userConnacancel

228 Commits over 92 Days - 0.10cph!

5 Hours Ago
Fixed not being able to run building commands. Finalized entity hud + component system and integrated Health and Gather bars
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Today
Added a health bar and ability to add additional item entity UI displays. Health bar doesn't show unless entity has taken at least 10% damage
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Today
Test
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Today
Test Unit health display
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Yesterday
Be more aggressive with fading enemy units in and out. Don't allow researching tech that is already researched
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Yesterday
Update circle sizes for units properly and added a basic resource display Merge branch 'master' of sbox-rts
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Yesterday
Automatically spawn and destroy plasma effect particles at attachment location
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Yesterday
Added support for the Plasma resource type as a map entity in preparation for Louie's stuff
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Yesterday
Added ability to set default Model, Material Group, and BodyGoup when adding Hammer.Model property
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Yesterday
Updated the rules for building placement and construction range, buildings have a line of sight based on their bounding box plus some minimum range
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Yesterday
Resources are fog culled until seen and then remain visible (and can be hovered / used)
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Yesterday
You can now hover over resources to see how much stuff they have left in them
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Yesterday
Added support for autogen of enums for fgds Merge branch 'master' of github.com:Facepunch/sbox Fixed formatting
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Yesterday
Updated pool to work with the latest core changes
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Yesterday
Added different ranges for Interaction and Attacking. Added support for resource entities. Added gathering resource entities and automatic depositing of them. Refactored items to use HashSet over List. Added networked resource lists.
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Yesterday
Added resource map entity stubs
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Yesterday
Fixed a bug with Selection list not updating before Tag added/removed methods, added the Scout unit and a primitive method for determining spawn locations of units
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5 Days Ago
Added a fog_bounds entity that can be placed as a brush in the map to define the FoW bounds
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6 Days Ago
Have units fade in and out when they enter or leave FoW
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6 Days Ago
Fixed abilities not displaying on the HUD and show correct binds with Input.GetKeyWithBinding
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6 Days Ago
Updated for new input changes
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6 Days Ago
Basic culling implementation for initial FoW implementation
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6 Days Ago
Improved Fog of War performance and just use A8 texture for now reducing data size by 4x
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6 Days Ago
Just banking this temporary FoW test (spoiler: it's awful, this needs to be done with a shader)
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6 Days Ago
Added temporary blueprint material override (something better coming once support is added), fixed dependency updating when building is constructed or destroyed, cancel building placement right right-click
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7 Days Ago
You can now construct buildings and assign workers to build them over time
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8 Days Ago
Fixed random spawnpoint
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8 Days Ago
Added a functioning build / train queue for BuildingEntity with placeholder UI
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8 Days Ago
Added support for conversion to uint from string Merge branch 'master' of github.com:Facepunch/sbox
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9 Days Ago
First implementation of a placeholder UI for displaying selected unit / building information and a command list for buildables. Added a basic tooltip for showing item information and store owned dependencies in the Player object networked locally
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9 Days Ago
Pass true to Return to clear array so it doesn't remember values next time, and properly clean up network tags when clearing them. This fixes tag methods not being called client-side and when you remove a tag from something that only has one tag
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9 Days Ago
Units will automatically attack enemy units in range unless selected, increased radius of attack trace, and default range of units
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9 Days Ago
Updated rotation to target, fixed wishspeed where it would cause walking on the spot, updated selectables to use new tagging system
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12 Days Ago
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12 Days Ago
Units can kind of attack eachother but not really Merge branch 'main' of sbox-rts into main
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12 Days Ago
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12 Days Ago
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12 Days Ago
Properly set speed based on unit data, fixed a stupid error (my bad) with pathfinding
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12 Days Ago
Import NavPath and NavSteer to Gamelib, added a Unit Circle, improved selection handling, refactored ISelectable, added ItemEntity generic and added UnitEntity
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13 Days Ago
Use a glow outline instead of a Debug Overlay for selection (and use the team color)
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13 Days Ago
Added ability for entities to decide if they can be part of a multi-selection, added placeholder overlay for selected items, temporarily use a ServerCmd for item selection, update building entity physics from model
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13 Days Ago
Invert mouse wheel zoom, added Min/MaxFOV options, and shuffle spawnpoints on start (added List Shuffle extension method)
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13 Days Ago
Removed old models, added a mechanism for object selection, added skeleton classes for additional buildings and technology, added multi-cost support, added WASD camera movement and zooming in and out Merge branch 'main' of sbox-rts into main
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14 Days Ago
Hide the Win Summary when the stats round is over
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14 Days Ago
Fixed Win Summary Elo Calculations
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14 Days Ago
Added some basic buildings (placeholder) and renamed some stuff to make a bit more sense
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15 Days Ago
Square map test with only player spawn points (super simple)
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15 Days Ago
Added a very crude system for buildable items with some skeleton classes with dependencies, I might scrap this though but it's the first iteration
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16 Days Ago
Updated property watcher to support unwatching
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16 Days Ago
Added the skeleton gamemode and moved common shared code to gamelib directory
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