4,207 Commits over 1,157 Days - 0.15cph!
Allow Any Map With Support (now Baik's map will show)
FOV improvement + zoom out minimap further
[Predicted] Support for BaseNetworkable and Components (#794)
* Initial commit
* Iterate through BaseNetworkable properties too
Iterate through BaseNetworkable properties too
Fixed Screen.GetOrthoRay and fixed SceneCamera.GetRay (when the camera is ortho)
Merge branch 'master' of github.com:Facepunch/sbox
This should fix an issue where switching pawns could sometimes break inputs
Better player card positioning
Let players chat even when dont have a pawn yet. Show player card even without pawn
Player counts for occupied block
Win sound + win summary UI integration
Fast forward lobby time if all players connected
Allow initial 30 secs for lobby for everyone to join
Desaturate + pause during summary
Randomize arena each time. Change bomb shader to show blinking as the player's team color.
No bomb sound + show actual bomb count in player card
Do a little scale on the pickups as well looks cool
Make round 3 minutes long
Adjust pickup icons and rotation in world + dont spawn pickups if space is occipied
Bombs explode other bombs but don't recurse infinitely.........................
Half pixelation / chromatic abberation
Post processing when hit by a bomb / losing a life
Some more post processing
Pixelation while screenshake is going off
Added screen shake when a bomb goes off with intensity by range