1,017 Commits over 183 Days - 0.23cph!
Added SFX for Punching, Swinging, and Breaking Punchables
Added Punchable.IsBreakable so not all punchables can be destroyed
Added MovieMaker Library
Added Interactables, NPCs, and a basic CutsceneManager. Created a Test NPC with Test Cutscene.
Test Bench Gibs + Break on Destroy
Fix prefab references since files moved
Actually punch in the direction player is facing instead of looking
Punching now stops the player in-place and lunges them forward a bit
Punchable no longer scales collider, only visual
Can punch Punchables, added some punchable benches to the scene
Create test bench prefab (as a punchable)
Start on Punch Ability. Renamed player prefab to prevent conflicts
Created GameManager prefab
Fix Camera staying zoomed when walking away from a wall
Made the Camera a bit more smooth and less jittery
Dirty TilesetComponent on Layer SetTile. Set defaults for some params
fix UsePixelScale being half size 😳
Resolved compile errors from the ControlSheet refactor.
Added Sensitivity to Editor Camera Settings
Should fix tiles being square above 1080p
Fix GameTiles not fitting properly in Games page and Org Modal
ButtonAttribute pulls method name as the title if not specified. ButtonAttribute no longer includes Label, and takes up the full width. Resolves Facepunch/sbox-issues#6214
https://files.facepunch.com/CarsonKompon/2024/September/06_19-28-MurkyGopher.png
Increase player speed a tad
Player does roll animation when hitting ground from a dive
Adjust Player Movement
Don't force player to look in camera direction when not moving
Added incredibly basic wall jump
Move movement tweaks
Improved Wall Jumping - Slide down walls, grabbing a wall while falling fast will slow you down first, doesn't consume double jump when it shouldnt
Improved Dash Ability
Funny Dive Animation for the Dash Ability
https://files.facepunch.com/CarsonKompon/2024/September/06_12-54-ForthrightArabianwildcat.mp4
PlayerDresser
Variable Jump Height depending on how long you hold A/Space after jumping
Change Dash to X on controller since that's a bit more intuitive
Make sure #version gets passed properly in Package.FetchAsync
Fix Package.FetchAsync not finding packages with slash or other formatting
Can select Skin in Avatar Menu again. Resolves Facepunch/sbox-issues#6310
Creating a Prefab Variable will default to the name of the variable you're linking. Resolves Facepunch/sbox-issues#6364
Fix Play Button on Game Modal not working as intended for Quick Play games
Added `filter: greyscale()` to CSS styles (previously only had `backdrop-filter: greyscale()`)
Fix SpriteComponent.UsePixelScale when AspectRatio != 1
Added SpriteComponent.UsePixelScale. When enabled, a 32x32 Sprite will have the dimensions of 32x32 instead of the default 100x100.
Make the "no screenshots" view a bit nicer
Fix some GameTiles being massive when at the end of the list
Unify Game Close functions. Fixes Review Modal not appearing and mouse status not resetting all of the time
Broke GameModal down into a BasePackageModal that GameModal inherits. Added MapModal which inherits the same thing.
Fix Base PackageFilters not preserving tags
MapModal ActionBar has option to select game before launching map. Add Map Modal everywhere necessary.
MapModal ActionBar queries lobbies properly, getting lobbies across all games
Fixed LoadingOverlay not including Subtitle in BuildHash
Fixed Videos now having their icon styling on GameModal Media
Fix clicking on GameTiles still opening the Org Modal when on `/games` page
Add `GameModal.HasFullPackage`. Show skeletons until full package is loaded.
Fix ToolTips in GameModal
Engagement tooltips display on entire entry not just icon.
Games with LaunchMode "QuickPlay" will only display the one play button (since both would do the exact same thing)
Added HasBackface to Quad Primitive in Mesh Editor
Fix Enter key not returning the same name across all languages
Fix static functions on non-static Widgets not invoking or inheriting type properly.
Fix package reference in GameModal
Change default starting volume for VideoControls
Play button is greyed out and says VR Only if the game is only compatible with VR and the user is not currently loaded in VR.
Unify multiplayer check in Game Modal and MenuHelpers
Add proper Volume Slider to VideoControls
Make all elements on the Social Bar match instead of looking completely different
Update the Map Select Modal to match where it doesn't already
PackageSelectionModal also follows same styles.
Fixed lobby heads being off by 1 pixel
Order ServerListModal by Player Count
Fixed HeaderTab styling on Settings Modal
Fix padding on PageHeader
Revert GameModal back to string ident and use Package.TryGetCached instead.
Added Tooltips to LobbyCards
Fix Lists in 4:3 Screen Ratios
Settings Button no longer brings you back to the Home Page
GameTiles all now enforce the same aspect-ratio (16:9)
Fix GameModal not loading its contents instantly.