userConnacancel

2,508 Commits over 549 Days - 0.19cph!

40 Days Ago
Fixed documentation on FloatSliderProperty/IntSliderProperty and added Step and Format support Added GameSettingType.Integer and GameSettingType.Float Fixed lobby data for game setting convars being stomped by cookies Added GameSettingType.Float and GameSettingType.Integer support to settings page and lobby
40 Days Ago
Default -> Default Value
40 Days Ago
Remove the big shit delete button and add a context menu on the page item
40 Days Ago
Automatically show a default new setting page if there's none existing. Update the page icon automatically based on display type and if it's a new setting
40 Days Ago
Automatically update page names when the Display Name is changed
40 Days Ago
Change ConVarName description
40 Days Ago
Change wording
40 Days Ago
Some tidy up and add info explaining how they work and a warning that ConVar.Replicated is preferred
40 Days Ago
Style tweak Remove unused code
40 Days Ago
Updated to use NavigationView and add EditConVarPage
40 Days Ago
Left-hand scroll pane and add button for settings and tidy up
41 Days Ago
Only grab the server's replicated convar if we're clientside Merge branch 'master' into lobby-settings
41 Days Ago
tv aerial - lods Animgraph: Do a fully copy of parameter properties Fixed game window not being resizable when switching to windowed mode Fixes #413 old window - texture tweaks Merge branch 'master' of sbox Always override loop settings, we don't care about loop settings in the wav file Inherit collision attributes of first shape on a body when adding new ones dynamically More robust warning cleanup for steam audio bird spikes - lodded Merge branch 'master' of sbox Add visibility radius to path baking for SA New Hair! - Mullet + Small Adjustments https://files.facepunch.com/daniel/1b1611b1/Photoshop_FGMATlu9jl.jpg New Scruffy Mullet Hair. + Adjustments to Hoodie textures and Sneaker skinning. Animgraph: Only hide dock widgets that aren't floating when entering fullscreen mode tv aerial - prefab and lods Merge branch 'master' of sbox Change how IsFromMap flag applies so it works in Entity.Spawn Fixed obsolete warning tv aerial - collision Merge branch 'master' of sbox Citizen/animgraph: updated attachments & small graph updates Fixed replicated convars not saving the correct value Fix material browser asset window crashing when selecting "show hidden assets" Merge branch 'master' into lobby-settings
41 Days Ago
Fix ragdolls not ragdolling and also from deleting immediately Add SpectateCamera Set camera mode to spectate ragdoll when a player dies Fade out team in team list if the core is destroyed and change core status icon
42 Days Ago
Delete all weapon entities when a player dies and re-initialize the weapon items in the hotbar when they respawn
42 Days Ago
Add tintable core icon Add TeamCoreList to show which teams still have their cores remaining in the bottom right
42 Days Ago
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46 Days Ago
Initial work for tiled light sorter Remove constant buffer transform code Fire tiledlightbuilder compute shader on views Iterate shader structure for tiled rendering, remove remaints of constant buffer transforms Evaluate cubemaps and lights on compute shader Allow for struct types in generic buffers in VFX Properly index lighting and envmap info on tiled light buffer https://i.imgur.com/5141J1x.png Revert "Fix normals for valve standard shading" This reverts commit 29c62c8422ec364a9acb104da4bc58a12e0ea8ae. Tiled lighting for envmaps and lighting on standard shading model 🏃‍♂️💨 Use 128 lights for clustered instead of 256 Double the perfomance of tiled light build job Pass radius of light to shader so we dont need a sqrt operation on culling Sample shader to visualize tiled rendering Revert "Pass radius of light to shader so we dont need a sqrt operation on culling" This reverts commit 62ca1b89275c339f2db357781ab9cab0f6a8d525. Fix driver crash on Nvidia Fix 'LightSim_MaterialTint has inconsistent value' warning Put tiled code on vr_lighting Much simplify sphere and box intersection tests, add bounding area for nearby tiles Tiled rendering for valve standard shading tiled rendering for envmaps on valve standard shading Correct box hit algorithm for tiled light builder Fix shadow rescaler Work on viewport level, optional single ratio, fixed bug with perfect fitting shadow maps Fix shader compilation Fix spritecard compilation Initial work for VR Instancing for tiled light rendering Fix glows in Vr while we're at it, still pending rewrite Preliminary support for VR in tiled light builder, include objects Remove magic number and reproject view for tiled light builder Treat warnings as errors on shader compilation on internal builds Make tile resolution proportional https://i.imgur.com/2knXfUw.png Fix light typo on vr_lighting Fix warnings on standard shading model Iterate on tiled light builder Fix data races on tiled light builder Fix warnings from core shaders Use 48 wide pixels for each tile Fix Z-Fighting when cubemap bounds is the same as the geometry Update tiled light builder shader objects Fix warnings on blendable and commit shader objects Simplify tiled rendering accessors, add runtime UseTiledRendering render attribute Add r_tiled_rendering convar Update shader objects GPU driven Depth Culling for tiled rendering Use half tile offset for tile coordinates Depth prepass culling for envmaps too, cleanup fix envmaps being fucked up Return max depth for tile, update object files Add r_tiled_rendering_depth_cull Merge pull request #406 from Facepunch/tiled-rendering-merge 🟦🟦🟥🟧🟨🟦🟦 Tiled Rendering Support Reduce queryable size of sphere, optimizes tile volume skip backfacing queries on tiled light builder Cleanup, dont pass depth on non depth prepass Transform camera ray, fix typos when doing box intersection, oops You should be seeing the good perf gains from tiled now Added Color[32].FromRgb[a] Color[32] property consistency cleanup Added some Color[32] tests Fixed -tools not starting if `ServerAddons.TryAdd()` returns null Set BoxPosition attribute when rendering backdrops Fixes blur and other filters not covering WorldPanel correctly AB testing for embree Glass hotspot material Fly swarm particle Fly swarm particle adjustments Added TypeDescription.GetAttributes<T>() Addon Switcher checks for OrdinalIgnoreCase Error list counters will consider the selected package Fixes sbox-issues/issues/2146 Obsolete CameraMode.DoFPoint, DoFBlurSize Add ScenePanel.ForceUpdate() Closes sbox-issues/issues/2151 Don't load into remembered map if the gamemode wants Empty Fix error list resetting its filter on hotload Fix box-shadow's border-radius not matching up Update ErrorList to display specific and nonspecific diagnostic counts https://files.facepunch.com/devultj/1b0911b1/sbox_uORyp1b7BG.png Make Entity.IsAuthority a virtual property When disabling an addon, dispose of it in ServerAddons Fix project settings physics grabbing the wrong metadata Revert "Make Entity.IsAuthority a virtual property" This reverts commit 1533014f19347562cbac07a148ee3926da2f64ad. Add LinearDamping and AngularDamping to PhysicsGroup Add MassScale, LinearDamping, AngularDamping to prop_physics Allow loose .txt and .csv files in published addons Remove dead code causing an error when creating game resources Implement paused state for animation-play-state Only assign and evaluate ConsoleSystem.Caller for console commands Fixes convar assignment while game loop is starting up. Fixes sbox-issues/issues/2158 and paves way for @kurozael's lobby settings. Merge branch 'master' into lobby-settings
46 Days Ago
Added initial respawning screen and fixed up the kill command
46 Days Ago
Have FlyController.EnableCollisions be networked so that spectating does not stutter due to prediction errors
46 Days Ago
Remove test map package adding
46 Days Ago
Change [Net] Dictionaries to IDictionaries Remove invalid CSS property Update voxels submodule Add VoteMapState and initiate map voting after SummaryState is over
46 Days Ago
Removed old debug log
47 Days Ago
Various pool fixes (sounds, side collisions, fast forward)
47 Days Ago
Fixed Use switching between third and first person Add Prediction.FirstTime guard for inventory opening / closing input Add Prediction.FirstTime guard for opening chests Only allow picking up items server-side Only create the hud in ClientSpawn if it doesn't exist. This fixes full updates duplicating the hud. Create generator pool particle effects in ClientSpawn so that a full update doesn't remove them Update nameplates to use team color instead of red and green Adjusted block damage weapons to have higher damage Reduce jump stamina reduction. Reduce melee stamina reduction. Don't prevent melee from low stamina but do scale damage down if stamina is less than 40 Players are not out of breath if their stamina is regenerated to over 25 Apply absolute impulse to players that take damage with blunt weapons. Swords apply knockback to players scaling with their tier.
47 Days Ago
Fixed color materials being "overriden by leafier mod" + fixed item pickup
48 Days Ago
Fixed loading
48 Days Ago
Update maxplayers and print right file name
48 Days Ago
Reupload vpk
48 Days Ago
Publish New World test map to asset.party under facepunch.cw_newworld
48 Days Ago
If voxel world to load does not exist, and the file name does not end in .json, append it and then try again
52 Days Ago
Fix typo
52 Days Ago
Added a button to delete a setting
52 Days Ago
Add BindingFlags.NonPublic to SetPropertyObject Merge branch 'master' into lobby-settings
52 Days Ago
Add BindingFlags.NonPublic to SetPropertyObject
52 Days Ago
Add GameSettings dictionary as a property, ensure a blank default and clean up cookie values if the settings have been removed Bind GameSettings in GameLobby.html
52 Days Ago
BaseItemWidget: Ctrl clicking selected items removes them from the selection New Outfit Piece - Army Boots Army Boots w/ LODs, ready to complete the Army outfit! https://files.facepunch.com/daniel/1b0311b1/sbox-dev_G5OxWbFwWC.png Plus a retexture of the tactical gloves for an Army colour variations. Further completing the Army outfit. Add ScenePanel.DisablePostProcessing Remove invalid css Minimum height for folder error box to prevent text getting clipped Citizen/animgraph: fixed NoclipStart state cctv globe - tweak for phys shape Added import scale presets to modeldoc Now we can stop trying to remember those pesky magic numbers https://files.facepunch.com/ognik/1b0511b1/sbox-dev_cO3F1IVFJw.mp4 New Hair! - Scruffy Short Excited to submit this new short scruffy hair. Plus some small adjustments to the army boots' textures. https://files.facepunch.com/daniel/1b0511b1/Photoshop_CX3oUQpQkg.jpg Adjustments to Scruffy Hair, new vertex colour added PathPlatformEntity path changing https://files.facepunch.com/rubat/1b0511b1/sbox-dev_TnVBu7qPxJ.mp4 Fixed an assert in Hammer when length constraint w/ particle is hidden Update FloatSliderProperty Minimum and Maximum to be better coupled with the underlying FloatSlider's Minimum and Maximum Merge branch 'master' into lobby-settings
52 Days Ago
Update FloatSliderProperty Minimum and Maximum to be better coupled with the underlying FloatSlider's Minimum and Maximum
52 Days Ago
Improved styling a little for GameSettingsPage
52 Days Ago
Only create all settings if the Game property (package) is set (BaseGamePanel sets it async)
53 Days Ago
Some cleanup. Add support for choice setting types in the lobby settings
53 Days Ago
Added support for choices in the settings page
53 Days Ago
Some cleanup. Don't put lobby settings into seperate tab. Add GameSettingType.Choice (not implemented yet.) Run game setting convars immediately (this seems to set server-side but isn't being replicated??)
54 Days Ago
Add first iteration of UI for changing settings in a lobby and applying them as lobby data / should auto update for clients to view
54 Days Ago
Add LobbySettingsPage stub Merge branch 'master' into lobby-settings Merge branch 'master' into lobby-settings Initial version of adding lobby settings (I don't love it, still learning this Qt stuff, v0.0.1)
54 Days Ago
Revert bandaid for StartTouch bug so can be tested for fix
54 Days Ago
Fix projectile deviation when aiming close to a non-solid Fix nail gun climbing if you've shot at something that is non-solid (like a pickup) Merge branch 'main' of sbox-boomer
56 Days Ago
Adjust bounce threshold but I'm not convinced that it's working
56 Days Ago
Use Physics Substeps in Project Settings Add "ball" tag to PoolBall entities and add debug log to TriggerBallPocket for StartTouch
2 Months Ago
Fixed Q to switch between last weapon