userConnacancel

4,218 Commits over 1,157 Days - 0.15cph!

6 Months Ago
Only actually add attribute members if they'd be used (target function accepts them)
6 Months Ago
CodeGen method wrap target function can (optionally) have first parameter be the specific wrapping attribute or an array of Attribute[] which would contain all CodeGen attributes on the method being wrapped
6 Months Ago
Fixed previous commit test breaking for supporting internal/protected/private where possible in method validation for wrap method/properties...
6 Months Ago
New way to validate method availability for method wrap/property wrap - this picks up internal / private / protected methods and checks containing type against that type to determine accessibility. tl;dr lets you in most cases use private / protected / internal methods as the target function for wrap without it complaining
6 Months Ago
Support params object[] when validating method for CodeGenerator.WrapMethod
6 Months Ago
Add test for CodeGeneraror wrap method with no arg. Fix wrap method with no arg causing syntax error in generated code.
6 Months Ago
Use EditLog
6 Months Ago
Add support for moving multiple selected GameObject nodes in the hierarchy
6 Months Ago
Undo Support
6 Months Ago
Copy Component/Paste Values/Paste As New
7 Months Ago
Don't clear selection when selecting empty GameObject field in inspector Fixes #1329
7 Months Ago
Unmount/Re-mount Vpk After Map Compile (#1309) * Initial commit * Test mount/unmount VPK methods * Remove file extension when passing to Mount/UnmountVPK * Use ChangeExtension instead as apparently this preserves the path... * Fix IsVPKMounted check not working * Fix docs * Use correct log channel * Rename to OnPreCompileFinished + OnPostCompileFinished
7 Months Ago
Rename to OnPreCompileFinished + OnPostCompileFinished
7 Months Ago
Use correct log channel
7 Months Ago
Fix docs
7 Months Ago
Stash PoC code for reference (temp)
7 Months Ago
7 Months Ago
Test mount/unmount VPK methods Remove file extension when passing to Mount/UnmountVPK Use ChangeExtension instead as apparently this preserves the path... Fix IsVPKMounted check not working
7 Months Ago
Add Gradient type, editor, tests https://files.facepunch.com/garry/de833785-fe3d-4cc9-b27a-035df8705130.png Don't hit gizmo hitbox if too close FloatControlWidget observes [Range] attributes, creates a slider https://files.facepunch.com/garry/64940736-605c-4d7f-a7f7-5d20c1427fa2.png Add SceneModel.AnimationGraph New Outfit Piece! - Chef's Skull Cap https://files.facepunch.com/daniel/1b1711b1/R8fCJOhbSd.jpg LODs coming ASAP Fix leaked resources when CSwapChainDx11 is resized Before: https://files.facepunch.com/matt/1b1711b1/Taskmgr_mvUnDuMcc1.png After: https://files.facepunch.com/matt/1b1711b1/Taskmgr_fd19SDW3Xa.png CSwapChainVulkan also flushes scratch rendertargets on resize Add PhysicsBody.AddShape() which takes a Hull and transforms it Fixed check for if this is first time assembly is enrolled Call TriggerRegisterEvent before OnHotloadSuccess This makes sure that TypeLibrary knows about the new assembly before things like EntityManager.OnHotloaded() get called. Recycle shadow depth texture if requested atlas is of same size, remove code for unused mask texture Hammer uses same shadow atlas as everything else If there is no current game, generate s&box.sln (fixes sbox/issues/1302) Clean release build at 1am every day Fix bloom being enabled by default Add ProjectCookie, to save cookies relative to a specific project (like last opened scenes etc) artifact game log files when running test Write s&box.sln in unit test proper See if we can convince it to compile editor addons during test KeyBindWidget: Fixed using the wrong code for middle/right mouse button Plumb in a fix for EntityPrefabEditor entity selection Flush managed rts the same time native wants to, stops those huge temporary vram spikes when resizing scene editor Fill out SceneParticles Chef outfit LODs Hair-net White variation Add NavigationPath.GetPositionAlongPath Add Gizmo.Draw.SolidTriangles Remove all the Msg'ing when generating a navmesh Merge branch 'master' into map-build-fix
7 Months Ago
Initial commit
7 Months Ago
Codegen Attributes (#1299) * Initial tests for static call wrap * Finally sort of got somewhere... bit of a nightmare to debug this right now. Allow multiple CodeGenAttribute. Remove from ClientRpc and add some tests locally instead * Support CodeGenType.Instance with CodeGenType.WrapCall * Added first version of WrapSet/WrapGet * Unit test stubs * Don't pass value for get accessor.. * Cast to original return type in get accessor when wrapping * Tests build * Let CodeGenType.WrapCall proxies return their own values. They can simple do "return resume();" if they wanna keep intended behavior, so we can also wrap methods that don't just return void * Fixed a bug with static set/get wrap codegen not passing correct method name. Now support also adding [CodeGen] attributes directly to a method or property bypassing an attribute alias, these don't require setting the Instance/Static flags. * Use nameof where possible * Fixed tests for WrapSet/WrapGet * Improve documentation * Improve docs for CodeGenAttribute * More documentation * Fixed logic in WrapSet * Added method validation. Compiler will let you know what methods you're missing when using CodeGen and what types, return types etc they need * Add some extra tests * Only allow CodeGen on custom attributes. Tidy up. CallbackName for CodeGenType.Static is the actual fully qualified name of static method to call * Auto generate backing fields for properties. Pass current value in WrapGet callbacks. Set backing field before calling WrapSet callbacks. Update method validation error prints appropriately * Fixed ValidatePropertyCallback * Can now propertly wrap setters/getters. Setter callback passes Action<T> you can call to run default behavior * Fix error if value statement empty * Update tests * Fix TestWrapSet * Run WrapSet and WrapGet if both are specified. When passing to static callback always pass propertyName or methodName as fully qualified name. * Support type argument for return type and Func param * Nicer error when can't find type to invoke on for passed callback name * CodeGeneratorFlags/CodeGeneratorAttribute renaming * Update tests * WrapPropertySet, WrapPropertyGet, WrapMethod * Fix tests + fix issues with props that only have set; or get; * No need to wrap getValue() body in {} as already have them * Use SemanticModel.LookupSymbols to find and validate methods taking inheritance into account * Remove leftover test code
7 Months Ago
Remove leftover test code
7 Months Ago
Fix tests + fix issues with props that only have set; or get; No need to wrap getValue() body in {} as already have them Use SemanticModel.LookupSymbols to find and validate methods taking inheritance into account
7 Months Ago
WrapPropertySet, WrapPropertyGet, WrapMethod
7 Months Ago
Update tests
7 Months Ago
Run WrapSet and WrapGet if both are specified. When passing to static callback always pass propertyName or methodName as fully qualified name. Support type argument for return type and Func param Nicer error when can't find type to invoke on for passed callback name CodeGeneratorFlags/CodeGeneratorAttribute renaming
8 Months Ago
Initial commit
8 Months Ago
Fix TestWrapSet
8 Months Ago
Can now propertly wrap setters/getters. Setter callback passes Action<T> you can call to run default behavior Fix error if value statement empty Update tests
8 Months Ago
Auto generate backing fields for properties. Pass current value in WrapGet callbacks. Set backing field before calling WrapSet callbacks. Update method validation error prints appropriately Fixed ValidatePropertyCallback
8 Months Ago
Only allow CodeGen on custom attributes. Tidy up. CallbackName for CodeGenType.Static is the actual fully qualified name of static method to call
8 Months Ago
Add some extra tests
8 Months Ago
Fixed logic in WrapSet Added method validation. Compiler will let you know what methods you're missing when using CodeGen and what types, return types etc they need
8 Months Ago
More documentation
8 Months Ago
Improve docs for CodeGenAttribute
8 Months Ago
Improve documentation
8 Months Ago
Fixed a bug with static set/get wrap codegen not passing correct method name. Now support also adding [CodeGen] attributes directly to a method or property bypassing an attribute alias, these don't require setting the Instance/Static flags. Use nameof where possible Fixed tests for WrapSet/WrapGet
8 Months Ago
Let CodeGenType.WrapCall proxies return their own values. They can simple do "return resume();" if they wanna keep intended behavior, so we can also wrap methods that don't just return void
8 Months Ago
Tests build
8 Months Ago
Added first version of WrapSet/WrapGet Unit test stubs Don't pass value for get accessor.. Cast to original return type in get accessor when wrapping
8 Months Ago
Support CodeGenType.Instance with CodeGenType.WrapCall
8 Months Ago
Finally sort of got somewhere... bit of a nightmare to debug this right now. Allow multiple CodeGenAttribute. Remove from ClientRpc and add some tests locally instead
8 Months Ago
Initial tests for static call wrap
8 Months Ago
Fixed heavy walking sounds Just position crosshair at screen center instead of funny business Fix deployable hud labels having bg. Fixed claymore mine laser Reload indicator with help from css guru @xezno Typo
8 Months Ago
Add return button, when in-game use neutral colors because cant access actual team yet
8 Months Ago
Menu video + team tweaks
8 Months Ago
Fixed create game modal not using game filter Create a menu scene panel and add hovering player Tweak rotation on the menu - trail particles a bit odd Tweak menu style a bit for now Remove ActivePage and just use FrontPage, update it Loading panel style tweaks Backdrop filter Remove settings in-game + set random seed so team color is different Use different seed Oops need to add menu resources Add Game.InGame for buildhash so updates immediately
8 Months Ago
Don't use ReadByteArrayFromStream (it's gone), comment out RenderToTexture for now
9 Months Ago
Interpolate post processing effects. Add PP for stealth
9 Months Ago
Lower grav on sticky proj