userConnacancel

4,842 Commits over 1,402 Days - 0.14cph!

Today
Automatically hotload user permissions if users.json is edited while the server is running - can change or add permissions without restarting the server
Today
User perms config Allow Json comments Add default users.json file and change structure of config Don't ignore game/config/users.json because we want to keep the default with comments Return true in Connection.HasPermission if the connection is the host. We'll check user permissions from the config file for connections to a dedicated server. Remove some test logs and make HasPermission available
Today
LobbyConfig.HideInServerList would let you hide a lobby from appearing in any server lists in s&box but still queryable with QueryLobbies Fix IsHidden support Filter in the query HideInServerList -> Hidden
Today
HideInServerList -> Hidden
Yesterday
Do the same when setting var
Yesterday
TrimQuoted...
Yesterday
Additional cmd line fix and extra test
Yesterday
Update test
Yesterday
Some backwards compat
Yesterday
Improve CommandLine parser. Added CommandLineTest.
Yesterday
Delta snapshot improvements. Fixed a bug where it was possible for a snapshot ack to be ignored - should fix a rare and difficult to reproduce bug where sync vars can become stuck
Yesterday
Host should periodically update the ping value of PlayerData (Fixes Facepunch/sbox-deathmatch#74)
Yesterday
When running commands from command line, enclose args in quotes so they aren't split again by spaces internally (Fixes Facepunch/sbox-issues#7388)
2 Days Ago
No need to log that we can't find sound event if we're headless - we won't be playing any sounds anyway
2 Days Ago
Keep dedicated server alive when reloading a game. Allow managed to decide if a connection should be accepted. Improve auto-retry. Added net_dump_objects command to print all networked object names to console Hide a dedicated server from the server list when disconnecting - re-enable it when a lobby is created again
2 Days Ago
Only auto-destroy the Player if we're the host - ensures game state is right
4 Days Ago
SendLog on a local connection should just log the message - no need to send a network message SendLog on a local connection should just log the message - no need to send a network message
4 Days Ago
Improvement + comment
4 Days Ago
Fix error with NetworkMode read in MapInstance. If network mode is Object then we want to NetworkSpawn the object here - this fixes networked objects from maps not appearing for clients
4 Days Ago
Server Commands / Admin Commands (#1772) * ConVarFlags.Server and ConVarFlags.Admin and the implementation of both. When the method has a Connection type as the first parameter, that parameter will be the source. Add Connection.SendLog( LogLevel, string ) * Safety * Add summaries
4 Days Ago
Add summaries
4 Days Ago
Filter in the query
4 Days Ago
LobbyConfig.HideInServerList would let you hide a lobby from appearing in any server lists in s&box but still queryable with QueryLobbies Fix IsHidden support
4 Days Ago
Safety
4 Days Ago
ConVarFlags.Server and ConVarFlags.Admin and the implementation of both. When the method has a Connection type as the first parameter, that parameter will be the source. Add Connection.SendLog( LogLevel, string )
4 Days Ago
Don't send networked objects twice when the host switches scenes
5 Days Ago
Fixed a bug with the [Change] attribute not using the correct type in some cases - make sure we always use the type that the property belongs to
5 Days Ago
Start the networking thread
7 Days Ago
Update charger and health kit, battery prefabs to use Network Object mode instead of Snapshot
7 Days Ago
Move process of parsing command line switches on boot and setting ConVars and ConCmds from them from native to managed. Control when they are set / run ourselves, we'll do it in Bootstrap.Init.
7 Days Ago
Fix IsHidden support
7 Days Ago
LobbyConfig.HideInServerList would let you hide a lobby from appearing in any server lists in s&box but still queryable with QueryLobbies
8 Days Ago
User perms config Allow Json comments Add default users.json file and change structure of config Don't ignore game/config/users.json because we want to keep the default with comments Return true in Connection.HasPermission if the connection is the host. We'll check user permissions from the config file for connections to a dedicated server. Remove some test logs and make HasPermission available
8 Days Ago
Remove some test logs and make HasPermission available
8 Days Ago
Return true in Connection.HasPermission if the connection is the host. We'll check user permissions from the config file for connections to a dedicated server.
8 Days Ago
User perms config Allow Json comments Add default users.json file and change structure of config Don't ignore game/config/users.json because we want to keep the default with comments
8 Days Ago
Fixed a merge error
8 Days Ago
Protocol++
8 Days Ago
Improve networked scene changing by simplifying it and no longer reusing the handshake process
8 Days Ago
Scene changing working again nicely. Use DisconnectScope() when clearing scene/disconnecting on play mode exit to keep other clients functioning properly
9 Days Ago
Need to confirm scene load, to call OnJoined again appropriately
9 Days Ago
Don't forget to initialize NetworkObjects array
9 Days Ago
Networked scene change rewrite - much cleaner approach
10 Days Ago
Always prefer explicitly set hostname for server name when running a dedicated server
11 Days Ago
Host Stats / Local Network Stats in Console (#1758)
11 Days Ago
Make GetStats a property, make it public, document it
11 Days Ago
Host stats initial commit
11 Days Ago
Increase reasonable Steam connection time for dedicated server - ensure it shuts down properly if it doesn't connect in that time frame
29 Days Ago
Thread safe collection
29 Days Ago
Network++