userConnacancel

2,327 Commits over 518 Days - 0.19cph!

46 Days Ago
Create vertex buffer when mesh is created and only update size and data from then on
46 Days Ago
Don't forget other conflicting commands
46 Days Ago
Name cmd "cw_say" because calling it "say" conflicts with the base addon command when using s&works
46 Days Ago
Fix chatbox styling and if a player is on no team then send messages to the All channel
46 Days Ago
Added a block name label above the editor hotbar
46 Days Ago
Styling to toast list specific for the editor & autosave icon
46 Days Ago
Add ToastList to EditorHud. Automatically save a backup (world_backup.voxels) every 60 seconds.
46 Days Ago
Update shader test
46 Days Ago
Update shader + torch state
46 Days Ago
Update submodule
46 Days Ago
Remove dead namespaces
46 Days Ago
Update sbox-voxels
46 Days Ago
Delete nameplate on EditorPlayer when destroyed
46 Days Ago
Add nameplates to EditorPlayer and set font on EditorHotbarSlot
46 Days Ago
Update submodule
46 Days Ago
Send raw json via RPC for the client to load on spawn
46 Days Ago
Update submodule
46 Days Ago
Throw an exception if trying to initialize blocks with an invalid block id
46 Days Ago
Update to SetBlockOnServerKeepState
46 Days Ago
Various fixes
46 Days Ago
Update submodule. Update all editor tools to set state first, then block (without clearing state) when doing stuff like moving or duplicating blocks. Attempt to suss the best direction for a block when placing with the Place Blocks Tool.
46 Days Ago
HasTexture -> HideMesh. Add option to disable clearing state when setting a block on the server. Add ModelOverride and ModelFacesdirection to BlockResource. Add ModelBlockEntity and ModelBlockState.
46 Days Ago
Fix align to top on entities tool
46 Days Ago
Added Util.GetPositionMins and Util.GetPositionMaxs. Added support to rotate (R) a selection of blocks before pasting them with the Duplicate Blocks Tool (there's a slight half voxel offset on the preview atm when rotated 90 or 270 degrees...)
46 Days Ago
Add extra information to each editor tool (width, height, depth) and show axis on some
46 Days Ago
Remove DevShader from voxel shader
46 Days Ago
Potential fix
46 Days Ago
Make some additional changes to block updates per tick
46 Days Ago
Update submodule
46 Days Ago
Some changes around outgoing block updates to make sure only the latest update is sent
46 Days Ago
Fix tool positions in the selector radial menu (sort alphabetically by type name)
46 Days Ago
Do correct footstep sounds for the block the player is walking on
46 Days Ago
Added BlockSoundData to BlockResource and support in AssetBlock
47 Days Ago
Fixed Move Blocks Action
47 Days Ago
Add a display slot number to the EditorHotbarSlot
47 Days Ago
Make some adjustments to building range
47 Days Ago
Added BlockGhost. Refactored how blocks are placed by players. Try to guess where the player wants to play it if they're looking over an edge
47 Days Ago
Added VoxelWorld.GetBlockType overload for position
47 Days Ago
Only include valid blocks in initial set
47 Days Ago
Respect BlockType.ShowInEditor
47 Days Ago
Add BlockType.ShowInEditor
47 Days Ago
Update submodule
47 Days Ago
Print friendly name instead of unique ids in logs
47 Days Ago
Add a bunch of .block types and remove the old ones as classes unless they contain logic that can't be handled otherwise
47 Days Ago
Add BlockTextureList to BlockResource so directional sprite names can be specified
47 Days Ago
Update submodule
47 Days Ago
Change block resource format
47 Days Ago
Default detail scale for dev.block is 0.5
47 Days Ago
Added Util.Audio and Util.Color. Added dev.block. Removed DevBlock class. Fixed all team colors.
47 Days Ago
Added AssetBlock. Added BlockResource. Added backwards compatibility for blocks that were classes but are now assets.