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1,267 Commits over 275 Days - 0.19cph!

17 Days Ago
Remove sbox-hover.csproj and update .gitignore
17 Days Ago
Removed option for Loadout costs. Started templatizing the Station Screen ready for styling.
17 Days Ago
Added hv_respawn_screen debug command
17 Days Ago
hv_killfeed debug command
20 Days Ago
nth-of-type, first-of-type, last-of-type, only-of-type pseudo classes
20 Days Ago
Added TimeLeft property to Scoreboard
20 Days Ago
Fixed hv_always_show_tutorial
20 Days Ago
Fix tutorial screen pointer events
20 Days Ago
Updated TutorialScreen to support countdown and use cookies to remember if it has been accepted before
20 Days Ago
Squashed commit of the following: commit 5142f2b1d36c1a05c5cddffde666c8b68ac31584 Author: Conna Wiles <kurozael@gmail.com> Date: Thu Nov 11 16:23:20 2021 +0000 Improved BulletDropProjectile and set EnableDrawing false server-side. Create a client model for any projectile model set. commit 73ab8c3b95c72cb6cb482f90fcc2b88d6e06072e Author: Conna Wiles <kurozael@gmail.com> Date: Thu Nov 11 14:10:21 2021 +0000 Fix model of server version of projectiles not being hidden properly (todo: why do I need to set EnableDrawing to false every frame?) and properly set random seed to tick number before firing projectile commit de978b9b86e92442037b4e39a339bc0ef8c9862c Author: Conna Wiles <kurozael@gmail.com> Date: Wed Nov 10 14:47:43 2021 +0000 Implement Razor effects. Added TurretProjectile and moved out target stuff from base projectile class. commit 712ec66d0906c76066bf18c9c6f001bedc37b1b0 Author: bakscratch <lt_8@hotmail.co.uk> Date: Wed Nov 10 13:30:43 2021 +0000 Added Razor Particles commit 82bd628af2a98e13de13704eb10132fc7d747b12 Author: Conna Wiles <kurozael@gmail.com> Date: Wed Nov 10 11:38:48 2021 +0000 Various tweaks to the heat-seeking projectile weapon + fixed a bug where changing weapons on initial loadout spawn didn't work commit 70c03437b91b92cb7a1866c9c198e91eb7299f66 Author: Conna Wiles <kurozael@gmail.com> Date: Wed Nov 10 11:10:03 2021 +0000 Give the Razor a projectile life time and reduce up velocity commit ae553f2063afd0cc9897334592536b9d1348229d Author: Conna Wiles <kurozael@gmail.com> Date: Wed Nov 10 11:07:02 2021 +0000 Added Razor sidearm as an option for some loadouts. A low damage but heat-seaking short-range projectile weapon commit f51311cfaf9d120554eedb091cf33ba23699b4fb Author: Conna Wiles <kurozael@gmail.com> Date: Wed Nov 10 00:41:49 2021 +0000 Copy over Layla's fix for MoveHelper commit 351206eafe21d50fdb14a35bb4302bb6e2c26f9b Author: kurozael <kurozael@gmail.com> Date: Tue Nov 9 15:01:49 2021 +0000 Fixed a typo in one of the toasts for capturing outposts commit d9c2ab01a0618865c33a60f705e57e3b3c051d30 Author: Conna Wiles <kurozael@gmail.com> Date: Tue Nov 9 11:49:27 2021 +0000 Server guards in OnProjectileHit commit b001f78e0fb35b61decd710c3d2174fd16bfa9ff Author: Conna Wiles <kurozael@gmail.com> Date: Tue Nov 9 11:32:17 2021 +0000 Fixed deployable ghost position flickering. Updated Boomer to use predicted BulletDropWeapon. commit 45d3d17802b6959e4bef02baa8949def6e3faf63 Author: Conna Wiles <kurozael@gmail.com> Date: Tue Nov 9 11:02:26 2021 +0000 Added ProjectileSimulator class. Network projectile custom effect values (for now). Automatically hide projectile and don't create client effects if we have a client proxy. commit 00dc3fb5efabafc27b8d36260b449a4fc18359a6 Author: Conna Wiles <kurozael@gmail.com> Date: Mon Nov 8 17:10:00 2021 +0000 Update turret asset to use tick for projectile movement commit 49b60040c85f5c34651fcf86c948ffbe7b7be041 Author: Conna Wiles <kurozael@gmail.com> Date: Mon Nov 8 16:40:57 2021 +0000 Test prediction of bullet drop projectiles (early version) commit 7af88b8cb35e0d3d98eadb58f6e608aeaecc03b9 Author: Conna Wiles <kurozael@gmail.com> Date: Sat Nov 6 11:27:56 2021 +0000 Fixed various SCSS warnings commit 18f80c1b52a2414842072777c3cb69e93a129d38 Author: aylaylay <fortblox@gmail.com> Date: Thu Nov 4 23:42:46 2021 +0000 Add back LagCompensation = true commit 846d5fc6af83db822263adbf717b839c260b078b Author: Conna Wiles <kurozael@gmail.com> Date: Thu Nov 4 22:33:36 2021 +0000 Restore commit aa0dc092e0b1e8752360efa59512c48c37e640c7 Author: Conna Wiles <kurozael@gmail.com> Date: Thu Nov 4 22:18:36 2021 +0000 Disable Lag Compensation for Hover to test
21 Days Ago
Improved BulletDropProjectile and set EnableDrawing false server-side. Create a client model for any projectile model set.
21 Days Ago
Fix model of server version of projectiles not being hidden properly (todo: why do I need to set EnableDrawing to false every frame?) and properly set random seed to tick number before firing projectile
22 Days Ago
Implement Razor effects. Added TurretProjectile and moved out target stuff from base projectile class.
22 Days Ago
Various tweaks to the heat-seeking projectile weapon + fixed a bug where changing weapons on initial loadout spawn didn't work
22 Days Ago
Give the Razor a projectile life time and reduce up velocity
22 Days Ago
Added Razor sidearm as an option for some loadouts. A low damage but heat-seaking short-range projectile weapon
22 Days Ago
Fixed a typo in one of the toasts for capturing outposts Copy over Layla's fix for MoveHelper
23 Days Ago
Server guards in OnProjectileHit
23 Days Ago
Fixed deployable ghost position flickering. Updated Boomer to use predicted BulletDropWeapon.
23 Days Ago
Added ProjectileSimulator class. Network projectile custom effect values (for now). Automatically hide projectile and don't create client effects if we have a client proxy.
24 Days Ago
Update turret asset to use tick for projectile movement
24 Days Ago
Test prediction of bullet drop projectiles (early version)
26 Days Ago
Fixed various SCSS warnings
26 Days Ago
Revert "PhysicsBody.Inertia" This reverts commit 6f4421fc3f00dd2867c82284b9aa6377eefdcedc.
26 Days Ago
PhysicsBody.Inertia
27 Days Ago
Restored lag compensation by default for base Player and BaseWeapon
27 Days Ago
Fix FinishLagCompensation being called in the engine even when no lag compensation was started
28 Days Ago
Restore
28 Days Ago
Disable Lag Compensation for Hover to test
28 Days Ago
UseLagCompensation instead of WithLagCompensation
28 Days Ago
Lag Compensation (#79) Implemented options for lag compensation
28 Days Ago
Rename to UseLagCompensation
28 Days Ago
Clean up and remove unused stuff
28 Days Ago
Don't start lag compensating if we're already doing it
29 Days Ago
Added a guard for inserting an award into dictionary twice
29 Days Ago
Added support for ball-hit-side sound
29 Days Ago
Remove brackets from chat channels + fixed / improved handling of jetpack bumping surfaces
29 Days Ago
Vastly simplified Lag Compensation usage. Added Entity.LagCompensation (true/false) and Trace.WithLagCompensation()
29 Days Ago
Fixed
29 Days Ago
Added debug commands for UI styling
29 Days Ago
Debug switch teams cmd
29 Days Ago
Remove leftover debug log
29 Days Ago
Automatically expand the weapon list when the player changes loadout or respawns
29 Days Ago
Remove deprecated ability
29 Days Ago
Added additional functionality to WeaponList for UI Merge branch 'ui' of sbox-hover into ui
29 Days Ago
Templatize scoreboard and add support for showing capture and member count for each team Merge branch 'ui' of sbox-hover into ui
29 Days Ago
Rename Ability to Slot and update bind name appropriately for each weapon / equipment Merge branch 'ui' of sbox-hover into ui Remove .ability class
30 Days Ago
Cleanup
30 Days Ago
Separate WeaponIcon from WeaponList and call it WeaponListItem. Bind 'closed' class to IsCollapsed
30 Days Ago
Clean up - remove old anim code for performance (as it's unnecessary)