userConnacancel

2,508 Commits over 549 Days - 0.19cph!

4 Days Ago
Remove unused CoreWars using statement. Removed a using statement that throws errors when using sbox-voxels as a submodule outside of the CoreWars project. Merge pull request #6 from Ephememory/patch-1
5 Days Ago
Items do not collide with other items
5 Days Ago
Items are dropped in single stacks
5 Days Ago
Tip styling
5 Days Ago
Adjust text shadow for tooltip - trying to get blur to work properly...
5 Days Ago
Fix remaining obsoletes
9 Days Ago
Added Game Setting for Friendly Fire
11 Days Ago
Change var name
11 Days Ago
Cleaned up some game setting code. Added MoveSetting. Added options for moving a setting up or down in the list. Ensure that when the list is rebuilt the previously selected page stays selected.
11 Days Ago
Added descriptions to game settings
11 Days Ago
Added functionality for setting a description per Game Setting that will show during lobby creation Ensure description is updated properly from TextEdit
11 Days Ago
Fixed NRE in GameLobbySettings that occurs when a Choice setting has an empty value (Gunfight)
12 Days Ago
Updated pool map to use upgraded blend material to new shader + hack around with the color a bit to get it to match
12 Days Ago
Remove async OnSecond call in favor of NextSecondTime Only show ranked items in the UI if the game rules are ranked Fixed game turn end time being stupid high. Fixed turn not ending when timer is up.
17 Days Ago
Fix issues with legs not setting clothing from children initially
17 Days Ago
Added the health-based blood drip for IRIS players
17 Days Ago
Remove OnSecond async task Potentially fix odd bug Add static list for blood particles, clear them all on round start Merge branch 'main' of sbox-hidden
17 Days Ago
Reduce the decal splatter count
17 Days Ago
Add Blood Splatter decal definition Add large blood impact to flesh eating Create a puddle of blood below a ragdoll a few seconds after it's been spawned Fix weapon flashlight usable for Hidden Fix Hidden seeing IRIS radio commands. Started implementing gore effects
18 Days Ago
Tweaked again
18 Days Ago
Modified reload time of shotgun
18 Days Ago
Cleanup + update gamelib
19 Days Ago
Fixed all obsolete stuff and collision issues
19 Days Ago
Fixed obsolete stuff
19 Days Ago
Improve with properly threaded flowfield creation and add Eclipse to map set
19 Days Ago
Some fixes
19 Days Ago
Ammo hud style tweaks Merge branch 'main' of sbox-hidden
19 Days Ago
Only create view model for throwables if there's ammo. Show weapon icon in ammo display instead of generic icon. Reset TimeSinceLastAlone in ClientRespawn.
19 Days Ago
Added ProjectileStartRange to BulletDropWeapon and run a trace when a player fires it to see if there's something infront (like a wall) and if so dial the start position back a little Delay throwing the pipe bomb until after the attack animation has played
19 Days Ago
Added Team Spawnpoint entity for Hammer. Mappers can use this to define specific spawnpoints for both IRIS and The Hidden. Merge branch 'main' of sbox-hidden
19 Days Ago
Clear remembered ConVars (from hotloading) when game loop shuts down. Fixes Facepunch/sbox-issues#2281
21 Days Ago
Oops
21 Days Ago
Hide legs when dead
21 Days Ago
Automatically play radio sounds sometimes based on context
21 Days Ago
Added the Pipe Bomb to the Hidden. The number of pipe bombs they get is dependant on the number of IRIS team players. View model pending. Merge branch 'main' of sbox-hidden
21 Days Ago
Use LINQ for Game.GetTeamPlayers<T>()
21 Days Ago
Use change callbacks for player team index
21 Days Ago
Destroy FlashEffect on player leave
21 Days Ago
Changed radio prefix
21 Days Ago
Added Proximity Distance and Proximity Sound to RadioCommandResource
21 Days Ago
Added radio command implementation with *.radio asset files Merge branch 'main' of sbox-hidden
23 Days Ago
Have Bot implement IValid. Catch an exception for max players reached in bot_add and fail silently.
25 Days Ago
Use RealTime.Delta to update legs
25 Days Ago
Added recoil to all guns Merge branch 'main' of sbox-hidden
25 Days Ago
Add some legs
25 Days Ago
Set IsReloading to false on ActiveEnd
25 Days Ago
Some cleanup
26 Days Ago
Let players leap from place to place if they have enough stamina
26 Days Ago
Increased melee trace radius
26 Days Ago
Added feed sound, knife swipes, pigstick whisper