userConnacancel

4,891 Commits over 1,433 Days - 0.14cph!

32 Days Ago
User perms config Allow Json comments Add default users.json file and change structure of config Don't ignore game/config/users.json because we want to keep the default with comments Return true in Connection.HasPermission if the connection is the host. We'll check user permissions from the config file for connections to a dedicated server. Remove some test logs and make HasPermission available
32 Days Ago
LobbyConfig.HideInServerList would let you hide a lobby from appearing in any server lists in s&box but still queryable with QueryLobbies Fix IsHidden support Filter in the query HideInServerList -> Hidden
32 Days Ago
HideInServerList -> Hidden
33 Days Ago
Do the same when setting var
33 Days Ago
TrimQuoted...
33 Days Ago
Additional cmd line fix and extra test
33 Days Ago
Update test
33 Days Ago
Some backwards compat
33 Days Ago
Improve CommandLine parser. Added CommandLineTest.
33 Days Ago
Delta snapshot improvements. Fixed a bug where it was possible for a snapshot ack to be ignored - should fix a rare and difficult to reproduce bug where sync vars can become stuck
33 Days Ago
Host should periodically update the ping value of PlayerData (Fixes Facepunch/sbox-deathmatch#74)
33 Days Ago
When running commands from command line, enclose args in quotes so they aren't split again by spaces internally (Fixes Facepunch/sbox-issues#7388)
34 Days Ago
No need to log that we can't find sound event if we're headless - we won't be playing any sounds anyway
34 Days Ago
Keep dedicated server alive when reloading a game. Allow managed to decide if a connection should be accepted. Improve auto-retry. Added net_dump_objects command to print all networked object names to console Hide a dedicated server from the server list when disconnecting - re-enable it when a lobby is created again
34 Days Ago
Only auto-destroy the Player if we're the host - ensures game state is right
36 Days Ago
SendLog on a local connection should just log the message - no need to send a network message SendLog on a local connection should just log the message - no need to send a network message
36 Days Ago
Improvement + comment
36 Days Ago
Fix error with NetworkMode read in MapInstance. If network mode is Object then we want to NetworkSpawn the object here - this fixes networked objects from maps not appearing for clients
36 Days Ago
Server Commands / Admin Commands (#1772) * ConVarFlags.Server and ConVarFlags.Admin and the implementation of both. When the method has a Connection type as the first parameter, that parameter will be the source. Add Connection.SendLog( LogLevel, string ) * Safety * Add summaries
36 Days Ago
Add summaries
36 Days Ago
Filter in the query
36 Days Ago
LobbyConfig.HideInServerList would let you hide a lobby from appearing in any server lists in s&box but still queryable with QueryLobbies Fix IsHidden support
36 Days Ago
Safety
36 Days Ago
ConVarFlags.Server and ConVarFlags.Admin and the implementation of both. When the method has a Connection type as the first parameter, that parameter will be the source. Add Connection.SendLog( LogLevel, string )
36 Days Ago
Don't send networked objects twice when the host switches scenes
36 Days Ago
Fixed a bug with the [Change] attribute not using the correct type in some cases - make sure we always use the type that the property belongs to
37 Days Ago
Start the networking thread
39 Days Ago
Update charger and health kit, battery prefabs to use Network Object mode instead of Snapshot
39 Days Ago
Move process of parsing command line switches on boot and setting ConVars and ConCmds from them from native to managed. Control when they are set / run ourselves, we'll do it in Bootstrap.Init.
39 Days Ago
Fix IsHidden support
39 Days Ago
LobbyConfig.HideInServerList would let you hide a lobby from appearing in any server lists in s&box but still queryable with QueryLobbies
40 Days Ago
User perms config Allow Json comments Add default users.json file and change structure of config Don't ignore game/config/users.json because we want to keep the default with comments Return true in Connection.HasPermission if the connection is the host. We'll check user permissions from the config file for connections to a dedicated server. Remove some test logs and make HasPermission available
40 Days Ago
Remove some test logs and make HasPermission available
40 Days Ago
Return true in Connection.HasPermission if the connection is the host. We'll check user permissions from the config file for connections to a dedicated server.
40 Days Ago
User perms config Allow Json comments Add default users.json file and change structure of config Don't ignore game/config/users.json because we want to keep the default with comments
40 Days Ago
Fixed a merge error
40 Days Ago
Protocol++
40 Days Ago
Improve networked scene changing by simplifying it and no longer reusing the handshake process
40 Days Ago
Scene changing working again nicely. Use DisconnectScope() when clearing scene/disconnecting on play mode exit to keep other clients functioning properly
41 Days Ago
Need to confirm scene load, to call OnJoined again appropriately
41 Days Ago
Don't forget to initialize NetworkObjects array
41 Days Ago
Networked scene change rewrite - much cleaner approach
42 Days Ago
Always prefer explicitly set hostname for server name when running a dedicated server
43 Days Ago
Host Stats / Local Network Stats in Console (#1758)
43 Days Ago
Make GetStats a property, make it public, document it
43 Days Ago
Host stats initial commit
43 Days Ago
Increase reasonable Steam connection time for dedicated server - ensure it shuts down properly if it doesn't connect in that time frame
2 Months Ago
Thread safe collection
2 Months Ago
Network++
2 Months Ago
SendRateMin/SendRateMax tweaks Tweak default encryption settings Tweak delta snapshot send mode This should have same treatment as SteamLobbySocket to be thread safe