828 Commits over 153 Days - 0.23cph!
Player has a Rigidbody so they can be pushed around now. Moving Platforms are awesome now :D
Basic Moving Platform Support
Better Moving Platform Support, allow for rotating platforms
Can now pause SoundHandles the same way you can MusicPlayers. Resolves Facepunch/sbox-issues#5581
Fix extreme lag when setting Tint/FlashTint on SpriteComponent
Tileset layering fixes, bounds calculated per-layer
Added TilesetComponent.LayerDistance
Always do light footstep particles
Added SFX for begin and end running state. Also added wooshing sfx and speed lines while in running state.
Better sprinting feedback, updated particles, Punch ability no longer starts in improper state. Fixed footstep particles spawning in the air sometimes.
Better feedback from punching, particles when swinging, punching cancels running speed.
Added SFX for Punching, Swinging, and Breaking Punchables
Added Punchable.IsBreakable so not all punchables can be destroyed
Added MovieMaker Library
Added Interactables, NPCs, and a basic CutsceneManager. Created a Test NPC with Test Cutscene.
Test Bench Gibs + Break on Destroy
Fix prefab references since files moved
Actually punch in the direction player is facing instead of looking
Punching now stops the player in-place and lunges them forward a bit
Punchable no longer scales collider, only visual
Can punch Punchables, added some punchable benches to the scene
Create test bench prefab (as a punchable)
Start on Punch Ability. Renamed player prefab to prevent conflicts
Created GameManager prefab
Fix Camera staying zoomed when walking away from a wall
Made the Camera a bit more smooth and less jittery
Dirty TilesetComponent on Layer SetTile. Set defaults for some params
fix UsePixelScale being half size 😳
Resolved compile errors from the ControlSheet refactor.
Added Sensitivity to Editor Camera Settings
Should fix tiles being square above 1080p
Fix GameTiles not fitting properly in Games page and Org Modal
ButtonAttribute pulls method name as the title if not specified. ButtonAttribute no longer includes Label, and takes up the full width. Resolves Facepunch/sbox-issues#6214
https://files.facepunch.com/CarsonKompon/2024/September/06_19-28-MurkyGopher.png
Increase player speed a tad
Player does roll animation when hitting ground from a dive
Adjust Player Movement
Don't force player to look in camera direction when not moving
Added incredibly basic wall jump
Move movement tweaks
Improved Wall Jumping - Slide down walls, grabbing a wall while falling fast will slow you down first, doesn't consume double jump when it shouldnt
Improved Dash Ability
Funny Dive Animation for the Dash Ability
https://files.facepunch.com/CarsonKompon/2024/September/06_12-54-ForthrightArabianwildcat.mp4
PlayerDresser
Variable Jump Height depending on how long you hold A/Space after jumping
Change Dash to X on controller since that's a bit more intuitive
Make sure #version gets passed properly in Package.FetchAsync
Fix Package.FetchAsync not finding packages with slash or other formatting
Can select Skin in Avatar Menu again. Resolves Facepunch/sbox-issues#6310
Creating a Prefab Variable will default to the name of the variable you're linking. Resolves Facepunch/sbox-issues#6364
Fix Play Button on Game Modal not working as intended for Quick Play games
Added `filter: greyscale()` to CSS styles (previously only had `backdrop-filter: greyscale()`)
Fix SpriteComponent.UsePixelScale when AspectRatio != 1
Added SpriteComponent.UsePixelScale. When enabled, a 32x32 Sprite will have the dimensions of 32x32 instead of the default 100x100.
Make the "no screenshots" view a bit nicer
Fix some GameTiles being massive when at the end of the list
Unify Game Close functions. Fixes Review Modal not appearing and mouse status not resetting all of the time
Broke GameModal down into a BasePackageModal that GameModal inherits. Added MapModal which inherits the same thing.
Fix Base PackageFilters not preserving tags
MapModal ActionBar has option to select game before launching map. Add Map Modal everywhere necessary.
MapModal ActionBar queries lobbies properly, getting lobbies across all games
Fixed LoadingOverlay not including Subtitle in BuildHash
Fixed Videos now having their icon styling on GameModal Media
Fix clicking on GameTiles still opening the Org Modal when on `/games` page
Add `GameModal.HasFullPackage`. Show skeletons until full package is loaded.
Fix ToolTips in GameModal
Engagement tooltips display on entire entry not just icon.
Games with LaunchMode "QuickPlay" will only display the one play button (since both would do the exact same thing)
Added HasBackface to Quad Primitive in Mesh Editor