4,794 Commits over 1,371 Days - 0.15cph!
Give us superpowers again
Update leaderboard every 2 second stress test
Clear initial messages if we get disconnected
Don't reconnect if we're already connected - hotload issue
Try to reconnect if we get disconnected
If too many placer avatars delete the first immediately
Fix hotloading, add Placer list + Placer
Remove HasInitialBitmap only set Status to connected when we have it
Fix messages sending as BaseMessage :S
Add error message if failed to connect, connect to dedicated hosted websocket server
Add event for OnPixelPlaced, pass SteamId of the placer
Rename DrawerAPI
Oops SocketException isn't whitelisted
Add BaseMessage, SteamId support + set. Add ConnectionStatus
Remove server files we'll put these elsewhere
Clientside Anim Fix (#1188)
Initial commit
Initial commit
Launch config, fix assert in OnNewModel when re-loading an animgraph from disk
Delete unused method
Fix and simplify condition that could never be true
Move addons/fsk_test_map to maps/
When setting GameLobby.Game set withLocal to true so that we actually load the local version if we're starting from a local version. This also fixes FileSystem.Data not using the folder with #local in when it should be.
StartServerAsync empties savedgame, gamesettings, extensions ConVars
Create Game on default menu actually respects Min/Max players in the project settings
Using min doens't make sense there actually
sbjproj + material rebuild
Set LastSkiPosition
Replace .addon
Saving a game stores current MaxPlayers in metadata. Fixed default menu Load Game not working, make it look OK.
Defer OnAfterTreeRender until end of tick to ensure children processed first and references set (#1180)
* Defer OnAfterTreeRender until end of tick to ensure children processed first and references set
* Only update (run pending events, tick, scroll velocity) after render once - reset that flag on hotload if render tree becomes dirty
* Revert "Only update (run pending events, tick, scroll velocity) after render once - reset that flag on hotload if render tree becomes dirty"
This reverts commit aae36e1777d11a5649c24985c0f8802ced3397b4.
Remove redundant navigate call
Think it makes more sense to show Create first
Use div when no specify href or a otherwise
Pool menu stuff, disable matchmake for now, use lobby list/creator, add some config to make reusable
Tidy up SCSS, add _controls.scss, do loading screen v1
Added stats for Tokens Earned, Kills, Flags Captured, Flags Returned, Total Ski Distance