userConnacancel

4,119 Commits over 1,127 Days - 0.15cph!

2 Years Ago
Updated EditorEntityList to fix overflow scroll and styling in some places
2 Years Ago
Add IEditorCallbacks interface. Add ModelProp (implements IEditorCallback). Allow placing of model props to voxel worlds (static).
2 Years Ago
Add BinaryHelper to simply some stuff Vastly improve serialization and deserialization of worlds so that if any one component fucks up (such as an entity, or block state) it should not prevent the whole map loading. This is useful because if an entity is later removed, or a block state changes the way it serializes, entire worlds won't be lost. Maybe just switch to JSON in future but files could get super large.
2 Years Ago
Have the loading screen logo and spinner opacity transition separately from the parent so it doesn't look weird
2 Years Ago
Updated the loading screen to use the Core Wars logo and have it spin to indicate it's doing something
2 Years Ago
Update sbox-voxels submodule
2 Years Ago
Don't log out empty biomes
2 Years Ago
Only remove an item entity if the player took everything in the stack Merge branch 'main' of sbox-corewars
2 Years Ago
Add pool effects to each generator
2 Years Ago
Added ItemWorldIcon world panel for displaying items in the world that have no world model Support ItemWorldIcon in ItemEntity and add pickup support Update test code to spawn iron stack
2 Years Ago
Can press G / drop to enter walk mode in the editor
2 Years Ago
Added ability to rotate entities being placed or moved with right click Merge branch 'main' of sbox-corewars
2 Years Ago
Added support for moving entities already placed in the editor and added MoveEntityAction for undo/redo support Merge branch 'main' of sbox-corewars
2 Years Ago
Set model and render color for Team Core
2 Years Ago
Add EditorPropertyAttribute and use that instead of Property so can know exactly which ones are Core Wars related
2 Years Ago
Fixed compile error
2 Years Ago
Add Team.GetColor extension Use resource pool models for generators
2 Years Ago
Remove editor mode convar now we have a dedicated editor mode map
2 Years Ago
Fix state
2 Years Ago
Add Game.TryGetState and stub for generating resources with TeamGenerator
2 Years Ago
Added max stack sizes to resource items and test damage
2 Years Ago
Give attackers any resources held in the player's inventory when they are killed Add InventoryContainer.Remove( InventoryItem ) as an alternative to item id Resource items derive from ResourceItem and have placeholder icons Add placeholder resource icon pngs
2 Years Ago
Add IResettable and IRessetable.ResetAll static member Add Player.AssignRandomTeam (for now) and implement IResettable Implement IResettable on CrystalGenerator, GoldGenerator and TeamCore Add inventories to TeamChest and PersonalChest and implement IResettable Assign a random team in GameState and respawn players when they should be
2 Years Ago
Better opacity
2 Years Ago
Add materials for Hurt and Exclusion Zone - figure out why AddCube renders quads the wrong way around later
2 Years Ago
Added Title and Group to each editor entity type Update Editor Entity List to sort entities into their correct groups by category
2 Years Ago
Add BuildExclusionZone
2 Years Ago
Serialize world entity with inventory item data to ensure clients are aware of them
2 Years Ago
Remove old property Refactor to NetInventoryContainer and add NetInventoryItem Support serialization of InventoryItem and deserialization
2 Years Ago
Fixed RemoveEntityAction not working if loading a previously saved world Added RespawnWhenAvailable and handle spawning when spawnpoint is ready Move stuff item stuff to virtual props, support ItemEntity for world items and add ItemEntity entity Add stubs for resource items Update sbox-voxels submodule
2 Years Ago
Silently fail and use the air block when no block can be found after loading a map (if that block type was previously deleted)
2 Years Ago
Added extensions for Team to get the correct plastic block type and an extension to create a plastic block item
2 Years Ago
Reshuffle, ensure block classes are suffixed with Block and add Hardened Metal and Steel Panel
2 Years Ago
Rename White team to Cyan to match its plastic block
2 Years Ago
Added remaining plastic blocks
2 Years Ago
TeamBlock_Red -> RedPlastic
2 Years Ago
Removed some test blocks and procgen related code (seperate project from Core Wars now)
2 Years Ago
Submit submodule What a mare
2 Years Ago
Re-add gitmodules(???)
2 Years Ago
Remove gitmodules
2 Years Ago
Initial commit for the Blocks Procgen Demo
2 Years Ago
Add a warning if trying to deserialize a block state outside of the world bounds
2 Years Ago
.addon and .gitmodules
2 Years Ago
Initial commit
2 Years Ago
Attribute refactor to avoid redundancy Update tools for attribute changes Update BaseTrigger Update TriggerHurt Add stubs for TeamCore, TeamGenerator, TeamChest, PersonalChest, GoldGenerator and CrystalGenerator
2 Years Ago
Added Editor Block Data tool using groundwork done with Editor Entity Data dialog
2 Years Ago
Fixed ToSourceBBox method
2 Years Ago
Add SimpleForm class with AddRowWithCallback Update EditorEntityData to send an open request and receive current values for suitable properties. When Save is pressed, send a cmd with updates values
2 Years Ago
Add NetworkIdent to ISourceEntity
2 Years Ago
Improved UI of the Editor Entity List to match Editor Entity Data