userConnacancel

3,069 Commits over 702 Days - 0.18cph!

3 Months Ago
Added Structure.OnConnected and prevent placement of Foundations outside of socket connections within 512 units
3 Months Ago
Some more refactoring and ensure that walls and doorways cannot be placed if there's other walls or doorways there
3 Months Ago
Refactoring of socket system. Add socket tags including ConnectAny and ConnectAll. Add Structure.ShouldRotate (for now), in future work out relative socket position from identity rotation
3 Months Ago
Restyled radial menu for structure selector and added icons Added a radial arrow for the structure selector
3 Months Ago
Keep properties at top
3 Months Ago
Added a simple radial menu to control structure piece selection
3 Months Ago
Added RequiresSocket to Structure. By default, Walls and Doorways can only be attached to sockets on a Foundation. Make Socket an Entity.
3 Months Ago
Refactor some socket stuff
3 Months Ago
Updated wall, foundation and doorway to have the right pivot and a mesh collider Started adding a basic socket system
3 Months Ago
Always move in the direction of the keys instead of by eye rotation Added placeholder models for foundation, wall and doorway Updated structure classes to use appropriate placeholder models Started adding test code for structure placement (no slot logic yet)
3 Months Ago
Added stubs for Structure, Foundation and Wall
3 Months Ago
Namespace changes and cleanup
3 Months Ago
Added a basic Hud class and instantiate it in the Forsaken game class Added the CursorController Razor class Added a simple Top Down Camera class Add simplified move controller and animator and implement them into the Player class. The player will look towards the cursor, but when sprinting they will look towards where they're running
3 Months Ago
Initial experimentation of the new shading model for the new shader Merge branch 'custom-client-input'
3 Months Ago
Fixed atlas tool compile error
3 Months Ago
Fixed glows. Updated for new inputs. Fixed hotload error. Fixed rounds Fix minimap fog being rotated the wrong way. Fix models on units by just giving them a bunch remove obsolete CitizenClothing class. Alter camera Fixed ghost building glow and alpha Pathmanager async changes Merge pull request #150 from Facepunch/custom-client-input RTS Updates
3 Months Ago
Update Pool for custom-client-input branch Remove Game Rules ConVar and Game Setting (this will be an addon or fork) Remove PB rules Started upgrading to Razor Fix background color Cleanup Updated PlayerDisplay to Razor and add @inherits to Razor components to fix some broken intellisense. Getting the hang of this... Updated BallHistory to Razor Update Hud RootPanel + CursorController Remove RoundInfo because it isn't even used Update ToastList to Razor + add ToastItem component Updated WinSummary to Razor + added WinSummary components Merge pull request #5 from Facepunch/custom-client-input Pool Updates
3 Months Ago
Comment out post processing stuff (learn how it works now later). Fix pistol hold type. Update to use new input stuff. ActiveChildInput Bot rotation Some PP upgrades Health vignette fix Add color overlay via CSS and vignette for Hidden Update for new hitbox tags Use BoneIndex for ragdoll force Merge pull request #9 from Facepunch/custom-client-input Hidden Fixes + Changes
3 Months Ago
Updated for new inputs + fixed various obsolete errors with Render.* some have no alternatives yet Use new shaders for cw_color_1 and cw_nocolor_1 Add Util.Draw for now until we have a nice draw lib Doubled the health of each team's core Fix unused SCSS property Team list has a blur and background Fixed team core list not showing / updating on game start Set block placement ghost to team color and reduce opacity Health bar and stamina bar percentage values are not parented to the moving bar Implement HasHovered Use other grass clump models Fixed materials on all resource pools Fixed icon render distance and color for hud icons Use shift for sprint + ctrl for duck. Remove block sneaking (for now) because it's terrible, plus it may not be needed now we have block ghosts Fix airdrop icon render distances Converted Tooltip to Razor Added blocks_shine atlas and a bunch of dummy images for existing blocks Merge pull request #27 from Facepunch/custom-client-input Core Wars Obsolete Changes + Fixes + Shine Atlas
3 Months Ago
Added blocks_shine atlas and a bunch of dummy images for existing blocks
3 Months Ago
Added initial .addon setup and basic Forsaken game class
3 Months Ago
Initial commit
3 Months Ago
Add all the weapon stuff + update submodule
3 Months Ago
Fix tests that use sandbox game Load addons after gamemode is compiled Include base addon with Runtime content Isolate the assemblies in their own LoadContext when loading Compiled assemblies don't need a dynamic name now, unify name with release so addons work on local versions of games Add map nodes MapGroup and MapInstance, example usage of MapInstance: ``` new MapInstance() { Position = Vector3.Up * 128.0f, Target = Selection.All.First(), }; ``` Only tell ac to forget the assembly if it's going away Throw more useful exception when ac can't resolve an assembly For now don't include base with generic addons (needs some work) Use correct assembly name for packaged content When hotloading runtime stuff on the server, also include packaged addons so they hotload too Client hotload in a more organised way Fixed ResourceProperty not working with base Resources Fixed a race condition with loading custom resources in tools Add MapNode.Copy() creates a copy of the node and adds it to the current mapdoc Make Hammer entities correctly categorize local projects again Basic assembly reference rewriting Better handle failed downloads when loading to a server Switch some entity methods to check validity of internal pointer, not realm ModelEntity.TakeDecalsFrom throws explicitly when given null Fix malformed comment on RenderTreeBuilder.AddAttribute Rewrite packaged addon references if needed Merge branch 'assembly-rewrite' Hammer: Fix base entities appearing as if they only belonged to certain local games Only create this package.base Compiler in tools mode once again (for Hammer / GameData), since local compilations are now consolidated with base code Make sure Global.Server gets set OnServerInfo so Global.GameTitle and shit is avaliable, fixes rich presence not working too Citizen/clothing: various improvements Obsolete ConstantBuffer, implement RenderAttributes.SetData Fix assembly resolution when rewriting Documentation + Support for arrays & spans Increase menu build timeout Don't show warnings/info in menu compile error Cleaned up Merge pull request #592 from Facepunch/dynamic-cbuf Dynamic Constant Buffers Fix error list exception Fix error list not filtering Handle and show a message when game fails to load, instead of loading anyway Fixed server thinking build had failed if no build was needed Superluminal instrumentation Lobby settings are saved on game start Some error protection around razor :bind Include razor files in editorconfig Nicer lobby addon list Remove razor binds if they create exceptions Add local category in packageselector Mount local Content type projects on server start up Allows usage of custom game resources from content addons Draw the actual soundscape entities with overlay enabled Improve responsiveness of selected map/game preview in lobby No longer displays previous selected map/game while new data is being fetched Fixed files with capital letters not being accepted for Hammer drag&drop Playerclip shouldn't affect nav mesh Added SoundEventBoxEntity https://files.facepunch.com/louie/1b2911b1/sbox-dev_Pyq7g0zfc2.png info_target C# Replacement Targer.cs > TargetEntity.cs Citizen: added ear_* bones Citizen/clothing: army shirt uses neck_clothing bone instead of neck_0 Made project manager less shit Fix local addons with packaged gamemode Reset the server compilegroup when starting server (to clear previous errors) Fixed line numbers being total bullshit Can drag and drop addons onto the project list Fix lobby addon list not shrinking Cleaned up SoundEventBoxEntity Enable client authoritative mesh groups when setting a client side procedural model so server doesn't stomp mesh groups Combine Projects, Entities and UI into one dockpanel Compile tool base first, so that if a tool addon is broken the UI won't be broken CQBuildMapDialog::GetMapLaunchCommand wraps map name in quotes Citizen: ship "all-in-one" FBX with the game files (The "all-in-one" FBX includes the head and its morphs, unlike the regular LOD0/1 FBX files, because we use a DMX file for this. We might as well put it in here so you don't have to go look for it on the wiki.) Citizen/clothing: v-neck t-shirt skinning/LOD improvements & seam fix Citizen/clothing: fixes to blue variant of v-neck t-shirt Citizen/clothing: (... and RenderMeshMarkup for the blue variant too) Hammer: Fix entities from newly uploaded asset.party games not working Citizen/clothing: adding RenderMeshMarkup for previous clothing items that have a cut-down torso mesh Add IEnumerable<MapNode> MapNode.Children Add MapPath and MapPathNode to C# API MapGroup and MapInstance init their handles correctly Fallback to default code editor if selected code editor is no longer installed Load entity GameData after ToolsDll.OnAddonsCompiled instead of tools.refresh - I think this was accidentally still working somehow, but now it'll hotload and all that shit again Fix errors in local projects preventing base loading for tools ( Hammer entities, ModelDoc data, base resources ), remove hack from Sandbox.Engine and make Sandbox.Tools responsible for compiling base before local projects are added to the compile group Add MapNode.Parent property Remove code I added that wasn't needed Merge branch 'master' into custom-client-input
3 Months Ago
Explosions
3 Months Ago
Started adding a test GL Merge branch 'main' into boom
3 Months Ago
Converted Tooltip to Razor
3 Months Ago
Fix airdrop icon render distances
3 Months Ago
Use shift for sprint + ctrl for duck. Remove block sneaking (for now) because it's terrible, plus it may not be needed now we have block ghosts
3 Months Ago
Fixed icon render distance and color for hud icons
3 Months Ago
Fixed materials on all resource pools
3 Months Ago
Use other grass clump models
3 Months Ago
Implement HasHovered
3 Months Ago
Updated WinSummary to Razor + added WinSummary components
3 Months Ago
Update ToastList to Razor + add ToastItem component
3 Months Ago
Remove RoundInfo because it isn't even used
3 Months Ago
Update Hud RootPanel + CursorController
3 Months Ago
Updated BallHistory to Razor
3 Months Ago
Updated PlayerDisplay to Razor and add @inherits to Razor components to fix some broken intellisense. Getting the hang of this...
3 Months Ago
Started upgrading to Razor Fix background color Cleanup
3 Months Ago
Remove PB rules
3 Months Ago
New Outfit Piece! - Fedora.. https://files.facepunch.com/daniel/1b2611b1/sbox-dev_a3Ipo4jVY4.png Fedoras... are awesome. LODs coming asap. Fixed "fire once" or OutputConnection.TimesToFire not doing anything Asset browser addon icons reflect their type Change addon grouping in AddonSwitcher Addons are grouped by Active AND Type. Groups can also be collapsed now. Addons + Razor + New Menu sbox-issues/discussions/2438 Print compile errors when no tools mode Fixed extensions not working Project references normalize and encode properly for XML in SolutionGenerator so Visual Studio doesn't cry when seeing an & New Outfit Piece! - Flatcap Hat https://files.facepunch.com/daniel/1b2611b1/Photoshop_SK6YieyB9t.jpg LODs coming soon. Make our access tests work with new uploaded assembly path Fix uploading addons that target games using legacy uploaded assembly path Make base compiler part of ServerContext.CompileGroup in non tools mode too so local games successfully compile Don't overflow the Embed network table with too many small files - maybe this should be limited to html, css only? Only embed html/scss Fix CAsset::RequireInstanceInfo error This was happening because when updating the splashscreen we spin, which also runs async tasks. One of the tasks loaded a dll, which initialized all the statics. The post process materials were loaded here. The problem was that this was happening before the asset system was initialized, so it all shit itself. Now it spins the UI but shouldn't run async tasks. Fix crashes when trying to set an animgraph on a model with no bones (still allowed because they may have morphs) Citizen: LOD0/1 don't compress tangents/texcoords anymore, fixing shading seams Merge branch 'master' into custom-client-input
3 Months Ago
Health bar and stamina bar percentage values are not parented to the moving bar
3 Months Ago
When OnTagAdded or OnTagRemoved is called, the passed tag is always lowercase. Documentation for these methods updated to explain that for clarity. Merge branch 'master' into custom-client-input
3 Months Ago
When OnTagAdded or OnTagRemoved is called, the passed tag is always lowercase. Documentation for these methods updated to explain that for clarity.
3 Months Ago
Remove Game Rules ConVar and Game Setting (this will be an addon or fork)
3 Months Ago
Set block placement ghost to team color and reduce opacity
3 Months Ago
Resolve obsolete warnings Update car surface Make the obscured glow color a little bit nicer https://files.facepunch.com/ognik/1b1411b1/sbox-dev_c7CNdpCnJQ.mp4 Fix obsolete GetHitboxGroup / HitboxIndex Merge branch 'master' into custom-client-input
3 Months Ago
New Outfit Piece! - Nerdy Glasses Some nerdy glasses, LODs coming ASAP. Small adjustment to Nerdy Glasses asset Preload post processing pass materials, should fix nvidia crash when using post processing Allow sending compiled shaders to clients Fixed custom game resources sometimes resetting to default values This would happen if you open an asset that references other assets. Keep better separation of game resources between realms This affects editor/menu assets. Basically custom assets in tools are now stored under "Menu" container, not "None". This fixes menu compiled types trying to be used on the server/client, which would throw errors. Fixed editing assets while in-game resetting child assets to defaults Fixed editing custom game resources while the gamemode they are from is running causing any referenced assets (such as List<MyCustomChildGameResource>) to reset to default values on client and server. Merge branch 'master' into custom-client-input
3 Months Ago
Fix unused SCSS property Team list has a blur and background Fixed team core list not showing / updating on game start