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164 Commits over 123 Days - 0.06cph!

9 Days Ago
Fix player surface reference
9 Days Ago
Buff Squirt Fire Fix wiggle bullets Can't outrun coins when getting sucked in Controller Support
9 Days Ago
Fix DamageTrigger logic Update ShopItem in OnStart for connected client Suck coins into player
9 Days Ago
Fix ItemComponent NRE Fix silly mistake Player no longer has friction when running against walls Enemies no longer have friction against walls
9 Days Ago
Fix heal NRE
9 Days Ago
Fix players not colliding with enemy bullets lol Enemy projectiles are now entirely client-side so there's much less load on the host and gameplay is much more fair for each client
9 Days Ago
Shop items are greyed out if you can't afford them Speed the player up 1.5x when not in a room with enemies
9 Days Ago
Replenish item room for number of players
9 Days Ago
Hide pre-spawned shop doors on the map, revealing once discovered
9 Days Ago
If a player disconnects, their player gets removed but state is regained when reconnecting (so they dont lose everything) Fix ShopItem desync for connected clients Fix item shadows Force enable player during retake Don't show dropped players in the list Fix medkit not healing for connected clients Fix recoil networking Projectiles can't leave the room they originated in, and doors block all bullets Prevent any movement when map is generating
10 Days Ago
Check if Interactable is valid on ShopItem (should fix NRE when entering new floors)
10 Days Ago
Added basic chatbox Basic Voice Chat (no UI)
10 Days Ago
Expose "Does Restock" as Prefab Variable on Shop Item Add Locked Door, Shop Rooms have 50% chance to be locked
10 Days Ago
Add more shop rooms Fix item room bounds Chest fixes + Vitals now has CanTakeDamage and IsInvincible (can take damage but no health is depleted)
10 Days Ago
Added Shop Item and first Shop Room Shops actually take your money now
10 Days Ago
Fix chest warnings
10 Days Ago
Added `give_coins` and `give_keys` commands Added Chest, requires Key to open. Has small chance of dropping an item
10 Days Ago
Added some more rooms
10 Days Ago
Fix healthbar fill
10 Days Ago
Okay maybe don't do that bc it breaks fucking everything Minimap TAB view is zoomed out further Minimap based on Camera instead of Player
10 Days Ago
Run GenerateMap parallel so the loading UI doesn't freeze up during generation
10 Days Ago
Update SpriteTools (should fix any shadow issues)
10 Days Ago
Update SpriteTools
10 Days Ago
Remove old un-needed code
10 Days Ago
Hopefully fix issue with items spawning overlapped
10 Days Ago
Fix massive bullet shadows appearing for a frame on connected clients Only spawn rooms on network once finalized instead of after each attempt Toggle pathfinding overlay with a ConVar (defaults to false)
11 Days Ago
Tileset helper functions
11 Days Ago
Added HomingModifier and Homing Bullets item https://files.facepunch.com/CarsonKompon/2024/November/12_12-24-AccomplishedBabirusa.mp4 (Effect exaggerated for video)
11 Days Ago
Fix not being able to pickup coins
11 Days Ago
Fix bullet bounce colliding with things it shouldnt Fix Player Range upgrades not being applied properly
11 Days Ago
Added BounceModifier and Bouncy Bullets Item https://files.facepunch.com/CarsonKompon/2024/November/12_11-38-QuickwittedKagu.mp4
11 Days Ago
Broadcast damage/health FX Re-implement damage numbers Fix dungeon generation lag Add simple death state Dead players respawn on next floor Enemies only target living players Fix networking issues with projectiles Fix shadows not showing proper on connected clients Added Player.Living separate from Player.All, fixed NREs when player is dead Add GameManager.LoadFloor(index) Network item inventory Added GameOver UI which displays when all players are dead Reset enemy aggro target after killing player Fix projectiles checking collisions on all clients Game fully resets when both players Ready Up on the Game Over UI https://files.facepunch.com/CarsonKompon/2024/November/12_09-45-BleakGalapagospenguin.png Added Spectator UI when you're dead but other players are still alive https://files.facepunch.com/CarsonKompon/2024/November/12_09-58-SpectacularGangesdolphin.png Flag certain objects with `dontdestroy` tag. All objects without this tag are cleaned up upon room generation EndFloorTrigger takes the amount of living players instead of all players Fix NRE when spectating player dies Network some GameManager variables + fixed player reviving issues Damage RPCs Improved Generating Map UI
11 Days Ago
Limit aim to 8 directions, apply a bit of movement velocity to fired bullets https://files.facepunch.com/CarsonKompon/2024/November/11_18-47-DeadlyZebrafinch.mp4
11 Days Ago
Camera smoothing so you don't get motion sick when moving your mouse quickly
11 Days Ago
Make pickup drops a little less exaggerated
11 Days Ago
Made screen shake much more subtle Update shadows/collisions so that shadows are the true collision indicator
11 Days Ago
Dispose of leftover objects when changing floors
11 Days Ago
Another bullet fix
11 Days Ago
Fix bullet_woom_man_2 prefab Fix Projectiles executing in editor in situations when they shouldnt
11 Days Ago
Fix misaligned room Remove logs Fixed Networked Item Pickups Fix networked projectile rotation Fix BulletGenerators having Shadows Fix BulletGenerator Networking
11 Days Ago
Fix item networking Skeleton Key Fix? Bullet Shadows + ShadowOverride on Entity
11 Days Ago
More networking fixes Fix networking coins Fixed going to the next floor when networked Fix RoomManager shutting doors as soon as they'd open
12 Days Ago
Possible multiplayer fixes
12 Days Ago
Use BulletGenerator instead of bullet prefab so Wood Man can have a more interesting pattern Enemy ModifyWishVelocity instead of ModifyVelocity 🤦
12 Days Ago
Enemy now uses IEntityModifier to set velocity
12 Days Ago
Add `give_item` command Fix some more NREs Fix EndFloorTrigger counting players twice sometimes
12 Days Ago
Added ItemEffectType.SpawnPrefab Added ApplyModifierToHeldWeapon component and added Wiggle Bullets item https://files.facepunch.com/CarsonKompon/2024/November/11_10-49-OutlandishFlicker.mp4 Fix enemy bullet damage
12 Days Ago
Increased room/tile size, made minimap and room bound checks account for tilesize
12 Days Ago
Update SpriteTools Remove manually configured room bounds, automatically serialized with prefab metadata on save
12 Days Ago
Remove RoomResource, automatically serialize all that data to the RoomManager Prefab Metadata