userConnacancel

1,267 Commits over 275 Days - 0.19cph!

41 Days Ago
Some tweaks
41 Days Ago
Increase force output of Pulsar and Big Pulsar
41 Days Ago
Supply distance of trace as CP2 to muzzle tracers
41 Days Ago
Jetpack boost delta Improve performance with floating damage panels by pooling them. Fixed typo in method name. Moved jetpack and ski loop sounds to client for performance.
41 Days Ago
Test skin
41 Days Ago
Final move tweaks
41 Days Ago
Balance changes for all loadouts and stat bars are better displayed
41 Days Ago
Reduction in fall damage and improvements to the jetpack with max verticality
41 Days Ago
Burst changes
41 Days Ago
Fixed various issues
41 Days Ago
Fixed RTS
41 Days Ago
Better movement still - halved air control
41 Days Ago
Give 50% forward input when skiing or jetpacking to reduce instant strafe and make the experience smoother
41 Days Ago
Various UI improvements
41 Days Ago
Fusion + Shotblast buff
41 Days Ago
Add hv_deployable_blocker and implement better placement logic
41 Days Ago
Radar changes
41 Days Ago
Cooldown on secondary flag announcements
41 Days Ago
Improved all Entity Hud items by moving to World Panels which ZBufferMode none to improve appearance. Enemy nameplates and dots show through walls when they are detected by radar.
42 Days Ago
Decrease Destroyer linear drag to make it go farther but increase bounce time
42 Days Ago
Simple spawn protection for 3 seconds - UI later
42 Days Ago
Fixed successive kills
42 Days Ago
Fix claymore
42 Days Ago
Added new awards and revamped all award icons. Some weapon balancing. Deployables are auto removed when switching loadout.
42 Days Ago
Show ChatBox above everything
42 Days Ago
Simplified
42 Days Ago
Additional spectator stuff
42 Days Ago
Make sure the player is a spectator when choosing initial deployment
42 Days Ago
WorldPanel.SceneObject.IgnoreZ Added documentation Merge pull request #65 from Facepunch/worldpanelignorez World Panel Scene Object Ignore Z
42 Days Ago
Added Modes to the Station Screen. The Station Screen will popup in Deployment Mode when a player first joins. This way, they'll know about loadouts from the jump. It'll inform them to visit a Station in future to change their loadout. Merge branch 'main' of sbox-hover
42 Days Ago
Fix var name
42 Days Ago
Deployables don't carry over across rounds
42 Days Ago
Fix a couple of NREs but later investigate why that particle is null
42 Days Ago
Added documentation
42 Days Ago
WorldPanel.SceneObject.IgnoreZ
42 Days Ago
Fixed missing particle color + margin
42 Days Ago
Always hide Name Merge branch 'main' of sbox-hover
42 Days Ago
Revert "Merge branch 'master' of github.com:Facepunch/sbox" This reverts commit 2a16402685c602d6f5eceb7689c9ed9e31ed142c, reversing changes made to 828d99697b9dc880a71dad8550d65bd782be537a.
42 Days Ago
Revert "Reliable network buffer supports split packets" This reverts commit 5ec342fd82c7a6d43b9e437a5d66275142a4861a. Merge branch 'master' of github.com:Facepunch/sbox
43 Days Ago
Claymore laser Merge branch 'main' of sbox-hover
43 Days Ago
Fixed Longshot scope arbitrary size failure
43 Days Ago
Fixed infinite loop when the round ends
43 Days Ago
Implemented melee strikes (MOUSE3) Merge branch 'main' of sbox-hover
43 Days Ago
Double burst fire rate
43 Days Ago
Burst clip size and burst delay tweaks Merge branch 'main' of sbox-hover
43 Days Ago
BBox.ClosestPoint
43 Days Ago
Final tweak
43 Days Ago
Blend dot and nameplate for allies smoothly
43 Days Ago
Tweaks and always show team mate's nameplate dot above their head regardless of distance
44 Days Ago
Voice chat between team only