userCarson Komponcancel

1,011 Commits over 183 Days - 0.23cph!

42 Days Ago
SceneViewportWidget now refocuses last non-game viewport instead of last selected. Resolves play mode sometimes starting on an Empty Scene
42 Days Ago
AssetInspector now hotloads when changes to the asset have been made. No longer have to click into something else and click back in. https://files.facepunch.com/CarsonKompon/2024/October/22_09-47-StaleImperialeagle.mp4
42 Days Ago
Focus last selected SceneViewport when leaving Play Mode. Resolves Facepunch/sbox-issues#6605
42 Days Ago
Add IsDeleted checks to loading startup scenes. Facepunch/sbox-issues#6594
43 Days Ago
Give PhysicsCharacter ToggleCameraModeButton [InputAction] attribute
43 Days Ago
Slopes affect slide speed
43 Days Ago
Menu save slot fixes
43 Days Ago
Make sure rubert checks the dialogue state
43 Days Ago
Update SceneTriggers in first two levels
43 Days Ago
Fix all our warnings
43 Days Ago
Fix the player randomly clinging onto non-existent walls
43 Days Ago
Refactored DiveAbility to make a bit more sense
43 Days Ago
Fix E not always Interacting and fix NPC state
43 Days Ago
Fix releasing jump slowing your fall while maintaining short pressses
43 Days Ago
Fix jump from dive on the ground
43 Days Ago
Save Interactable/NPC states to GameSave. This isn't really used yet NPCs now have "!" above their head if they have something new to say, showing InputGlyph when in range NPC progression updates, saves, and loads proper. Collected items do not respawn when reloading a save Can now check if a dialogue is completed directly instead of having to make a weird 2nd copy. Updated into area accordingly
43 Days Ago
Show current map icon on save select Load into the previous scene/entrance on save load
43 Days Ago
Fix player error on save
43 Days Ago
Scenes are now properly tied to MapResources and saved to the save file
43 Days Ago
Started Save System + Safe OnPlatform check Coins and Items save to file. Collectables that have already been collected will not respawn StartupScene is not the main menu Hooked up the save UI to the save slots
43 Days Ago
Diving from a ground slam now has a similar cooldown
43 Days Ago
Add cooldown to jumping out of a dive
43 Days Ago
Fix running speed animator
43 Days Ago
Can cancel Dive with a Jump Can now dive out of a ground slam WishVelocity Acceleration on Player
43 Days Ago
Rising Pitch w each Coin Pickup
43 Days Ago
Update Train animgraph so it enters idle animation after completing the entrance
43 Days Ago
Physics Player Controller (#13) Minor controller adjustments Update PhysicsCharacter
43 Days Ago
Reset animations properly when entering cutscene Remove debug draws from PhysicsCharacter Fix all jittery camera issues
43 Days Ago
Got BouncePlatforms working properly Fixed CrumblePlatform error Triple Jump working proper Working Launch Pads
43 Days Ago
Got wall jumping working proper, can also cling onto certain rotating platforms Proper wall sliding friction GroundSlam working with new controller Diving Velocity Adjustments
43 Days Ago
Increase Step Height ClimbingAbility working with new controller Fix DiveAbility and more climbing issues
43 Days Ago
Import PhysicsCharacter from scenestaging Initial Implementation of Physics Controller. Got the player moving and Abilities (mostly) working, just need to port Ability-s to BaseMove-s
46 Days Ago
Removed unused avatar_menu_map vmap. Prevents downloading a bunch of cloud assets when creating a new project (such as USP_W)
47 Days Ago
Added Custom Pixel Cursors Updated various UI elements to have cursor reactivity Fix CraftingStation NRE if player dies when in menu. Force close any open Modals on death Fishing Minigame has a chance for Treasure to appear. Can optionally go for the Treasure or the Fish Fix Cooking Skill, and Cooking Pot Tile issues Cooking Pot has a custom UI which only takes single items instead of item stacks Fix CraftingStationPanel NREs Cooking Pot no longer duplicates items when adding to Pot Replaced individual food prefabs with a single food prefab that pulls healing information from ItemResource Added Cooking Recipes and "Unknown Mess" food item which is crafted when using an invalid recipe Cooking Pot now has progress bar Moved all Tile-related WorldPanels into the WorldPanels folder Added CookingStationPanel for overworld progress view
48 Days Ago
Merged menu character animgraph into normal character animgraph. Character now looks at cursor on main menu Added Head and Body LookAts to character animgraph Merge branch 'main' of sbox-piecrumb
48 Days Ago
Catching garbage whilefishing now shows the garbage you caught in the Modal popup Pressing ENTER when typing a Character Name will submit properly Fix default fish item being fishable Added Cooking Pot Item and Tile Added Cooking Skill Can no longer go into a negative coin count when dying Fix InventoryPanel child panel not sizing properly Chests now drop their contents when destroyed Updated SpriteTools
48 Days Ago
Reset CurrentAnimation when changing the Sprite of a SpriteComponent
49 Days Ago
Fixed NRE in PalySoundAt
49 Days Ago
Increased difficulty range of fishing minigame Updated Ice Berry Bush to use the correct prefab Re-save menu.scene without IsValid Added Glass Bottle item, craftable at Brewing Station Added Bucket Can now catch a garbage item when missing a fish Added Weights to Fishing Garbage so different garbage items have different rarities
55 Days Ago
Fixed NRE when loading world without KeepOwnership
55 Days Ago
Added Wrench and Repairing Skill. Wrench repairs stations that have taken damage. Auto-Miners and Auto-Collectors slowly deplete their health, and need to be repaired. Added KeepOwnership Component which retains the owner of a placed Tile using ISaveData Updated fishing chances Increase Wrench Cooldown
55 Days Ago
Added Auto-Collector Adjusted default audio ranges Added BurnEffect. Some enemies can burn in daylight. Don't get XP for enemies that don't die to your hands. ItemDrop Collector fix Fix Fire Particles not shrinking/despawning Added Autonomy Skill Added Generic Fish item + Cooked Fish. Fix Craftable check to check up the UpgradesFrom chain Added Brewing Stand and Brewing Skill
55 Days Ago
CoinUI now animates up/down when pickup up/taking more than 1 coin at once Added "NPC" Mixer
55 Days Ago
Added `give_coins` and `give_item` commands
55 Days Ago
Added ItemPickup.SpawnPickup and Dialogue.OnDialogueComplete. Made Ginnie spawn item after dialogue Added Level Panel that displays Level information
55 Days Ago
Fix RangeSprite position on MinigameFish Added Medium & Large Backpacks Updated PlayerInventoryPanel Added Auto-Miner, mines nearby Tiles slowly https://files.facepunch.com/CarsonKompon/2024/October/09_09-23-BluePossum.mp4
56 Days Ago
Added Fishing SFX First Pass on Fishing Minigame Updated SpriteTools Updated Fishing Minigame, now has results state. Difficulty varies a bit more. https://files.facepunch.com/CarsonKompon/2024/October/08_22-32-MatureAmericancrow.mp4 Added a ton of different fish with different rarities Fixed Item imgs not being contained properly, ParsedLabel has default formatting
56 Days Ago
NRE fix in SpriteEditor Preview when no icon exists
56 Days Ago
Added CanFish to ItemResource. Items can be found randomly from fishing. Bobber now has a quick animation when there's a bite. Clicking during the timer will initiate catching state. https://files.facepunch.com/CarsonKompon/2024/October/08_18-19-WarmSalamander.mp4
56 Days Ago
Updated Fishing Rod sprite to include the bobber, updated LineRenderer to match line colour in sprite/palette Create Sprites for a bunch of fish/fishing loot Created SpriteResources for all the fish Added ItemResource.IsSubstituteFor. Allows all grass types to be used for the same recipe Relic now adds itself to your Journal upon the first use Improved Fishing Rod visuals and made it more cohesive to the artstyle