userCarson Komponcancel

828 Commits over 153 Days - 0.23cph!

45 Days Ago
Camera Zoom
45 Days Ago
Player has a Rigidbody so they can be pushed around now. Moving Platforms are awesome now :D
45 Days Ago
Basic Moving Platform Support Better Moving Platform Support, allow for rotating platforms
46 Days Ago
Can now pause SoundHandles the same way you can MusicPlayers. Resolves Facepunch/sbox-issues#5581
47 Days Ago
Fix extreme lag when setting Tint/FlashTint on SpriteComponent
48 Days Ago
Tileset layering fixes, bounds calculated per-layer
48 Days Ago
Added TilesetComponent.LayerDistance
48 Days Ago
Always do light footstep particles
48 Days Ago
Added SFX for begin and end running state. Also added wooshing sfx and speed lines while in running state.
48 Days Ago
Better sprinting feedback, updated particles, Punch ability no longer starts in improper state. Fixed footstep particles spawning in the air sometimes.
48 Days Ago
Better feedback from punching, particles when swinging, punching cancels running speed.
48 Days Ago
Added SFX for Punching, Swinging, and Breaking Punchables Added Punchable.IsBreakable so not all punchables can be destroyed
48 Days Ago
Added MovieMaker Library Added Interactables, NPCs, and a basic CutsceneManager. Created a Test NPC with Test Cutscene.
48 Days Ago
Test Bench Gibs + Break on Destroy Fix prefab references since files moved
48 Days Ago
Actually punch in the direction player is facing instead of looking
48 Days Ago
Punching now stops the player in-place and lunges them forward a bit
48 Days Ago
Jiggle Bone on the Hair
48 Days Ago
Try this punch anim
48 Days Ago
Punch anims
48 Days Ago
Punchable no longer scales collider, only visual
48 Days Ago
Can punch Punchables, added some punchable benches to the scene
48 Days Ago
Create test bench prefab (as a punchable) Start on Punch Ability. Renamed player prefab to prevent conflicts Created GameManager prefab
48 Days Ago
Fix Camera staying zoomed when walking away from a wall
48 Days Ago
Made the Camera a bit more smooth and less jittery
49 Days Ago
Dirty TilesetComponent on Layer SetTile. Set defaults for some params fix UsePixelScale being half size 😳
51 Days Ago
Extra cleanup
51 Days Ago
Resolved compile errors from the ControlSheet refactor.
51 Days Ago
Added Sensitivity to Editor Camera Settings
56 Days Ago
Should fix tiles being square above 1080p
56 Days Ago
Fix GameTiles not fitting properly in Games page and Org Modal
58 Days Ago
ButtonAttribute pulls method name as the title if not specified. ButtonAttribute no longer includes Label, and takes up the full width. Resolves Facepunch/sbox-issues#6214 https://files.facepunch.com/CarsonKompon/2024/September/06_19-28-MurkyGopher.png
58 Days Ago
Increase player speed a tad
58 Days Ago
Player does roll animation when hitting ground from a dive
58 Days Ago
Adjust Player Movement Don't force player to look in camera direction when not moving Added incredibly basic wall jump Move movement tweaks Improved Wall Jumping - Slide down walls, grabbing a wall while falling fast will slow you down first, doesn't consume double jump when it shouldnt Improved Dash Ability Funny Dive Animation for the Dash Ability https://files.facepunch.com/CarsonKompon/2024/September/06_12-54-ForthrightArabianwildcat.mp4 PlayerDresser Variable Jump Height depending on how long you hold A/Space after jumping Change Dash to X on controller since that's a bit more intuitive
58 Days Ago
Make sure #version gets passed properly in Package.FetchAsync
58 Days Ago
Fix Package.FetchAsync not finding packages with slash or other formatting
59 Days Ago
Can select Skin in Avatar Menu again. Resolves Facepunch/sbox-issues#6310
59 Days Ago
Creating a Prefab Variable will default to the name of the variable you're linking. Resolves Facepunch/sbox-issues#6364
2 Months Ago
Fix Play Button on Game Modal not working as intended for Quick Play games
2 Months Ago
Added `filter: greyscale()` to CSS styles (previously only had `backdrop-filter: greyscale()`)
2 Months Ago
Fix SpriteComponent.UsePixelScale when AspectRatio != 1
2 Months Ago
Added SpriteComponent.UsePixelScale. When enabled, a 32x32 Sprite will have the dimensions of 32x32 instead of the default 100x100.
2 Months Ago
Make the "no screenshots" view a bit nicer
2 Months Ago
Fix some GameTiles being massive when at the end of the list
2 Months Ago
Unify Game Close functions. Fixes Review Modal not appearing and mouse status not resetting all of the time
2 Months Ago
Broke GameModal down into a BasePackageModal that GameModal inherits. Added MapModal which inherits the same thing. Fix Base PackageFilters not preserving tags MapModal ActionBar has option to select game before launching map. Add Map Modal everywhere necessary. MapModal ActionBar queries lobbies properly, getting lobbies across all games
2 Months Ago
Fixed LoadingOverlay not including Subtitle in BuildHash
2 Months Ago
Fixed Videos now having their icon styling on GameModal Media Fix clicking on GameTiles still opening the Org Modal when on `/games` page Add `GameModal.HasFullPackage`. Show skeletons until full package is loaded.
2 Months Ago
Fix ToolTips in GameModal Engagement tooltips display on entire entry not just icon. Games with LaunchMode "QuickPlay" will only display the one play button (since both would do the exact same thing)
2 Months Ago
Added HasBackface to Quad Primitive in Mesh Editor