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983 Commits over 153 Days - 0.27cph!

9 Days Ago
Camera smoothing so you don't get motion sick when moving your mouse quickly
9 Days Ago
Make pickup drops a little less exaggerated
9 Days Ago
Made screen shake much more subtle Update shadows/collisions so that shadows are the true collision indicator
9 Days Ago
Dispose of leftover objects when changing floors
9 Days Ago
Another bullet fix
9 Days Ago
Fix bullet_woom_man_2 prefab Fix Projectiles executing in editor in situations when they shouldnt
9 Days Ago
Fix misaligned room Remove logs Fixed Networked Item Pickups Fix networked projectile rotation Fix BulletGenerators having Shadows Fix BulletGenerator Networking
9 Days Ago
Fix item networking Skeleton Key Fix? Bullet Shadows + ShadowOverride on Entity
9 Days Ago
More networking fixes Fix networking coins Fixed going to the next floor when networked Fix RoomManager shutting doors as soon as they'd open
10 Days Ago
Possible multiplayer fixes
10 Days Ago
Use BulletGenerator instead of bullet prefab so Wood Man can have a more interesting pattern Enemy ModifyWishVelocity instead of ModifyVelocity 🤦
10 Days Ago
Enemy now uses IEntityModifier to set velocity
10 Days Ago
Add `give_item` command Fix some more NREs Fix EndFloorTrigger counting players twice sometimes
10 Days Ago
Added ItemEffectType.SpawnPrefab Added ApplyModifierToHeldWeapon component and added Wiggle Bullets item https://files.facepunch.com/CarsonKompon/2024/November/11_10-49-OutlandishFlicker.mp4 Fix enemy bullet damage
10 Days Ago
Increased room/tile size, made minimap and room bound checks account for tilesize
10 Days Ago
Update SpriteTools Remove manually configured room bounds, automatically serialized with prefab metadata on save
10 Days Ago
Added TilesetComponent.GetBounds()
10 Days Ago
Remove RoomResource, automatically serialize all that data to the RoomManager Prefab Metadata
10 Days Ago
Fix Entity, Projectile, and BulletGenerator NREs
10 Days Ago
Updated SpriteTools Input.config + .sbox gitignore Fix Minimap error Fix Dungeon Generation Errors Update all obsoleted code Fix Dungeon Generation overlapping on itself sometimes Massive code refactor Tons more refactoring, optimizations, and updating existing prefabs to work properly Added Bullet Generator, affected by various IEntityModifier effects (which stack). Emitters are insanely customizable, we should be able to make just abt anything with this https://files.facepunch.com/CarsonKompon/2024/November/10_20-33-RudeIndianjackal.mp4 Added "Manual Burst" button and Burst() function to BulletGenerator https://files.facepunch.com/CarsonKompon/2024/November/10_20-43-ImaginaryLocust.mp4 Fix Key and Medkit Pickups Moving Entities are no longer affected by IEntityModifiers of any child BulletGenerators
13 Days Ago
Selected Tags in PackageTagFilters will still show up if their results are 0, so you can remove the tag instead of it being hidden
13 Days Ago
Fixed the Main Menu OrganizationModal Add hover/press sounds to packages in games/maps list, prevent x-scrolling.
13 Days Ago
Use ResourceName as default name for prefab templates instead of just adding an empty entry Prevent "General" tab from displaying even if a Component has no Features
13 Days Ago
Hooked up Texture Editor Browser and gave it the proper Filter type Filtering by Image in the Asset Browser now shows all supported file types instead of just JPG Fix [Feature] properties not being added to a ControlSheet when non-Feature properties don't exist. Resolves Facepunch/sbox-issues#6842
13 Days Ago
Fix Asset Browser NREs when filtering by file extension and file has no extension
13 Days Ago
Fix Create/Save File Dialogs opening in the folder above your current directory
14 Days Ago
When creating a Sound Event, the file extension is now replaced instead of appended. Resolves Facepunch/sbox-issues#6816
14 Days Ago
Train collisions in intro area v2
14 Days Ago
Remove "Component" from Sprite/Tileset Titles, add [Tint] to each Fix NREs when hotloading Added 2D Sprite and 2D Tileset prefab templates https://files.facepunch.com/CarsonKompon/2024/November/07_08-25-LightyellowLynx.png Fix issues with setting SpriteComponent.Sprite to/from null Updated example scene
14 Days Ago
Proper Tileset Bounds calculation for any Rotation https://files.facepunch.com/CarsonKompon/2024/November/07_08-07-PoisedMorpho.mp4
14 Days Ago
Implement stubbed Search Bar in HomeWidget, moving it outside of the filters popup https://files.facepunch.com/CarsonKompon/2024/November/07_07-14-FakeMillipede.mp4
14 Days Ago
Can now click on a TilesetComponent to select it in object mode https://files.facepunch.com/CarsonKompon/2024/November/07_06-54-BasicDonkey.mp4
14 Days Ago
Prevent TilesetTool from being able to place out-of-bounds, throwing a warning
14 Days Ago
Make sure all Tileset Tools account for offset Tilesets Can change selected Tileset Component in Tileset Tool https://files.facepunch.com/CarsonKompon/2024/November/06_19-30-MotherlyDiscus.mp4 Fix a silly bounds issue https://files.facepunch.com/CarsonKompon/2024/November/06_19-35-FabulousLunamoth.mp4
14 Days Ago
TilesetTool draws grid at the TilesetComponent's position so the grid is actually aligned to the object
14 Days Ago
Gizmo.Draw.Grid can be drawn at an offset
15 Days Ago
Fix Prefab Tabs not having a Context Menu, can now Show Prefab in Asset Browser Added Sound Point Prefab Template and fixed Soundscape Prefab Template https://files.facepunch.com/CarsonKompon/2024/November/06_13-23-RubberyNeondwarfgourami.png Fix not being able to right click a scene/prefab tab if it has unsaved changes Make Right Click clear in the Collision Matrix since the tooltip says it should SoundComponents now use the AudioDistanceFloat controls for Distance. Updated SoundPointComponent gizmos.
15 Days Ago
Fix occlusion not using proper listener position and constantly overriding the target
15 Days Ago
Sound Occlusion traces now follow the rules of the "sound" collision group, which defaults to only collide with "solid". Fix ProjectSettings.ReadWithFallback not running JsonUpgraders on old meta fallbacks
15 Days Ago
Renamed [Expand] -> [WideMode] with optional parameter to hide the label completely
16 Days Ago
Don't show properties of incompatible types when assigning Prefab Variables
16 Days Ago
Added `[Expand]` attribute, which expands the control for that property onto a new line, making it fill the width of the sheet. Resolves Facepunch/sbox-issues#6800 https://files.facepunch.com/CarsonKompon/2024/November/05_14-34-QuarrelsomeFinch.mp4
16 Days Ago
Added a DateTime ControlWidget. Resolves Facepunch/sbox-issues#6787 https://files.facepunch.com/CarsonKompon/2024/November/05_13-28-CourageousUrutu.mp4 DateTimeControlWidget supports DateTimeOffset as well
16 Days Ago
Fix button text not being vertically aligned by one pixel. Resolves Facepunch/sbox-issues#6805
16 Days Ago
Fix TilesetCollider not always building immediately
16 Days Ago
Proper Bake Selected Description TilesetComponent docs LayerControl Italics when Layer is locked, lighter text when hidden
16 Days Ago
Missed some other StatusTexts Fix TilesetToolInspector not updating when switching Layers or changing Tilesets
17 Days Ago
Fix Remove Component not being included in the Undo Stack
17 Days Ago
StatusText -> StatusTip
17 Days Ago
Call PlayerDresser when removing clothing of the same type