userCarson Komponcancel

1,201 Commits over 245 Days - 0.20cph!

3 Months Ago
Fix rectangle tool erase not erasing autotiles properly Added autotile preview support to Rectangle Tool Fix Rectangle Tool issues Added Autotile Preview to Line Tool
3 Months Ago
Painting with an Autotile Brush now displays how the tiles will change before you paint instead of showing blank previews https://files.facepunch.com/CarsonKompon/2024/November/26_14-50-ForthrightPolyp.mp4
3 Months Ago
Update SceneObject tags of Sprites and Tilesets
3 Months Ago
Add "skybox" tag for now and draw black background behind minimap to prevent alpha issues
3 Months Ago
More UI cleanup Update fisher interact height
3 Months Ago
Added Interactable.InteractHeight instead of assuming based on bounds
3 Months Ago
Added clip brush to lower area, added more coins Added a ton of coins to the intro area, fixed water particles Prevent camera from infinitely zooming out in Pause Menu
3 Months Ago
Added camera positions to Ginnle Added Rubert Voice Lines for quest complete and hooked up SpeakingObjects
3 Months Ago
Timer no longer displays in hub levels UI cleanup Fix dialogue not set errors in intro area
3 Months Ago
Can now change the size of the Paint and Eraser tool. Using the eraser tool with an autotile selected will erase using autotile rules https://files.facepunch.com/CarsonKompon/2024/November/25_16-26-AromaticFrog.mp4
3 Months Ago
Line and Rectangle Tool now support Autotile Brushes https://files.facepunch.com/CarsonKompon/2024/November/25_15-53-BluevioletLeafbird.mp4
3 Months Ago
Calculate tile bitmask and find matching tile on paint https://files.facepunch.com/CarsonKompon/2024/November/25_14-17-MotherlyQueenbee.mp4 Added mappings for each bitmask value of a 47-tile tileset https://files.facepunch.com/CarsonKompon/2024/November/25_15-38-ElegantBighornsheep.mp4 Slight refactor so you can paint autotiles over existing autotiles https://files.facepunch.com/CarsonKompon/2024/November/25_15-46-AlienatedIndochinesetiger.mp4
3 Months Ago
Added BaseTileTool.AutotileBrush Tileset Tool Preview updates to show selected Autotile Brush if there is one https://files.facepunch.com/CarsonKompon/2024/November/25_11-44-GhostwhiteGenet.mp4 Add collapse-able groups for line and rectangle tool inspector values Highlight selected autotile tiles with selected color Painting with the PaintTileTool while an Autotile Brush is set will paint to that Autotile layer instead of drawing tiles directly (and draw some debug visuals for now)
3 Months Ago
Fix TilesetPreview aspect issues Added Autotile Test Resource Added AutotileWidget which holds autotile paint controls, display in TilesetTool Inspector Autotile Example Scene Update TilesetTool Inspector layout and reset autotile brush when changing layers
3 Months Ago
Added `LevelManager.LoadedFromMenu`
3 Months Ago
Fix initial rooms not revealing on the map Minimap Icons for certain room types Added Timer item which gives your bullets a "delay" (decel followed by accel) https://files.facepunch.com/CarsonKompon/2024/November/21_20-06-UnawareBluegill.mp4
3 Months Ago
Can click on preview tiles to add them to the selected brush/tile Updated tileset guides Created Autotile Reference ControlWidget Make Reference ControlWidget look nicer Can add multiple tile variations to an Autotile Tile Can now rename/clear/delete/configure Autotile Brushes, added Right Click menus to Brush, Tile, and Tile Reference ControlWidgets https://files.facepunch.com/CarsonKompon/2024/November/21_15-42-ImmaterialSphinx.mp4
3 Months Ago
Added "Autotile Brushes" tab to Tileset Editor with custom widget for Brushes Created custom Controls/Widgets for Autotile Brush List and individual tiles, with support for proper wrapping to fit width https://files.facepunch.com/CarsonKompon/2024/November/21_09-20-QuarrelsomeBorzoi.mp4 Can now select tiles from a brush Selected autotiles now show a small inspector beneath the brush list Brushes with unset tiles show guide images so you know which tile(s) you're meant to select for each https://files.facepunch.com/CarsonKompon/2024/November/21_10-23-DrearyThrush.mp4
3 Months Ago
Added RandomProjectile ItemEffect, balanced more items, added Pea Pod and Fist items, added Knockback Added Knockback ItemEffect and Wind item
3 Months Ago
More balancing Fixed hard crash with laser projectiles running parallel
3 Months Ago
Some misc balancing Balance enemy health + shop prices Rename all Item Resources to their actual names Fix hole in Hallway 09 Game now freezes when pausing in singleplayer Hide Mouse when using Controller so Left Stick doesnt move the Virtual Cursor
3 Months Ago
Remove logs Fix TilesetComponent upgrade order
3 Months Ago
Start new save with intro cutscene
3 Months Ago
Moved Map Camera
3 Months Ago
Added Cutscene component that works independently from Dialogue component. Lever now uses cutscene to show what it did Hide TongueUI during cutscene Added StartOn and CanHitMultipleTimes to LeverSwitch. Lever in intro scene can only be hit once Lever is no longer targettable when it can't be used anymore More ISaveData stuff Added SaveEnabled Component which saves whether or not a GameObject was enabled. Added to everything necessary
3 Months Ago
Remove logs
3 Months Ago
Completely refactored Map Generation. Still not 100% perfect but should generate much quicker and provides a fun little visual to go alongside it. Also added more rooms Misc tweaks and bug fixes
3 Months Ago
New Coin SFX Enabled looping on menu_music Fix all known MusicController-related issues. Resolves Facepunch/sbox-piecrumb#20 Only show Debug menu option when in editor Load GameSettingsSystem on Main Menu instead of after save load so main menu respects volume controls Gave UI buttons custom pointer cursor
3 Months Ago
Update UI button prompts to show controller glyphs when playing on controller
3 Months Ago
Update SpriteTools Add Crosshair visual to WeaponComponent Fix LeaderboardPanel Sorting Update Input Actions + Crosshair tweaks Improve controller support Can now optionally aim/fire with arrow keys
3 Months Ago
Can now set height directly on a layer instead of having a single distance-between float. Added JsonUpgrader where needed
3 Months Ago
Added shop inflation Split Main Menu leaderboard into Weekly Highscores and Friend Highscores Use higher res images for player character sprites Update Main Menu Background Fix LeaderboardPanel errors Fix main menu warning Remove some logs Added PingUI which creates pings in screen space Fix GetPrice() Refined look of pings, networked them, and added unique interactions for pinging certain things Global ping when entering combat https://files.facepunch.com/CarsonKompon/2024/November/18_18-50-FavorablePaca.mp4 Global ping when certain room types are discovered Disable pings when singleplayer Broadcast new items to the Chat
3 Months Ago
Update SpriteTools Homing bullets no longer home on chests PlayerItemList UI shows new items first
3 Months Ago
Added PreviewTileset so Tilesets have thumbnails
3 Months Ago
Updated TilesetToolInspector to have Brush settings visible in the tab + reformatted Added AngleIntWidget for Brush Angle Maintain selected tile when changing layers Fix all the warnings Bring back selection fix
3 Months Ago
Exit Tileset Tool when selecting a GameObject Switch layers properly when changing Selected Tileset Component
3 Months Ago
Fix TilesetTool OnEnabled NRE
3 Months Ago
Properly restore all Scene/Prefab tabs from previous session without Task.Delay hack
3 Months Ago
Tons of misc item tweaks, door fixes, and added Splash item More character tweaks and fixes
3 Months Ago
fix NRE Fix warnings
3 Months Ago
Submit highscore after each floor instead of only on game end Added Singleplayer/Multiplayer options to the Main Menu Added Lobby List Fix Lobby hosting in singleplayer mode Buff 😺 base stats Increase Key drop rate, make Skeleton Key more rare Shops can never be locked on the first floor. Item rooms have a chance to lock after the first boss Increase Unicorn spawn chance after 2nd boss Draw enemy projectiles above everything else Update boss health multiplier Fix muliplayer buttons not hosting properly Remove unneeded code Joining a lobby late gives you the option to select your character before spawning in
3 Months Ago
Laser Projectiles now home on multiple targets in a line instead of circling around the first target it homes in on
3 Months Ago
Added achievements and renamed all character resources
3 Months Ago
Updated a few rooms and added another Change the colour of melee enemy spawners in the editor Added Sloth and Peacock enemies Added Spider enemy and tweaked Bat enemy Remove unused prefab Renamed bullet prefabs Added Unicorn Enemy and updated Kangaroo Enemy Added Meat on Bone item and buffed Rock item
3 Months Ago
Limit swarm enemies at once during boss fight Add MinimumFloor to PrefabDrop if IsEnemy Renamed all enemy prefabs to their emoji names Balanced some spawner MinimumFloor values
3 Months Ago
BulletGeneratorAimer shoot randomly when not in range
3 Months Ago
All players send highscore not just host
3 Months Ago
Move Key and Coin count on PlayerInfo Remove old fonts Scale enemy health by player count Allow player to change characters from the Game Over screen PlayerInfo UI tweaks Fix laser beam not damaging Boss
3 Months Ago
Add more enemies to Swarm and spawn different enemy pool during boss fight Nerf laser gun Fix pickup networking Make items for other players more obvious JumpingEnemy should use A* proper Fix Vampire Item? Fix LastHurtConnection NREs
3 Months Ago
Enemies now register their kills on the correct client, granting appropriate score Enemy + Boss Health scales with Floor Fix connected clients not clearing their client-side bullets between floors Remove non-existent shop tiles Boss now yields score on defeat Spawn multiple bosses on later loops Boss has minor death FX Shop fixes Reduce frog SFX Make bat much more fair Lower End Door Requirement Update dungeon size scaling Dead bodies no longer count in End Level Trigger