userConnacancel

4,391 Commits over 1,218 Days - 0.15cph!

56 Days Ago
Use GiveCash with negative value instead of set Balance directly (dunno how this worked as setter is private?!) Force on explosions. Fix networking issues with grenades - properly remove grenade (on host) after throw. Only update explosion logic on host then broadcast explode
57 Days Ago
Make sure special allocated weapons are removed at round start for everyone but the target player. Don't make a new C4 for example and drop it
57 Days Ago
This should reset doors to their default state when a round starts
57 Days Ago
These shouldn't need to be [Broadcast] as called from Respawn which is already broadcast to everyone Update Outfit if team changes
57 Days Ago
Don't auto-pickup weapons if we have a weapon in that slot. Don't try to auto-pickup weapons if we aren't the host
57 Days Ago
Add this early return even earlier before <style> tag because if Player is null it will error
57 Days Ago
Potential NRE in OnDeployed - but why could PlayerController be null here?
58 Days Ago
Should fix a bunch of NREs
58 Days Ago
Destroy these dropped weapons in either PreRoundStart or PostRoundEnd?
58 Days Ago
Only count enabled weapons when considering if we should drop one - when we clear inventory we set weapon component Enabled to false
58 Days Ago
Fix infinite recursion
58 Days Ago
Cleanup
58 Days Ago
I think this is a lot better
58 Days Ago
Don't give default equipment weapon if we already have weapon in same slot Host controlled weapon drops and pickups When the round ends destroy all dropped weapon objects
59 Days Ago
Resume / take control over game loop when we become the host. Fix USP vm casting shadows. New way of doing weapon changing networked. Add Weapon.OnDeploy, Weapon.OnHolstered.
59 Days Ago
Team obscured outline effect
59 Days Ago
Disable Weapon component after we destroy it - check if weapon is Enabled when querying if we have a weapon
59 Days Ago
Broadcast DryShootEffects
59 Days Ago
Restore resources
59 Days Ago
Fix NRE when local player is null in Crosshair
59 Days Ago
Fix errors in HUD when local player doesn't exist yet Resources
59 Days Ago
Make networking stuff host controlled logic - player controlled movement / shooting. Weapons properly networked.
59 Days Ago
Separate HUD from Player prefab - make that GO in the scene networked - should fix chat too Fix conflicts
2 Months Ago
Turn shadows off on cue for now. Cue forward interp increase based on shot power
2 Months Ago
Fix yeeting white ball into pocket
2 Months Ago
Fix position
2 Months Ago
Await frame - reimplement animate into pocket Various collision fixes
2 Months Ago
Check if Rigidbody is valid here to prevent error during end turn
2 Months Ago
Fix stylesheet issues. Set / broadcast RPCs for physics properly
2 Months Ago
Simplify InterpolationBuffer a little bit (internal API) Disable interpolation during certain initialization callbacks for components
2 Months Ago
Temp disable anything that may be desynchronizing physics values
2 Months Ago
UI fixes
2 Months Ago
Restructuring
2 Months Ago
Create lobby on load, make RenderAlpha sync - don't use INetworkSerializable anymore
2 Months Ago
We could actually interpolate the body transforms on the client like this
2 Months Ago
Fix transform update delay when Skinned Model Renderer is attached to bone of another Skinned Model Renderer (#1578) * Fix lag/wobbly update when Skinned Model Renderer is attached to bone of another Skinned Model Renderer * Use Channel to contain changed transforms, write to that in threads for animation updates, then call transform changed on main thread for them after
2 Months Ago
Use Channel to contain changed transforms, write to that in threads for animation updates, then call transform changed on main thread for them after
2 Months Ago
Fix lag/wobbly update when Skinned Model Renderer is attached to bone of another Skinned Model Renderer
2 Months Ago
Fix lag/wobbly update when Skinned Model Renderer is attached to bone of another Skinned Model Renderer
2 Months Ago
Wrong docs
2 Months Ago
Use enum for now
2 Months Ago
Only enable motion if we're the owner (or we don't network bodies)
2 Months Ago
Initial experiment with networked Model Physics
2 Months Ago
More fixes
2 Months Ago
Fixed other players not receiving chat
2 Months Ago
Use capsule + FindMode.EverythingInSelfAndAncestors when finding comps from bomb explosion
2 Months Ago
Enable fix unstuck again on move controller for bomb royale player
2 Months Ago
Make Bomb Royale "Quick Play"
2 Months Ago
Query game package MaxPlayers when creating a lobby
2 Months Ago
Query pos/rot directly