userCarson Komponcancel

1,056 Commits over 183 Days - 0.24cph!

2 Months Ago
Register all spawned Tiles to the GameManager. Added GameManager.GetTilesInChunk() Added Tile.MaxPerChunk. Fixed Tiles sometimes spawning on top of other tiles. Land now costs differing values, pulls from ChunkData Show up to 5 pinned recipes in the top-right instead of just one
2 Months Ago
ChunkBiomes -> ChunkData. Chunks store cost alongside biome Updated everything else to use ChunkData properly, assigned unique costs to each chunk Prefabs can now be saved to ChunkData in dev tools
2 Months Ago
Better handling for this edge case, also handles empty strings and when the editor itself is mid-shutdown
2 Months Ago
Grab a few edge cases preventing all scenes from loading from the last session
3 Months Ago
Editor will restore all opened scenes/prefabs from previous session, not just the last one.
3 Months Ago
Added Player Light InputSettings -> Input.config
3 Months Ago
Missed Sound Point description
3 Months Ago
Added descriptions to Components that didn't have them. Most are self-explanatory, but should help reduce some confusion. Resolves Facepunch/sbox-issues#6560
3 Months Ago
Fixed string comparisons in SpriteComponent. Resolves Facepunch/sbox-spritetools#25
3 Months Ago
Added more forest foliage types Updated SpriteTools Transform.Position/Rotation/Scale -> WorldPosition/WorldRotation/WorldScale Fix Progress error in CraftingStationPanel
3 Months Ago
Added SpriteResource.GetAnimation Fix TilesetTool NRE when there are no layers Fix AnimationList NRE on Hotload Transform.Postition/Rotation/Scale -> WorldPosition/WorldRotation/WorldScale
3 Months Ago
Modifying a Tileset source image will instantly hotload the changes. Resolves Facepunch/sbox-spritetools#21 Added TileAtlas.ClearCache to the Clear Cache menu option
3 Months Ago
Added SpriteResource.CopyFrom Saving sprites created from an empty editor no longer cause an error. Resolves Facepunch/sbox-spritetools#24
3 Months Ago
Added GameObject/Component EyeDropper. Can select by clicking on an object directly or through the hierarchy. Resolves Facepunch/sbox-issues#6547 https://files.facepunch.com/CarsonKompon/2024/October/04_11-04-ChocolateXiphias.mp4
3 Months Ago
Dragging a prefab into a scene view uses the scale of the prefab. Resolves Facepunch/sbox-issues#6548
3 Months Ago
Fixed Interactable Prompts overlapping if you edged the interact radius Created ItemResource and ItemPickup Created first item with temp art/model. Added Pickup Sounds Added Item Storage to Inventory Component, with InventoryUI Implemented NextDialogueCondition proper, setup basic rubert condition Can now in-line items in dialogue with <item:id[:name]> tags Set up Ginnie dialogue condition
3 Months Ago
Ensure that selected Media is 16/9 in PackageModals
3 Months Ago
Re-balanced coverage and tile spawning Death FX now affected by lighting Adjust more tile spawns Fix tooltips sometimes lingering Add DamageOverlay, Invulnerability Time, and fine-tune Enemy Attacking Added Easy Access Skill, more Vitals tweaks and Zombie fixes Added Ice Bushes ChestTilePanel shows contents of chest if you have permission Added permissions to Weapons, crosshair prompt will override visibility when hovering an interactable Clean up ChestTilePanel Added Bow item with basic functionality and Projectile class Added Arrows, consumed by the Bow as ammo. Hotbar shows ammo count on bow. Added PreviewSkill
3 Months Ago
Added Storage Skill Added Max Drops At Once to ItemSpawner
3 Months Ago
Fix pickaxe upgrade line Added MeleeTrigger and Sword Slash Created Weapon class, Aim Arrow, and Holdable.HasCrosshair. Fixed colliders on mobs Added each tier of sword, updated a few crafting recipes
3 Months Ago
Drop coins on death Added Keep Riches Skill Settings UpgradesFrom to self means item can only be crafted once Added other Shovel types Added stone sword item and other sword sprites
3 Months Ago
Implemented a proper death state Added Ruby Chunks Moved death state from Player class to Entity, added Death FX
3 Months Ago
Added Burnt Trees Enemies now deal contact damage, swinging their held weapon if they have one
3 Months Ago
Added Sandstone and Sandstone Ores Added Ice and Ice Rocks Updated Rock Item Drop to differentiate it from the Tile
3 Months Ago
Fixed Tree Spawns Fix Grass Spawns
3 Months Ago
Remove camera zoom
3 Months Ago
Don't look towards forward when standing still. Set ViewAngles to forward angles while moving so you don't look elsewhere when you stop Added Reset Camera button to make the camera face the forward direction of the player instantly
3 Months Ago
Fix overlapping ambience
3 Months Ago
Combined the best of the two cameras. Camera follows the forward vector when not moving the mouse
3 Months Ago
Created player_gizmo vmdl DeathUI is now FadeUI and can be called externally Created SceneEntrance and SceneTrigger Components. Added scene triggers to intro area / platforming stages Fix CoinUI NRE
3 Months Ago
Remove TimeOfDay from Scene serialization TimeOfDay now implements ISaveData and saves to World Added more Tree Types, spawning in their respective biomes Added distinction between grass/forest trees
3 Months Ago
Update SpriteTools Update item name Updated Ambush Description & Plunder's Icon Implement Day/Night Cycle Adjusted Day/Night Cycle Length Fix `set_time` command Fix particle lighting Added PreviewEntity Created Enemy class and added 1 Zombie and 2 Skeletons Fixed enemies hands flipping incorrectly. Fixed Enemies not being serialized as Mobs. Added Enemy.KnockbackTime Added SpawnsAtDay and SpawnsAtNight support Enemies have a separate spawn limit from non-enemies
3 Months Ago
Add .sbox folder to gitignore Don't attempt animation playback on sprites that only have one frame. Fix DrawGizmos NRE when SpriteComponent doesn't have a Sprite
3 Months Ago
Improved climbing collisions immensely, works properly on rotating blocks Move collision improvements for climbing. Can climb between different objects now. Slight adjustment to climb up Added proper friction to climbing
3 Months Ago
Independent X/Y checking on grate movement Improved climbing up a fence Added HasParentControl to Ability Started on climbing on rotating/moving platforms. Still needs more work.
3 Months Ago
Added/Updated Ground Slam Particles, reduced hangtime from standstill Reduced Dive cooldown Pressing SPACE while dialogue is typing will instantly finish typing instead of skipping it. Then next SPACE press will skip it. Fixed animations not looping and instead just playing the first frame
3 Months Ago
Added <bold> <shake> and <wiggle> tags
3 Months Ago
Animations is now a list that can apply to multiple targets. DefaultAnimation still targets SpeakingObject for convenience Pre-calculate parsed dialogue at the start of each entry, so box doesn't resize with the dialogue Added support for <anim:x> tags in dialogue
3 Months Ago
Updated Journal styling again. Resources -> Tiles Updated a few Tiles, added Bricks Added Stonecutter Added Stonecutting Skill Added Brick Wall, created Default Tile Item Removed all Tile Item prefabs and created generic Tile Placer prefabs which tile placing items use Added Free Shipping Skill Created PreviewTile and created Icons for Tile Resources Added Industrial Table and Industrial Skill Fix Required Skills on all Skills and on SkillsPanel Moved PlaceSound to TileResource Added .sbox to gitignore Give CraftingRequirements [InlineEditor]
3 Months Ago
Added Journalist Quests, implemented journal progress Unlocked skills now animate in Added `give_levels` command
3 Months Ago
Update Journal Ordering Swap around a few item ids Fix ruby chunks Fixed TooltipPanel not resetting classes between tooltips.
3 Months Ago
Show notification on Journal Page when you get a new entry Don't show quests as hidden when completed TilePlacer can no longer place on dig tiles Added Resources to Journal Added Mobs to Journal Can register Tile and Mob entries in the Journal Added Names and Categories to every single Item/Tile/Mob
3 Months Ago
Added Journal Tab to GameMenu. Optimized GameMenu's Tabs and Pages further Created JournalPanel and JournalEntry Added Seen/HasSeen to CharacterSave Proper Journal Styling and Item implementation for JournalEntry Journal Tooltips Seen/HasSeen now uses a state instead of a bool
3 Months Ago
Fix skill panels still displaying when not unlocked
3 Months Ago
Fix OrganizationModal NRE Fixed Friends List Modal CSS. Resolves Facepunch/sbox-issues#6525
3 Months Ago
Digging SFX Added Dig Particles Added BiomeResource to store additional biome information Added a bunch more items. Can now get items from digging (dictated by the Biome) Improve digging and make it give experience Fix entity shadows
3 Months Ago
Added Water Footsteps/Particles
3 Months Ago
Fix player not always jumping out of a dive when pressing space
3 Months Ago
Added Dive/Slide particles Made it so you can't cancel a Dive mid-air Added short Hop when left clicking while sliding from a dive Diving into a jump pad will cancel the dive. Sliding to a halt will cause you to exit the sliding state
3 Months Ago
Fix Pause Menu not being able to unpause properly Fix WallJump making you jump a nearby wall when grounded Improved the wall slide and fixed Ability.HasGravity Added wall slide particles (will look a lot better once there's an anim) Remove some logs Exit running state when running into a wall