userConnacancel

732 Commits over 184 Days - 0.17cph!

1 Hour Ago
Don't show alerts if that position is on the screen
1 Hour Ago
Don't have a square border on alerts it looks rubbish
1 Hour Ago
Added an attack warning system to alert on the minimap when an area that wasn't recently under attack becomes under fire
2 Hours Ago
Added minimap pinging (in your team color) and it will network to your alliance (hold Ctrl and click to ping) Merge branch 'master' of sbox-rts
Today
Replace .jpg with .png because for some reason Hammer makes it a jpg
Today
Make MiniMapEntity partial - I'm tired
Today
Only update minimap texture if it hasn't been set already + make TexturePath networked Merge branch 'master' of sbox-rts
Today
Always transmit the mini map entity
Today
Fixed obsolete FGDType property
Today
Some tweaks to FGD stuff and fixed Mini Map Entity
Today
Added MiniMapEntity for configuring the map background texture Merge branch 'master' of sbox-rts
Today
Medevac uses a new sound for the healing beam instead of the flamethrower sound Merge branch 'master' of sbox-rts
Today
Added a box to represent the camera on the minimap atm it's a fixed size - proper representation soon(TM)
Today
Refactored MiniMap class a little and added convenience methods for conversion to and from map coords. Implemented buildings for the minimap. Fixed minimap overlapping selected item UI.
Today
Refresh minimap based on total icon count. For example if there's 10 icons update it every 0.05 seconds but if there's 200 icons update it every 0.5 seconds and so on
Today
Added IMapIconEntity interface. Implemented it for Units for now. Fixed minimap not selectable when a unit is selected. Added pre-generated map image for now (Greenlands only.) Added fog overlay for minimap. Added icon support with team colors based on item visibility. Merge branch 'master' of sbox-rts
Yesterday
Support `transform: scale( x y )` but still fallback to setting both if a single parameter is specified. Previous only a uniform scale could be set Merge branch 'master' of github.com:Facepunch/sbox
Yesterday
Refactored how the camera works it is now completely client-side. No prediction needed and much smoother especially now that tickrate is 20hz.
Yesterday
Smooth out the camera by interpolating at a fixed rate to avoid jitter in frame time
2 Days Ago
Fixed Material.Load being called in render thread for GhostBounds entity
2 Days Ago
Ensure selection area is hidden at all times if the player is not in the current game
2 Days Ago
Use large plasma muzzle flash for the Plasma Tank Cannon (Louie was 2 steps ahead)
2 Days Ago
Fixed damage showing for items with weapons that do no damage. Reduced text sizes for some items on item display. Fixed tank projectiles not exploding properly. Fixed fade distance on rocket explosion sound. Added Plasma Tank Cannon upgrade. Merge branch 'master' of sbox-rts
2 Days Ago
Increased the damage of the Nuke drastically and the Airstrike a little bit
2 Days Ago
Added Medevac aircraft which heals the target unit and will keep switching to new healable targets. Added WeaponTargetType/WeaponTargetType and ability for weapons to determine what they can target. Refactored targeting conditions for units. Added UnitEntity.CanAttackTarget. Added Emergency Exit technology from Airfield (Level 1) to increase speed of Medevac units.
3 Days Ago
Move saving and restoring of frame time for bot commands to native Merge branch 'bottimenative'
3 Days Ago
Move saving and restoring of frame time for bot commands to native
3 Days Ago
Updated codebase to use RenderColor.WithAlpha instead of RenderAlpha as it's now obsolete. Removed occurances of RenderColorWithAlpha.
9 Days Ago
Stashing here Added collision box + attachments to Hellfire model. Implementation of Hellfire + Hellfire weapon. Fixed SAM Weapon rocket NRE. Fixed Flocker distance tolerance. Fixed aircraft minimum attack distance support. Merge branch 'fadeinout'
9 Days Ago
Added collision box + attachments to Hellfire model. Implementation of Hellfire + Hellfire weapon. Fixed SAM Weapon rocket NRE. Fixed Flocker distance tolerance. Fixed aircraft minimum attack distance support.
9 Days Ago
Fixed bot user commands being ran at the wrong point during a tick causing bots to behave in strange ways Merge branch 'master' of github.com:Facepunch/sbox
9 Days Ago
Stashing here
10 Days Ago
Some fixes to the path particles and ensure they are instantiated correctly
10 Days Ago
Implemented Advanced (Level 2) upgrades for Vehicle Factory, Terry Factory, Drone Hub + Airfield. Removed redundant technologies. Moved unit specific technologies to the buildings that train them. Added tag interfaces for item definitions to avoid networking unnecessary stuff. Fixed building not remembering selection after an upgrade. Forced ordering in a command queue to be: Units, Buildings, Tech, Upgrades, Abilities.
10 Days Ago
Added support for the path particles (but they don't display?!) and fixed a bug where OnSelected/OnDeselected didn't get called. Updated path particles to give infinite bounds (though that doesn't fix not displaying.) Merge branch 'master' of sbox-rts
11 Days Ago
Initial commit: parity Merge branch 'master' into bots Merge branch 'master' into bots Added MimicBot and updated to use BuildInput method Commented out some native bot_ commands. Added managed bot commands Fixed previous state issues and clean up Merge branch 'master' into bots Made changes for PR Merge pull request #27 from Facepunch/bots Bots
11 Days Ago
Made changes for PR
14 Days Ago
Added BaseTech.AlwaysShowInList and disable it for any technology "upgrades" such as Advanced Ballistics or Advanced Kevlar
14 Days Ago
Added Kevlar Armor and Advanced Kevlar technologies
14 Days Ago
Don't put `pointer-events: auto;` on the minimap container but rather the actual minimap image... (pro-tip)
14 Days Ago
Added 20hz tick rate and updated some icons to use 2px border radius
15 Days Ago
Fixed RenderEntity transform updates being tied to tick rate Merge branch 'master' into bots
15 Days Ago
Fixed RenderEntity transform updates being tied to tick rate
15 Days Ago
Fixed previous state issues and clean up
15 Days Ago
Commented out some native bot_ commands. Added managed bot commands
15 Days Ago
Added MimicBot and updated to use BuildInput method
15 Days Ago
Tweaked how Global.TickRate is read and reported by the engine (and tested it all this time) Merge branch 'master' into bots
16 Days Ago
Global.TimeScale and Global.TickRate are editable Added entity.Tags.List (returns list of tags) Don't allow prediction if entity is using physics movement Fixed voice chat not working correctly, especially after rejoin Added Client.Kick() Getting disconnected from a server now displays a reason why in UI Merge branch 'master' into bots
16 Days Ago
Initial commit: parity
17 Days Ago
Added support for a custom mouse cursor but the operating system cursor doesn't hide yet Merge branch 'master' of sbox-rts