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3,444 Commits over 822 Days - 0.17cph!

44 Days Ago
Update for Input Actions
44 Days Ago
Updated for Input Actions
44 Days Ago
Updated for input actions
44 Days Ago
Compile shaders for a project after importing it Merge branch 'master' of github.com:Facepunch/sbox
46 Days Ago
Remove this log spam
48 Days Ago
Use Input.Clear
48 Days Ago
Updated to use Input Actions. Added M to open the map. Radial menus a bit borked at the moment until have Input.ClearButton alternative
49 Days Ago
Update to use projectiles lib
49 Days Ago
Initial commit
49 Days Ago
Fixed torch not turning off for other players when they deequip. Use hitboxes for projectile weapon cursor trace Fixed wrong condition for headshot Attempt to fix undead head hitbox :S
49 Days Ago
Initial commit
49 Days Ago
Use floating text library for damage numbers
49 Days Ago
Updated to use library for inventory
49 Days Ago
Change namespace + org
49 Days Ago
Initial commit
49 Days Ago
Add Sandbox.Internal.GlobalGameNamespace to global namespaces for csproj for libraries Merge branch 'master' of github.com:Facepunch/sbox
49 Days Ago
Initial commit
49 Days Ago
Use Time System library for day and night / temperature
49 Days Ago
Initial commit
49 Days Ago
Initial commit
49 Days Ago
Library minimal project sets HasAssets to true by default + expose these options during project creation for libraries (let libs contain assets) Merge branch 'master' of github.com:Facepunch/sbox
50 Days Ago
Get rid of networked Position2D/Velocity2D vars, Position + Velocity are already networked and interpolated, use those. Add Position2D/Velocity2D setters / getters for ease. Cull some network vars that are not needed. Move some particles to spawn only client-side. Update coin particle every frame client-side to try and improve smoothness.
50 Days Ago
Fix compile error
50 Days Ago
Tidy up and add comment
50 Days Ago
Throw error when [ClientRpc] is added to invalid methods (not an Entity type, or EntityComponent type, or static method) Merge branch 'master' of github.com:Facepunch/sbox
55 Days Ago
Latest compile Postprocessing. NPCs only attack when the target is visible. Add screenshake stuff. Undead use ClosestPoint on target BBox to look towards / move towards
55 Days Ago
Latest compile
55 Days Ago
Added rain intensity
55 Days Ago
Added concmds to make it rain or make it clear skies. Rain will fade out when stopping
55 Days Ago
Fixed missing sound ref on melee sound evnts
55 Days Ago
Fix melee swing sound. Add emerge sound. Monsters only do 30% of their damage to structures.
55 Days Ago
Disable collisions when undead are klled Enemies burn up in the day until they die
55 Days Ago
Added Gore class. Update anywhere that spawns gore particles to use it. Gib Undead when killed by players.
55 Days Ago
Weather can decide if it changes. Add missing taken_damage particle
55 Days Ago
Added WeatherSystem. Added RainyWeather and ClearSkies
55 Days Ago
Add EntityReference test class
55 Days Ago
Don't re-create the entire hud every fullupdate. Fix outposts duplicating on a fullupdate. Fixed legs not deleting on a fullupdate.
55 Days Ago
Yoink enemy emerge particle effect (thanks Lou x) Latest gun sounds
55 Days Ago
Latest weapons + sound files
56 Days Ago
Add TimeSystem.IsTimeBetween and resolve issues with raise from ground (just set rising def value :S)
56 Days Ago
Allow any Entity type to be a [ClientInput] Merge branch 'master' of sbox
56 Days Ago
Map use pan velocity for smoother panning
56 Days Ago
Added ability for NPCs to patrol a path set in Hammer (generic path entity)
56 Days Ago
Navigation.Update defers until next physics frame (so can call Navigation.Update in OnDestroy for entity) Can pickup single door types and return the correct item to inv Add fsk.pve convar
56 Days Ago
Update navigation when a deployable is placed or destroyed
56 Days Ago
Fixed sound listener rotation - use 45 deg yaw Add footstep sound support to NPC base class Add undead footstep events Deer footstep anim events (ish)
56 Days Ago
Re-enable enemy damage - only show state text for NPCs when fsk.npc.debug is enabled
56 Days Ago
Add source animgraph file for MP5 (this stops continuous re-compile of the asset when one local project has source file but another does not)
56 Days Ago
Enemes will no longer randomly wander when chasing a target. Improved avoidance behavior
57 Days Ago
Update walkability map when structures are destroyed, too. Increase max path length.