userConnacancel

1,271 Commits over 275 Days - 0.19cph!

29 Days Ago
Rename Ability to Slot and update bind name appropriately for each weapon / equipment Merge branch 'ui' of sbox-hover into ui Remove .ability class
30 Days Ago
Cleanup
30 Days Ago
Separate WeaponIcon from WeaponList and call it WeaponListItem. Bind 'closed' class to IsCollapsed
30 Days Ago
Clean up - remove old anim code for performance (as it's unnecessary)
30 Days Ago
Fixed recursion in Easing.BounceInOut Initial 'IsAtBottom' state for PreferScrollToBottom panels is true This makes it so you don't have to manually scroll console to the bottom each game session once there are enough messages to fill the console's height Clean up AddonConfig GameService BBox functions from pool GameServices Scrolling below console message spam now keeps the console scroll pinned to the bottom Merge branch 'master' of sbox Add info about the pivot tool in Hammer to ent_door's description Better warning message about duplicate ModelDoc nodes Security shutters - sizing changes, origin changes and second skin with holes in the metal Merge branch 'master' of sbox security shutter - adjusted end sections uv Obsolete Material.GetName() use Material.Name SceneObject use CRenderAttributes to match Render.Set functionality ( SceneObject.SetValue now accepts int, string, Vector2, Matrix ) BaseGamePanel: Check if Package.Config is null SCSS Add vh, vw, vmin, vmax Fix error shader when using skinning security fence - adjusted cross beam to be 128 wide remove debug print Revert "remove debug print" This reverts commit 418b6e393bbca16e1aa7c1cfda7145a0d33a9051. Revert "SCSS Add vh, vw, vmin, vmax" This reverts commit cc6741d52ee851d16f349a5f91dd70b2d6b76ef0. Fix potential crashes using soundscape_debug Api auth change Allow expression bodies for ServerCmd/ClientCmd Mark Pos and Rot as obsolete in Camera Refine game result reporting Add force start button to lobby Report if Package.Download isn't set up More accurate message in FindAndDownloadGamemode fail Fix particle cables Merge pull request #70 from Facepunch/obsolete-cam Mark Pos and Rot as obsolete in Camera Security shutter - adjusted origins further Merge branch 'master' of sbox Add soundscape sound assets so soundscapes work for now security shutter - changed middle top width to 122 and changed bottom to 2x2 Merge branch 'master' of sbox Better implementation of vh, vw, vmin, vmax DrawSingleVertexForSprite puts size in texcoord because g_flUniformPointSize is fucked for some reason? Fixes tiny editor sprites in hammer Fix Panel translation transform transitions, make default length unit match security shutter -adjusted curtain tile and added new channels in end sections for curtain to sit in Merge branch 'master' of sbox Raise OnValueChanged when TextEntry is modified with ctrl + x Fix world panels taking input priority over screen panels Texture.Load respect warnOnMissing when FileNotFoundException is thrown If no FOV is set by Camera use the default one from engine CameraSetup (default_fov convar) Stop engine forcing default_fov to 70 every frame Video settings:add default fov slider Trace: Fix AnyTags behaving same as AllTags, WithoutTags accepts multiple string params Whitelist System.Collections.ObjectModel.* System.MidpointRounding* System.Runtime.CompilerServices.IsByRefLikeAttribute System.EventArgs* & System.EventHandler* Clear a panel's input focus when it is deleted Revert "Fix world panels taking input priority over screen panels" This reverts commit d4f9e18564950dc7d1119fb0f564f03da8df8c1b. PushRootLength & cleanup font scaling Simplify to YogaValue.Point security shutter- non tiling models no longer use tiling texture and shutter curtain is now flat not bumpy Merge branch 'master' of sbox Security shutter - top middle section offset removed Lets just use a long for UserId here, since it is one everywhere anyway Cache favourite packages, played packages Add int.FormatWithSuffix() Added Local.PlayerId (obsoleted Local.SteamId) Use new Api URLs Add Client.FetchGameRankAsync() Show wins/losses/draws for facepunch.pool Only show city if it's different to state Remove api debug Don't RegionInfo Country Fix map selection Security shutter - painted tintable variants and none tiling version of materials for some models Merge branch 'master' of sbox Hammer: Initial bevel tool https://files.facepunch.com/layla/1b2811b1/DYeOzII5Or_Trim.mp4 Intruder alarm 1 - added intruder alarm and LODS Merge branch 'master' of sbox intruder alarm 1 - added thumbnail and tweaked size Citizen/animgraph: fixed incorrect parameters on wish_x/y/z and missing y Fix local client's steamid being incorrect serverside in singleplayer games Menu style tweaks Clean up panel deferred deletion: will delete same frame if no :outro transition Don't tick panel children if parent isn't visible (reduces paranoid impulse to add IsVisible checks to Tick for perf) updated lamp_post components so they snap to hammer grid better, Added bollard_bar_balljoint Rebuilt lamp_post components collision and recompiled, added bollard_bar_balljoint to bollard textures / materials, set up lods and collision etc and compiled Merge branch 'master' of sbox Add Global.IsToolsMode Hide force start game button if not in tools mode Templates create their children first, so that OnTemplateSlot will get called on their parents before the parents attributes, which seems like a better way around Fixed panel overlays staying open after console closed Fix exception on copy text Fixed PanelEvent propogation not stopping when returning false in method with no arguments Added base style for navigator to be functional Navigator panel can take a navigator-canvas which indicates the slot to be in, removed need for 2 layers of panels, fixed NavigateReturnEvent logic backwards Refactor menu so we can have navigator in game screen Avatar page fix Leave lobby button change VirtualScrollPanel item size takes a Length width/height Panel Template Slots can be deep VirtualScrollPanel.ItemSize fixes Game map selector tweaks Fix warnings Fix NRE in NavigatorPanel Hammer: Fix image plane drag drop not stripping off prefix, causing assert Report image decoding exceptions nicer Report EventSystem invocation exceptions nicer Hammer: Fix RT baked lighting preview Temp disable multiview rendering to fix VR rendering until we fix VR shaders Fix build Merge pull request #71 from Facepunch/vh-vw3 Better implementation of vh, vw, vmin, vmax MaterialEditor: Add shader name filter to shader select window https://files.facepunch.com/layla/1b3011b1/rX2gBhg9xh_Trim.mp4 Citizen/animgraph: VR fully overrides arms + voice float + etc. Hook up client voice level to standard player animator Citizen/animgraph: unhooked new Choice node as it's causing a strange, menu-only animation playback bug Remove TextShadow material & shader Update skia Draw TextShadow as part of the text render Relocate thirdparty dlls Add css text-stroke-width, text-stroke-color (borderline standard) Fix NRE in NavigatorPanel Placeholder for generating label textures in background, need to handle -r_max_device_threads errors though Hammer: Add Export Encoding option like dota hammer has (defaults to binary) https://files.facepunch.com/layla/1b3011b1/sbox_IOAvqzZWdo.png Don't allow ExplicitLayout structs TextStroke cascades Fix text shadow offset being wrong Tweak leaderboard styles Fix empty lobby list growing forever Glass refraction shader https://files.facepunch.com/ognik/1b3111b1/2021-10-02_59-43-2beec8f1-334a-4df6-af4c-af0b53d4dc0c-fM2vuVbJ.mp4 If text-stroke-color is not set default to color Add `text-stroke <length> <color>` shorthand NetRead.ReadObject: read floats correctly Fix tools_sprite properly instead of a workaround, fixes rendering them in material editor Fix locale on CQSliderControl Allow static array initializers Account for viewport offset for glass refraction Add emission boost slider to glass Added glass zoom, added transparency to glass, improved viewport offset, added glass blur https://files.facepunch.com/ognik/1b3111b1/2021-10-23_47-35-9fb418c6-5735-4570-a124-9c535f6056a2-jGHbEtdN.mp4 Don't blur out the glass color Fix crash when trying to reload surface assets when there's no physics world Only trigger warning once if we are using an unsupported VR controller Refactor shaders to fix VR Fix typo Add opaqueness slider to glass, opacity scale now works, hide framebuffer in tool view Ability to add a dirt/overlay to glass Adjust timeout limit for shader ci job low wooden fence - ao fix and collision fix Merge branch 'master' of sbox Allow color/model tint to work in glass Add SceneObject.WantsFrameBufferCopy Added documentation for SceneObj.WantsFrameBufferCopy security shutters - changed painted roller curtain to reduce visual noise on mask Merge branch 'master' of sbox Add PhysicsGroup.Bodies and PhysicsWorld.Bodies Add PhysicsGroup.Joints and PhysicsBody.Shapes Compile tools_encode_environment_map.vfx security shutter - removed edge bevel on sides - added back faces to curtain rather than backface shader Merge branch 'master' of sbox Security shutter - fixed painted skin having wrong metal map assigned Compile shaders hammer is complaining about Add timeout-minutes to the core job descriptor as well Set TransmitType.Always in GameBase Fix newlines rendering as a square in dropshadows Merge branch 'master' into lagtest
31 Days Ago
Don't predict Energy and move that stuff to Player
31 Days Ago
Fixed compile errors for pool Merge branch 'master' of sbox-pool Only update winner + loser incase there's spectators
31 Days Ago
Adjust red team text shadow as it's now much more pronounced
31 Days Ago
Added hover.assets.json containing a list of particle files to precache
32 Days Ago
Additional class health balance
32 Days Ago
Some Heavy Class balance
33 Days Ago
Fix deprecated things Fix all issues arising from things that had been deprecated Includes a scoreboard rewrite using modern templating Merge pull request #6 from Oppossome/main Fix deprecated things
35 Days Ago
Various tweaks and fixes
35 Days Ago
Correct m/s calculation because Source uses inches Merge branch 'main' of sbox-hover
35 Days Ago
Wrong sign
35 Days Ago
Additional logs and tests
36 Days Ago
Various improvements to the move controller Merge branch 'main' of sbox-hover
36 Days Ago
Update shaders.yml Favourites bar Refine asset browser scroll Default scroll is now 1 tile high (Used to be 3 tiles), free scroll is now flat 32px instead of flat 10px. These numbers are 'per scroll wheel move' Merge branch 'master' of sbox Hammer: Fixed shift dragging groups not updating new group's name in the outliner Whitelist IComparable ModelDoc: Implicitly import and convert OLD vmdl (kv3 format generic) when opening them Calling RemoveAllDecals on world entity should remove all from world Hammer: Support local space export for dmx Hammer: Add "Export Selected" to selection context menu Fix favourites positioning Use recent game info on favourites Fixed favourites not showing a value Latest shaders Fix debugoverlays and toolmatsysutils shit (dodgy wireframe rendering) Package ratings true/false are valid event arguments Fix bindings not initializing when value was default Decal recompiles Download ignore .obj and other png material source files (normal, rough, etc.) Merge branch 'master' into lagtest Move where current cmd is set
36 Days Ago
Update README.md
37 Days Ago
Fixed capture logic
37 Days Ago
Fixed map border material
37 Days Ago
A player will return their own flag instantly. A player can only capture an enemy flag if their own flag is at home.
37 Days Ago
Force recompiled shaders + materials + hide outpost list in lobby
37 Days Ago
Update .addon to remove old stuff
37 Days Ago
Gamelib update
37 Days Ago
Fixed recursion in Easing.BounceInOut
37 Days Ago
Give appropriate weapons Blast damage type and blast damage does 20% more damage to generators
37 Days Ago
And another one
37 Days Ago
Fixed Hover so it no longer uses experimental lag comp (for now) Merge branch 'main' of sbox-hover
38 Days Ago
Push bounds test
38 Days Ago
Tests
38 Days Ago
Experiments Remove dedi server check Don't add pawns by default Merge branch 'lagtest' of github.com:Facepunch/sbox into lagtest # Conflicts: # engine/Sandbox.Game/Entity/Entity.LagCompensation.cs # src/game/server/player_lagcompensation.cpp
38 Days Ago
Just temp push this code that'll break Hover for everyone else but let me and matt test something quick
38 Days Ago
Experiments
38 Days Ago
Experiments
40 Days Ago
Carbine mag 30
40 Days Ago
Various balance
40 Days Ago
Improvements to ski mechanic to prevent crazy buildups of speed when spamming ski
40 Days Ago
Fixed Heavy Gunner and Medium Pillager upgrading to the wrong loadouts
40 Days Ago
Fixed Cluster being able to heal you
40 Days Ago
Fixed flag disappearing when a player who is carrying it disconnects
40 Days Ago
Revert tick rate for now because move controller kinda sucks at 30hz
40 Days Ago
testy
40 Days Ago
Don't clear ground entity is skiing
40 Days Ago
Further move controller changes
40 Days Ago
Tests
40 Days Ago
Fixed prediction on the Burst and use Simulate for bullets properly
40 Days Ago
It's an int, dummy
40 Days Ago
Experimental lower tick rate temp
40 Days Ago
Skid lerp tweaks