
If the trace misses for placing a block, it will check for a nearby block (so you don't need to look at the face of another block to place on it) https://files.facepunch.com/CarsonKompon/2024/August/16_07-48-BareGerenuk.mp4
51 Days Ago
MeleeWeapon and Projectiles now ignore WorldItems Created Building Overlay that displays when holding a placable block
51 Days Ago
Fix DamagePerItem on node_tree_5
51 Days Ago
Fallback Carriable starts enabled now (disabling if you have items to start with)
52 Days Ago
MaxHealth and HealthRegen Stat Upgrades now actually do their effect
52 Days Ago
Remove starting weapons since you can craft them now
52 Days Ago
Added NotificationPanel UI to bottom right showing XP gain, Level Ups, and Item Pickups (stacking existing entries)
52 Days Ago
Fix punch animations not playing on fallback weapon
52 Days Ago
Fixed blocks dropping more than double what they were supposed to 😳
52 Days Ago
NetworkSpawn(null) where appropriate so we now only own the objects necessary to us (destroyed properly on disconnect)
52 Days Ago
Change MaxStack for Blocks from 99 to 256. Resources from nodes stack to 64. Fix NRE in HighlightSelectedBlock Improve item pickups Block Placer now consumes proper amount of blocks for larger brush sizes