4,794 Commits over 1,371 Days - 0.15cph!
Cursor controller
Create pawn, add hand and deck holders
Kind of improve holographic a bit - just make it kinda shiny even without moving camera because it looks cool
Add card hitbox
Rotate card in blender
Add card entity, pawn, add deck / hand / board card containers - update hand positions in a shit way for now
Ensure camera can see the whole game board
Basic game template + camera stub with test board map
tweaked placeholder images
More tweaks and support for separate back image
Less dramatic shiny shader
Simple holographic shader graph for shiny card
Experiment with the cards size
Add base game template + vmats for card
I try to make a card model
Use exclusive list for maps for now (Green Lands or Eclipse)
Fixed Simple Terry model not compiling (incorrect anim paths now)
Convert to new Input Actions (later make proper bindings for each action / hotkey)
Fix typo attack2 -> attack1
Model re-compile + fix glass shader on bubble guard (kinda)
When setting size of RangeEntity also set render bounds
Instead of silently failing throw arg exceptions - fix internal events not having correct params (#1003)
Fix issues with test map / materials needed re-compiling again and re-compiled. Add Test Map to addons/ dir for git
Instead of silently failing throw arg exceptions - fix internal events not having correct params
Add GameEvent.Server.ClientJoined and GameEvent.Server.ClientDisconnect events
Merge branch 'master' of github.com:Facepunch/sbox
Error when compiling if event listener method has incorrect params based on MethodArguments attribute (#992)
* Initial commit
* Nicer error
* Use an error id thats not used
* Use full name when getting attribute so dont process this for some other random attribute with the same name
* Apply to any attr
* Change error title
* Remove unused using statements
Remove unused using statements
Move game specific events to GameEvents, keep Event.Hotload and Event.Debug.Overlay, mark others obsolete (#993)
Update to fix id re-assignment for cross use with persistence lib
Use persistence lib (conna.persistence)
Tidied up and made generic enough for use across projects (I wanna get saved games working for RTS eventually)
Move game specific events to GameEvents, keep Event.Hotload and Event.Debug.Overlay, mark others obsolete
Use full name when getting attribute so dont process this for some other random attribute with the same name
Use an error id thats not used
Update limited spawner to use Min/MaxPercentPerSpawn to use a percentage of max total
Add LimitedSpawner.MultiplyTotalPerPlayers
Change max total to 4 for Undead but multiply that by player count
Slow map scroll velocity
Add some post processing when player is in a poisonous area ( color overlay soon )
Remove submodule for voxels
Update to lib instead of submodule for Core Wars
Update to use radial menu
Update to use radial menu
Initial working radial menu code
Added missing animgraphs for all weps
Fixed materials + GetButtonOrigin
Fix System.Collections.Concurrent not being supported
Fix mimic bots not copying player's action inputs
Merge branch 'master' of github.com:Facepunch/sbox