userConnacancel

2,508 Commits over 549 Days - 0.19cph!

1 Year Ago
Added ModelEntity.MaterialGroupCount to get the number of material groups the model has
1 Year Ago
Updated turret range
1 Year Ago
Improved fog for starting visibility and API Merge branch 'master' of sbox-rts
1 Year Ago
Updated SelectedItem panel to support new mouse events on panels Merge branch 'master' of sbox-rts
1 Year Ago
Fixed OnMouseOver and OnMouseOut not being invoked on panels
1 Year Ago
Add game config to RTS and made it much easier to switch between camera modes by code
1 Year Ago
Improved chat box location
1 Year Ago
Refactored a little and added Toast system from Pool
1 Year Ago
Added placeholder feedback sounds
1 Year Ago
Reset Occupant List for Unit entities
1 Year Ago
Added an occupancy system where some buildings can occupy units
1 Year Ago
Return to only attacking enemies again
1 Year Ago
Improved Turret behavior by using an animation graph
1 Year Ago
Started working on experimental support for buildings to have weapons and added a Turret stub
1 Year Ago
Temporarily workers will just spin around when constructing stuff for a laugh
1 Year Ago
Updated some colors for the tooltip to be more visibile
1 Year Ago
Added placeholder icons for all resources, technologies, buildings and units that exist currently and updated UI to be a little cleaner
1 Year Ago
Added support for pixel-snap to the ItemTooltip and EntityHudAnchor
1 Year Ago
Added a population system with UI display (added to tooltips too) and cleaned up some styles, added a stub for the Research Lab
1 Year Ago
Playing around with an Orthographic camera Merge branch 'master' of sbox-rts Remove BuildCamera near/far tests
1 Year Ago
Mark Input.CursorAim as Obsolete, use Input.Cursor (Ray) instead
1 Year Ago
Added better support for Orthographic cameras, you can now correctly use Vector3.ToScreen in Orthographic, and added Input.CursorOrigin. You can use Input.CursorOrigin and Input.CursorAim to cast an orthographic ray. Input.CursorOrigin defaults to the camera position when not in Orthographic mode.
1 Year Ago
Fixed unit targets being cleared when they are no longer selected
1 Year Ago
Very much improved the camera control / system
1 Year Ago
Only show fog when active / in a game and you're not a spectator. Changed camera angles to isometric-ish and have a wider view angle and predicted zoom level. Merge branch 'master' of sbox-rts
1 Year Ago
Added * operator for BBox to scale but on the right branch this time
1 Year Ago
Cache the item getter for entities. Added a starting position and LoS for the seen history for each player. Added visible bounds entity and more thorough bounds checking against world.
1 Year Ago
Added * operator support for BBox to scale it
1 Year Ago
Updated with citizen animation name changes + try setting the Owner of item entities so Local works
1 Year Ago
Initial commit
1 Year Ago
Fixed not being able to run building commands. Finalized entity hud + component system and integrated Health and Gather bars
1 Year Ago
Added a health bar and ability to add additional item entity UI displays. Health bar doesn't show unless entity has taken at least 10% damage
1 Year Ago
Test
1 Year Ago
Test Unit health display
1 Year Ago
Be more aggressive with fading enemy units in and out. Don't allow researching tech that is already researched
1 Year Ago
Update circle sizes for units properly and added a basic resource display Merge branch 'master' of sbox-rts
1 Year Ago
Automatically spawn and destroy plasma effect particles at attachment location
1 Year Ago
Added support for the Plasma resource type as a map entity in preparation for Louie's stuff
1 Year Ago
Added ability to set default Model, Material Group, and BodyGoup when adding Hammer.Model property
1 Year Ago
Updated the rules for building placement and construction range, buildings have a line of sight based on their bounding box plus some minimum range
1 Year Ago
Resources are fog culled until seen and then remain visible (and can be hovered / used)
1 Year Ago
You can now hover over resources to see how much stuff they have left in them
1 Year Ago
Added support for autogen of enums for fgds Merge branch 'master' of github.com:Facepunch/sbox Fixed formatting
1 Year Ago
Updated pool to work with the latest core changes
1 Year Ago
Added different ranges for Interaction and Attacking. Added support for resource entities. Added gathering resource entities and automatic depositing of them. Refactored items to use HashSet over List. Added networked resource lists.
1 Year Ago
Added resource map entity stubs
1 Year Ago
Fixed a bug with Selection list not updating before Tag added/removed methods, added the Scout unit and a primitive method for determining spawn locations of units
1 Year Ago
Added a fog_bounds entity that can be placed as a brush in the map to define the FoW bounds
1 Year Ago
Have units fade in and out when they enter or leave FoW
1 Year Ago
Fixed abilities not displaying on the HUD and show correct binds with Input.GetKeyWithBinding