userConnacancel

3,069 Commits over 702 Days - 0.18cph!

3 Days Ago
Skip input data if we encounter a component that no longer exists (should fix issues where client sends input for a component that the server has since deleted)
3 Days Ago
3 Days Ago
Serialize structure HP Added support for multile single door types (Wood, Metal)
3 Days Ago
Serialize last killed time this'll serve as a stat for longest survived time Reduce threshold for low need stat Add some simple placeholder icons for death screen Add death screen to just show information about what/who killed you and with what (auto close for now) Change starting need stats, increase respawn time to 5s, show death screen when killed
4 Days Ago
Better nav marker
4 Days Ago
Added crafting indicator and generic ItemIcon class Add high z-index to Hud overlay class (for now)
4 Days Ago
Added InventoryItem.OnTrySwap. Dragging an attachment directly onto a weapon will attach it
5 Days Ago
Fix read past stream error when using [ClientInput] on properties with unsupported types and instead log a warning
5 Days Ago
Use a super high z-index (for now) on all the dialogs as it seems to fix flickering
5 Days Ago
Fixed Input outside of Simulate context error when a player is sleeping
5 Days Ago
Add Saved Game styling for new lobby Merge branch 'master' of github.com:Facepunch/sbox
6 Days Ago
Render Tags (#758) * Initial commit / backup * Copy entity tags to scene object on initial/change, and ensure light entity's sceneobject is actually the right one * remove unused HasTag overload * Support "world" tag to render only or exclude static objects and hammer geometry * Typo * Include/exclude sunlight and other lights according to set tags * Copy tags to sceneobject on create, and update when tags added/removed from entity. support lights * Let's respect the camera's exclude / render tags in HighlightRenderer * Add tag checks in DrawSceneObject too * Remove unused GetTags overload * Remove unused * ITagSet, SimpleTagSet. Have camera use SimpleTagSet, have sceneobjects use SceneObjectTags * GetAll ->TryGetAll. Use HasExclude/HasRenderTag when adding tag * Only ITagSet is a public interface, hide everything else away * Fix sillyness * Tags property
6 Days Ago
Tags property
6 Days Ago
Fix sillyness
7 Days Ago
GetAll ->TryGetAll. Use HasExclude/HasRenderTag when adding tag Only ITagSet is a public interface, hide everything else away
8 Days Ago
Initial commit / backup Copy entity tags to scene object on initial/change, and ensure light entity's sceneobject is actually the right one remove unused HasTag overload Support "world" tag to render only or exclude static objects and hammer geometry Typo Include/exclude sunlight and other lights according to set tags Copy tags to sceneobject on create, and update when tags added/removed from entity. support lights Let's respect the camera's exclude / render tags in HighlightRenderer Add tag checks in DrawSceneObject too Remove unused GetTags overload Remove unused ITagSet, SimpleTagSet. Have camera use SimpleTagSet, have sceneobjects use SceneObjectTags
8 Days Ago
ITagSet, SimpleTagSet. Have camera use SimpleTagSet, have sceneobjects use SceneObjectTags
8 Days Ago
Purchase sound
8 Days Ago
Minimap stuff. Use CheckOverlap for build exclusion zones.
8 Days Ago
Remove unused
8 Days Ago
Remove unused GetTags overload
8 Days Ago
Add tag checks in DrawSceneObject too
8 Days Ago
Let's respect the camera's exclude / render tags in HighlightRenderer
8 Days Ago
Include/exclude sunlight and other lights according to set tags Copy tags to sceneobject on create, and update when tags added/removed from entity. support lights
8 Days Ago
Typo
8 Days Ago
Support "world" tag to render only or exclude static objects and hammer geometry
8 Days Ago
Copy entity tags to scene object on initial/change, and ensure light entity's sceneobject is actually the right one remove unused HasTag overload
8 Days Ago
Initial commit / backup
8 Days Ago
Client Input Components (#747) * Initial commit * Documentation for ClientInput hints that it can also be used on ClientInputComponent * Allow any component, remove ClientInputComponent * Copy component values best we can in MimicBot
9 Days Ago
Bin off the compass. Add a minimap, show markers on minimap edge
9 Days Ago
Move zone display down a bit
9 Days Ago
A compass
9 Days Ago
Fixed hash code Added map markers
9 Days Ago
Always glow
9 Days Ago
Added stock display
9 Days Ago
Added UI for Traders https://files.facepunch.com/conna/1b2511b1/sbox_r1mqyqGyTE.mp4
9 Days Ago
Torch sounds
10 Days Ago
Copy component values best we can in MimicBot
10 Days Ago
Lobby/packages design cleanup Fix occasional panel index out of bounds Add storage settings page Duplicate asset option in context menu for assets in asset list Fix CI uploading without tests passing Fix concurrency Move concurrency to the root Dirty panel styles recursively when PseudoClass changes (fixes hover style remaining on children) Component RPC Support (#744) * Component rpc initial test * Reset current component id on shutdown. Move net ident write to RpcWriteIdent. UpdateComponentId -> AllocateComponentId * Backwards compat * Use temp StartRpc2/SendRpc2 names until next pain day Merge branch 'master' into client-input-component Allow any component, remove ClientInputComponent
10 Days Ago
Component RPC Support (#744) * Component rpc initial test * Reset current component id on shutdown. Move net ident write to RpcWriteIdent. UpdateComponentId -> AllocateComponentId * Backwards compat * Use temp StartRpc2/SendRpc2 names until next pain day
10 Days Ago
Added AnimateBrightness and use it in Torch
10 Days Ago
Animate torch brightness
10 Days Ago
Cleaned up weapon code, strip out all view model stuff, add torch class and resource Add fuel and torch recipe Make fuel a little more likely to spawn in containers Give default items Added torch effects
10 Days Ago
Duplicate asset option in context menu for assets in asset list
10 Days Ago
Documentation for ClientInput hints that it can also be used on ClientInputComponent
10 Days Ago
Initial commit
10 Days Ago
Use temp StartRpc2/SendRpc2 names until next pain day
10 Days Ago
Reset current component id on shutdown. Move net ident write to RpcWriteIdent. UpdateComponentId -> AllocateComponentId Backwards compat
10 Days Ago
Added NamedZone, TemperatureZone triggers for Hammer. Added zone display to hud. Remove unused Don't show the same zone name too often Updated some styling Revamped vitals display w/ animated icons based on context Fixed not dying of hunger quick enough Fixed toggle buttons for recycler/cooking UI
10 Days Ago
Component rpc initial test