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828 Commits over 153 Days - 0.23cph!

17 Days Ago
Added Custom Pixel Cursors Updated various UI elements to have cursor reactivity Fix CraftingStation NRE if player dies when in menu. Force close any open Modals on death Fishing Minigame has a chance for Treasure to appear. Can optionally go for the Treasure or the Fish Fix Cooking Skill, and Cooking Pot Tile issues Cooking Pot has a custom UI which only takes single items instead of item stacks Fix CraftingStationPanel NREs Cooking Pot no longer duplicates items when adding to Pot Replaced individual food prefabs with a single food prefab that pulls healing information from ItemResource Added Cooking Recipes and "Unknown Mess" food item which is crafted when using an invalid recipe Cooking Pot now has progress bar Moved all Tile-related WorldPanels into the WorldPanels folder Added CookingStationPanel for overworld progress view
18 Days Ago
Merged menu character animgraph into normal character animgraph. Character now looks at cursor on main menu Added Head and Body LookAts to character animgraph Merge branch 'main' of sbox-piecrumb
18 Days Ago
Catching garbage whilefishing now shows the garbage you caught in the Modal popup Pressing ENTER when typing a Character Name will submit properly Fix default fish item being fishable Added Cooking Pot Item and Tile Added Cooking Skill Can no longer go into a negative coin count when dying Fix InventoryPanel child panel not sizing properly Chests now drop their contents when destroyed Updated SpriteTools
18 Days Ago
Reset CurrentAnimation when changing the Sprite of a SpriteComponent
19 Days Ago
Fixed NRE in PalySoundAt
19 Days Ago
Increased difficulty range of fishing minigame Updated Ice Berry Bush to use the correct prefab Re-save menu.scene without IsValid Added Glass Bottle item, craftable at Brewing Station Added Bucket Can now catch a garbage item when missing a fish Added Weights to Fishing Garbage so different garbage items have different rarities
25 Days Ago
Fixed NRE when loading world without KeepOwnership
25 Days Ago
Added Wrench and Repairing Skill. Wrench repairs stations that have taken damage. Auto-Miners and Auto-Collectors slowly deplete their health, and need to be repaired. Added KeepOwnership Component which retains the owner of a placed Tile using ISaveData Updated fishing chances Increase Wrench Cooldown
25 Days Ago
Added Auto-Collector Adjusted default audio ranges Added BurnEffect. Some enemies can burn in daylight. Don't get XP for enemies that don't die to your hands. ItemDrop Collector fix Fix Fire Particles not shrinking/despawning Added Autonomy Skill Added Generic Fish item + Cooked Fish. Fix Craftable check to check up the UpgradesFrom chain Added Brewing Stand and Brewing Skill
25 Days Ago
CoinUI now animates up/down when pickup up/taking more than 1 coin at once Added "NPC" Mixer
25 Days Ago
Added `give_coins` and `give_item` commands
25 Days Ago
Added ItemPickup.SpawnPickup and Dialogue.OnDialogueComplete. Made Ginnie spawn item after dialogue Added Level Panel that displays Level information
25 Days Ago
Fix RangeSprite position on MinigameFish Added Medium & Large Backpacks Updated PlayerInventoryPanel Added Auto-Miner, mines nearby Tiles slowly https://files.facepunch.com/CarsonKompon/2024/October/09_09-23-BluePossum.mp4
25 Days Ago
Added Fishing SFX First Pass on Fishing Minigame Updated SpriteTools Updated Fishing Minigame, now has results state. Difficulty varies a bit more. https://files.facepunch.com/CarsonKompon/2024/October/08_22-32-MatureAmericancrow.mp4 Added a ton of different fish with different rarities Fixed Item imgs not being contained properly, ParsedLabel has default formatting
25 Days Ago
NRE fix in SpriteEditor Preview when no icon exists
26 Days Ago
Added CanFish to ItemResource. Items can be found randomly from fishing. Bobber now has a quick animation when there's a bite. Clicking during the timer will initiate catching state. https://files.facepunch.com/CarsonKompon/2024/October/08_18-19-WarmSalamander.mp4
26 Days Ago
Updated Fishing Rod sprite to include the bobber, updated LineRenderer to match line colour in sprite/palette Create Sprites for a bunch of fish/fishing loot Created SpriteResources for all the fish Added ItemResource.IsSubstituteFor. Allows all grass types to be used for the same recipe Relic now adds itself to your Journal upon the first use Improved Fishing Rod visuals and made it more cohesive to the artstyle
26 Days Ago
Fix Tile NREs in Dev scene Adjust island layout, add more Relics Adjust player layer distances/visuals Added Fishing Rod & Fishing Skill. Fishing rod will place bobber at fishing spot and draw line to it. Animations for casting/reeling.
26 Days Ago
Updated Menu Avatar Scene so it doesn't use missing materials
26 Days Ago
Relic always shows cost, regardless of whether or not you can afford Updated relic visuals, item now floats on pedestal. Item sprite now updates when item on pedestal changes. Plays an animation upon purchase
26 Days Ago
Added Relic, RelicPurchase Added RelicPanel and Relic Interactable. TileDrawing can now save prefabs to islands.json with their Prefab Variables intact WorldUnlocker will instanitate any prefabs with their correct Prefab Variables from islands.json Fixed Tile Registry Fixed RelicPanel Fixed Prefab Serialization issues with WorldSave and WorldUnlocker. Should work when networked as well. Removed unneeded variables
26 Days Ago
Check existing Tiles using new Tile registry
26 Days Ago
Register all spawned Tiles to the GameManager. Added GameManager.GetTilesInChunk() Added Tile.MaxPerChunk. Fixed Tiles sometimes spawning on top of other tiles. Land now costs differing values, pulls from ChunkData Show up to 5 pinned recipes in the top-right instead of just one
27 Days Ago
ChunkBiomes -> ChunkData. Chunks store cost alongside biome Updated everything else to use ChunkData properly, assigned unique costs to each chunk Prefabs can now be saved to ChunkData in dev tools
27 Days Ago
Better handling for this edge case, also handles empty strings and when the editor itself is mid-shutdown
27 Days Ago
Grab a few edge cases preventing all scenes from loading from the last session
27 Days Ago
Editor will restore all opened scenes/prefabs from previous session, not just the last one.
27 Days Ago
Added Player Light InputSettings -> Input.config
27 Days Ago
Missed Sound Point description
27 Days Ago
Added descriptions to Components that didn't have them. Most are self-explanatory, but should help reduce some confusion. Resolves Facepunch/sbox-issues#6560
27 Days Ago
Fixed string comparisons in SpriteComponent. Resolves Facepunch/sbox-spritetools#25
30 Days Ago
Added more forest foliage types Updated SpriteTools Transform.Position/Rotation/Scale -> WorldPosition/WorldRotation/WorldScale Fix Progress error in CraftingStationPanel
30 Days Ago
Added SpriteResource.GetAnimation Fix TilesetTool NRE when there are no layers Fix AnimationList NRE on Hotload Transform.Postition/Rotation/Scale -> WorldPosition/WorldRotation/WorldScale
30 Days Ago
Modifying a Tileset source image will instantly hotload the changes. Resolves Facepunch/sbox-spritetools#21 Added TileAtlas.ClearCache to the Clear Cache menu option
30 Days Ago
Added SpriteResource.CopyFrom Saving sprites created from an empty editor no longer cause an error. Resolves Facepunch/sbox-spritetools#24
30 Days Ago
Added GameObject/Component EyeDropper. Can select by clicking on an object directly or through the hierarchy. Resolves Facepunch/sbox-issues#6547 https://files.facepunch.com/CarsonKompon/2024/October/04_11-04-ChocolateXiphias.mp4
30 Days Ago
Dragging a prefab into a scene view uses the scale of the prefab. Resolves Facepunch/sbox-issues#6548
30 Days Ago
Fixed Interactable Prompts overlapping if you edged the interact radius Created ItemResource and ItemPickup Created first item with temp art/model. Added Pickup Sounds Added Item Storage to Inventory Component, with InventoryUI Implemented NextDialogueCondition proper, setup basic rubert condition Can now in-line items in dialogue with <item:id[:name]> tags Set up Ginnie dialogue condition
31 Days Ago
Ensure that selected Media is 16/9 in PackageModals
31 Days Ago
Re-balanced coverage and tile spawning Death FX now affected by lighting Adjust more tile spawns Fix tooltips sometimes lingering Add DamageOverlay, Invulnerability Time, and fine-tune Enemy Attacking Added Easy Access Skill, more Vitals tweaks and Zombie fixes Added Ice Bushes ChestTilePanel shows contents of chest if you have permission Added permissions to Weapons, crosshair prompt will override visibility when hovering an interactable Clean up ChestTilePanel Added Bow item with basic functionality and Projectile class Added Arrows, consumed by the Bow as ammo. Hotbar shows ammo count on bow. Added PreviewSkill
31 Days Ago
Added Storage Skill Added Max Drops At Once to ItemSpawner
31 Days Ago
Fix pickaxe upgrade line Added MeleeTrigger and Sword Slash Created Weapon class, Aim Arrow, and Holdable.HasCrosshair. Fixed colliders on mobs Added each tier of sword, updated a few crafting recipes
31 Days Ago
Drop coins on death Added Keep Riches Skill Settings UpgradesFrom to self means item can only be crafted once Added other Shovel types Added stone sword item and other sword sprites
31 Days Ago
Implemented a proper death state Added Ruby Chunks Moved death state from Player class to Entity, added Death FX
31 Days Ago
Added Burnt Trees Enemies now deal contact damage, swinging their held weapon if they have one
31 Days Ago
Added Sandstone and Sandstone Ores Added Ice and Ice Rocks Updated Rock Item Drop to differentiate it from the Tile
32 Days Ago
Fixed Tree Spawns Fix Grass Spawns
32 Days Ago
Remove camera zoom
32 Days Ago
Don't look towards forward when standing still. Set ViewAngles to forward angles while moving so you don't look elsewhere when you stop Added Reset Camera button to make the camera face the forward direction of the player instantly
32 Days Ago
Fix overlapping ambience