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164 Commits over 123 Days - 0.06cph!

3 Months Ago
Fix player surface reference
3 Months Ago
Buff Squirt Fire Fix wiggle bullets Can't outrun coins when getting sucked in Controller Support
3 Months Ago
Fix DamageTrigger logic Update ShopItem in OnStart for connected client Suck coins into player
3 Months Ago
Fix ItemComponent NRE Fix silly mistake Player no longer has friction when running against walls Enemies no longer have friction against walls
3 Months Ago
Fix heal NRE
3 Months Ago
Fix players not colliding with enemy bullets lol Enemy projectiles are now entirely client-side so there's much less load on the host and gameplay is much more fair for each client
3 Months Ago
Shop items are greyed out if you can't afford them Speed the player up 1.5x when not in a room with enemies
3 Months Ago
Replenish item room for number of players
3 Months Ago
Hide pre-spawned shop doors on the map, revealing once discovered
3 Months Ago
If a player disconnects, their player gets removed but state is regained when reconnecting (so they dont lose everything) Fix ShopItem desync for connected clients Fix item shadows Force enable player during retake Don't show dropped players in the list Fix medkit not healing for connected clients Fix recoil networking Projectiles can't leave the room they originated in, and doors block all bullets Prevent any movement when map is generating
3 Months Ago
Check if Interactable is valid on ShopItem (should fix NRE when entering new floors)
3 Months Ago
Added basic chatbox Basic Voice Chat (no UI)
3 Months Ago
Expose "Does Restock" as Prefab Variable on Shop Item Add Locked Door, Shop Rooms have 50% chance to be locked
3 Months Ago
Add more shop rooms Fix item room bounds Chest fixes + Vitals now has CanTakeDamage and IsInvincible (can take damage but no health is depleted)
3 Months Ago
Added Shop Item and first Shop Room Shops actually take your money now
3 Months Ago
Fix chest warnings
3 Months Ago
Added `give_coins` and `give_keys` commands Added Chest, requires Key to open. Has small chance of dropping an item
3 Months Ago
Added some more rooms
3 Months Ago
Fix healthbar fill
3 Months Ago
Okay maybe don't do that bc it breaks fucking everything Minimap TAB view is zoomed out further Minimap based on Camera instead of Player
3 Months Ago
Run GenerateMap parallel so the loading UI doesn't freeze up during generation
3 Months Ago
Update SpriteTools (should fix any shadow issues)
3 Months Ago
Update SpriteTools
3 Months Ago
Remove old un-needed code
3 Months Ago
Hopefully fix issue with items spawning overlapped
3 Months Ago
Fix massive bullet shadows appearing for a frame on connected clients Only spawn rooms on network once finalized instead of after each attempt Toggle pathfinding overlay with a ConVar (defaults to false)
3 Months Ago
Tileset helper functions
3 Months Ago
Added HomingModifier and Homing Bullets item https://files.facepunch.com/CarsonKompon/2024/November/12_12-24-AccomplishedBabirusa.mp4 (Effect exaggerated for video)
3 Months Ago
Fix not being able to pickup coins
3 Months Ago
Fix bullet bounce colliding with things it shouldnt Fix Player Range upgrades not being applied properly
3 Months Ago
Added BounceModifier and Bouncy Bullets Item https://files.facepunch.com/CarsonKompon/2024/November/12_11-38-QuickwittedKagu.mp4
3 Months Ago
Broadcast damage/health FX Re-implement damage numbers Fix dungeon generation lag Add simple death state Dead players respawn on next floor Enemies only target living players Fix networking issues with projectiles Fix shadows not showing proper on connected clients Added Player.Living separate from Player.All, fixed NREs when player is dead Add GameManager.LoadFloor(index) Network item inventory Added GameOver UI which displays when all players are dead Reset enemy aggro target after killing player Fix projectiles checking collisions on all clients Game fully resets when both players Ready Up on the Game Over UI https://files.facepunch.com/CarsonKompon/2024/November/12_09-45-BleakGalapagospenguin.png Added Spectator UI when you're dead but other players are still alive https://files.facepunch.com/CarsonKompon/2024/November/12_09-58-SpectacularGangesdolphin.png Flag certain objects with `dontdestroy` tag. All objects without this tag are cleaned up upon room generation EndFloorTrigger takes the amount of living players instead of all players Fix NRE when spectating player dies Network some GameManager variables + fixed player reviving issues Damage RPCs Improved Generating Map UI
3 Months Ago
Limit aim to 8 directions, apply a bit of movement velocity to fired bullets https://files.facepunch.com/CarsonKompon/2024/November/11_18-47-DeadlyZebrafinch.mp4
3 Months Ago
Camera smoothing so you don't get motion sick when moving your mouse quickly
3 Months Ago
Make pickup drops a little less exaggerated
3 Months Ago
Made screen shake much more subtle Update shadows/collisions so that shadows are the true collision indicator
3 Months Ago
Dispose of leftover objects when changing floors
3 Months Ago
Another bullet fix
3 Months Ago
Fix bullet_woom_man_2 prefab Fix Projectiles executing in editor in situations when they shouldnt
3 Months Ago
Fix misaligned room Remove logs Fixed Networked Item Pickups Fix networked projectile rotation Fix BulletGenerators having Shadows Fix BulletGenerator Networking
3 Months Ago
Fix item networking Skeleton Key Fix? Bullet Shadows + ShadowOverride on Entity
3 Months Ago
More networking fixes Fix networking coins Fixed going to the next floor when networked Fix RoomManager shutting doors as soon as they'd open
3 Months Ago
Possible multiplayer fixes
3 Months Ago
Use BulletGenerator instead of bullet prefab so Wood Man can have a more interesting pattern Enemy ModifyWishVelocity instead of ModifyVelocity 🤦
3 Months Ago
Enemy now uses IEntityModifier to set velocity
3 Months Ago
Add `give_item` command Fix some more NREs Fix EndFloorTrigger counting players twice sometimes
3 Months Ago
Added ItemEffectType.SpawnPrefab Added ApplyModifierToHeldWeapon component and added Wiggle Bullets item https://files.facepunch.com/CarsonKompon/2024/November/11_10-49-OutlandishFlicker.mp4 Fix enemy bullet damage
3 Months Ago
Increased room/tile size, made minimap and room bound checks account for tilesize
3 Months Ago
Update SpriteTools Remove manually configured room bounds, automatically serialized with prefab metadata on save
3 Months Ago
Remove RoomResource, automatically serialize all that data to the RoomManager Prefab Metadata