userConnacancel

3,444 Commits over 822 Days - 0.17cph!

28 Days Ago
Cursor controller Create pawn, add hand and deck holders Kind of improve holographic a bit - just make it kinda shiny even without moving camera because it looks cool Add card hitbox Rotate card in blender Add card entity, pawn, add deck / hand / board card containers - update hand positions in a shit way for now
28 Days Ago
Ensure camera can see the whole game board
28 Days Ago
Basic game template + camera stub with test board map
29 Days Ago
tweaked placeholder images
29 Days Ago
More tweaks and support for separate back image
29 Days Ago
Less dramatic shiny shader
29 Days Ago
Simple holographic shader graph for shiny card
29 Days Ago
Experiment with the cards size
29 Days Ago
Add base game template + vmats for card
29 Days Ago
I try to make a card model
29 Days Ago
Initial commit
34 Days Ago
Add logs for repro
34 Days Ago
Use exclusive list for maps for now (Green Lands or Eclipse) Fixed Simple Terry model not compiling (incorrect anim paths now) Convert to new Input Actions (later make proper bindings for each action / hotkey) Fix typo attack2 -> attack1 Model re-compile + fix glass shader on bubble guard (kinda) When setting size of RangeEntity also set render bounds
34 Days Ago
Instead of silently failing throw arg exceptions - fix internal events not having correct params (#1003)
35 Days Ago
Fix issues with test map / materials needed re-compiling again and re-compiled. Add Test Map to addons/ dir for git
35 Days Ago
Instead of silently failing throw arg exceptions - fix internal events not having correct params
39 Days Ago
Update cref value
39 Days Ago
Add GameEvent.Server.ClientJoined and GameEvent.Server.ClientDisconnect events Merge branch 'master' of github.com:Facepunch/sbox
40 Days Ago
Error when compiling if event listener method has incorrect params based on MethodArguments attribute (#992) * Initial commit * Nicer error * Use an error id thats not used * Use full name when getting attribute so dont process this for some other random attribute with the same name * Apply to any attr * Change error title * Remove unused using statements
40 Days Ago
Remove unused using statements
40 Days Ago
Change error title
40 Days Ago
Apply to any attr
40 Days Ago
Move game specific events to GameEvents, keep Event.Hotload and Event.Debug.Overlay, mark others obsolete (#993)
41 Days Ago
Update to fix id re-assignment for cross use with persistence lib
41 Days Ago
Use persistence lib (conna.persistence)
41 Days Ago
Tidied up and made generic enough for use across projects (I wanna get saved games working for RTS eventually)
41 Days Ago
Initial commit
41 Days Ago
Move game specific events to GameEvents, keep Event.Hotload and Event.Debug.Overlay, mark others obsolete
41 Days Ago
Use full name when getting attribute so dont process this for some other random attribute with the same name
41 Days Ago
Use an error id thats not used
41 Days Ago
Nicer error
41 Days Ago
Initial commit
42 Days Ago
Even lower pan velocity
42 Days Ago
Update limited spawner to use Min/MaxPercentPerSpawn to use a percentage of max total Add LimitedSpawner.MultiplyTotalPerPlayers Change max total to 4 for Undead but multiply that by player count Slow map scroll velocity Add some post processing when player is in a poisonous area ( color overlay soon )
43 Days Ago
Update README.md
43 Days Ago
Remove submodule for voxels
43 Days Ago
Update to lib instead of submodule for Core Wars
43 Days Ago
Added example usage
43 Days Ago
Update to use radial menu
43 Days Ago
Update to use radial menu
43 Days Ago
Initial working radial menu code
43 Days Ago
Initial commit
44 Days Ago
Added missing animgraphs for all weps
44 Days Ago
Use GetButtonOrigin
44 Days Ago
Use GetButtonOrigin
44 Days Ago
Fixed materials + GetButtonOrigin
44 Days Ago
Fix System.Collections.Concurrent not being supported
44 Days Ago
Fix mimic bots not copying player's action inputs Merge branch 'master' of github.com:Facepunch/sbox
44 Days Ago
Update for Input Actions
44 Days Ago
Update for Input Actions