userConnacancel

4,207 Commits over 1,157 Days - 0.15cph!

1 Year Ago
Initial commit
1 Year Ago
Allow Any Map With Support (now Baik's map will show)
1 Year Ago
FOV improvement + zoom out minimap further
1 Year Ago
[Predicted] Support for BaseNetworkable and Components (#794) * Initial commit * Iterate through BaseNetworkable properties too
1 Year Ago
Iterate through BaseNetworkable properties too
1 Year Ago
Initial commit
1 Year Ago
Tidy up
1 Year Ago
Fixed Screen.GetOrthoRay and fixed SceneCamera.GetRay (when the camera is ortho) Merge branch 'master' of github.com:Facepunch/sbox
1 Year Ago
This should fix an issue where switching pawns could sometimes break inputs
1 Year Ago
Better player card positioning
1 Year Ago
Let players chat even when dont have a pawn yet. Show player card even without pawn
1 Year Ago
Fix spacing again
1 Year Ago
Try percent gap
1 Year Ago
Fix documentation error
1 Year Ago
Update README.md
1 Year Ago
Player counts for occupied block
1 Year Ago
Pass disease, fix NRE
1 Year Ago
Win sound + win summary UI integration
1 Year Ago
Shorten fuse
1 Year Ago
Fixed game win condition
1 Year Ago
Fast forward lobby time if all players connected
1 Year Ago
Add speed down
1 Year Ago
Allow initial 30 secs for lobby for everyone to join
1 Year Ago
vpcf_c
1 Year Ago
Transfer disease
1 Year Ago
Add disease
1 Year Ago
cleanup
1 Year Ago
Desaturate + pause during summary
1 Year Ago
Better chatbox position
1 Year Ago
Randomize arena each time. Change bomb shader to show blinking as the player's team color.
1 Year Ago
No bomb sound + show actual bomb count in player card
1 Year Ago
Do a little scale on the pickups as well looks cool
1 Year Ago
Some more icon tweaks
1 Year Ago
Battle music loop
1 Year Ago
Make round 3 minutes long
1 Year Ago
Adjust pickup icons and rotation in world + dont spawn pickups if space is occipied
1 Year Ago
Bombs explode other bombs but don't recurse infinitely.........................
1 Year Ago
Extra sound fx
1 Year Ago
Finished core UI
1 Year Ago
Half pixelation / chromatic abberation
1 Year Ago
Post processing when hit by a bomb / losing a life
1 Year Ago
Some more post processing
1 Year Ago
Pixelation while screenshake is going off
1 Year Ago
Added screen shake when a bomb goes off with intensity by range
1 Year Ago
Transition + opacity
1 Year Ago
Desaturate when dead
1 Year Ago
Show all cards
1 Year Ago
Add lives
1 Year Ago
Fix blast range
1 Year Ago
Start hooking up UI