userConnacancel

4,218 Commits over 1,157 Days - 0.15cph!

9 Months Ago
Pattern matching
9 Months Ago
Play sound when picking up ammo and increase fade distance Added Suicide (hold) button for switching class mid-life. Can do this once every 30 seconds. Fixes #66 Upgrade Hud clarity changes Add test menu. Increase max sp[eed of all loadouts. Add special destroyer explosion sound. All bouncing projectiles use bounce sounds,. Remove melee functionality for now.
9 Months Ago
Light Turrets don't require power (engineer buff). Fixed Damage vs Heavy upgrade not actually working. Fixes #65
9 Months Ago
Use Frustum instead to ensure created
9 Months Ago
Increased dB scale of explosion sound (replace this sound later it sucks.) Boomer inherits velocity more. Barage, Cluster and Boomer all have increased projectile speeds. Fixes #67
9 Months Ago
Change ammo icon pulse speed and HUD offset
9 Months Ago
Add test generator destroyed sound Remove test sound Actually throw the flag instead of dropping it and use view angles. Fixes #76 Engineer generator repair rate is 5x faster. Fixes #72 Generator auto-repair timer reduced by half. Fixes #71 Added ammo pickup system. When players die they drop a percentage of the weapons ammo as a pickup.
9 Months Ago
Fix Vector3.ToScreen not working as it did before and breaking lots of stuff. Implement backwards compatibility and evaluate if this is the right solution later.
9 Months Ago
When showing generator under attack use infinity for MinMaxDistanceAlpha
9 Months Ago
When a generator is attacked, periodically show that team a notification and update its UI icon to pulse and change icon. Fixes #73
9 Months Ago
Allow local packages in game menu if we are not ourself a remote package. Fixes sboxgame/issues#3614
9 Months Ago
Update obsolete event attributes
9 Months Ago
Update obsolete event attributes
9 Months Ago
Update all obsoletes and run a trace to ensure dropped flag doesn't clip through anything
9 Months Ago
Make the award UI far less obnoxious and fit a little better with the general UI Fix vertical position of Station List Fix alignment of Station Hud markers Smaller flag indicator When flag is carried by a player, put it higher up so it doesn't obscure them as much. Make flag hit playerclip, solid, world when falling Reset death count on match end, fixes #62 Half the damage of the Longshot, headshot will do 700, anywhere else 350 Added a system where loadouts can determine availability in % based on players on the server. Players can't select a loadout if there's too many people with it. Fixes #63 Added proper binds for Melee, Spot, Drop, and Ability
9 Months Ago
Only add RoundScore is RootPanel is valid (something else must be up here...) Safety checks for ToastList instance Don't make newly joining players a spectator :sob: RespawnScreen safety Respawn player properly on join in PlayRound GiveLoadout<T> initializes the loadout properly Remove pending open mode
9 Months Ago
Only update team classes if the root panel has been created Check if Station Screen instance is null for RPCs it may have not been created yet Check if Post Processing has been created in frame event first - it seems this can be called before ClientSpawn
9 Months Ago
full Compiled Dune
9 Months Ago
Fully update Dune map
9 Months Ago
Fix icons, remove async walkability gen for now, nametags update on frame
9 Months Ago
Only try to spawn if Navigation is ready
9 Months Ago
Add watermelon to cloud asset so can use gib model.. Remove UseNavMesh from LimitedSpawner - use Navigation.FindNearestWalkable Fix particle missing models / materials
9 Months Ago
Fix name in season gallery
9 Months Ago
Fixed canvas not being same color as palette
9 Months Ago
Retro season output
9 Months Ago
Fix copy brush color
9 Months Ago
Obsolete fixes Add CloudAssets file to store Cloud.Model calls Fix plant fiber model path Fix mouse delta Fix inventory slot label Fix timed action transition Action cursor mouse delta fix Fix recursive recompile error on undead Copy over emerge stuff (though still missing one material or something) Only remove all ScreenEffects on ClientSpawn this prevents automatic render hooks being removed also (maybe a flag for also destroy auto hooks?) Update map
9 Months Ago
Update project settings
9 Months Ago
Update project settings
9 Months Ago
Update project settings
9 Months Ago
Update keyboard input actions Update to use new inputs Add ability to copy selected pixel color
9 Months Ago
Fix potential NRE when opening Station Screen
9 Months Ago
Fix NRE when trying to mount packages in game menu. Fixes sboxgame/issues#3806 Include token hash in log when unable to find string token
9 Months Ago
Added some extra logging and safety in reading inputs to try investigate sboxgames/issues#3886
9 Months Ago
Old class to old season
9 Months Ago
Season gallery + some refactor
9 Months Ago
1 minute per frame
9 Months Ago
Improved Timelapse generation
9 Months Ago
Update time string
9 Months Ago
New season config stuff
9 Months Ago
Add origin season image + current color from background color
9 Months Ago
Prepare season config support
10 Months Ago
Initial commit
10 Months Ago
Test weapon
10 Months Ago
50hz test, sync entity, fix null entity state
10 Months Ago
Update README.md
10 Months Ago
Accurate ms and frame test
10 Months Ago
Frame
10 Months Ago
New proc
10 Months Ago
Send state updates per ent. Change handshake procedure, manual requesting of full update