userConnacancel

4,630 Commits over 1,310 Days - 0.15cph!

3 Months Ago
Only flush pending updates on reliable RPCs
3 Months Ago
Move net stats drawing out into system
3 Months Ago
When flushing pending updates before RPC calls - send reliable transform update
3 Months Ago
Remove this log
3 Months Ago
Fix
3 Months Ago
drop older updates
3 Months Ago
Fix
3 Months Ago
Prevent calling Msg_ClearInterpolation for ourselves
3 Months Ago
Unreliable transform updates test
3 Months Ago
Test unreliable again
3 Months Ago
Reduce initial size
3 Months Ago
Test
3 Months Ago
Go back to reliable test
3 Months Ago
Change order here
3 Months Ago
Only do parent rpc if we're network root
3 Months Ago
Test trying to reduce packet sizes a lot
3 Months Ago
Add voice transmitter to network stress scene
3 Months Ago
Branch for experimenting and fucking around with networking w/ diagnostics
3 Months Ago
Make net_debug work in game
3 Months Ago
Plane collider size change Player move / locally owned network object parented orbiters Lots of moving objects
3 Months Ago
Setup basic stress scene
3 Months Ago
Remove queue system - make minimumState Snapshot instead of Connected for broadcastraw
3 Months Ago
Initial commit test Make it not dumb ToString override Add name for debug Output addr Draw some of the info with gizmos - tho doesn't render in non-editor mode rn Print network info cmd net_info includes own connection Make GetStats internal for now - could be useful public later Use display name
3 Months Ago
Use display name
3 Months Ago
Make GetStats internal for now - could be useful public later
3 Months Ago
Revert - i think this was related to callback batch changes
3 Months Ago
Good measure
3 Months Ago
Potentially fix collision iussue
3 Months Ago
net_info includes own connection
3 Months Ago
Print network info cmd
3 Months Ago
Fixed pickup display stylesheet
3 Months Ago
Bandaid for ragdoll controller exception (but why is Physics null here)
3 Months Ago
Draw some of the info with gizmos - tho doesn't render in non-editor mode rn
3 Months Ago
Initial commit test Make it not dumb ToString override Add name for debug Output addr
3 Months Ago
Fix heatmap
3 Months Ago
Season name
3 Months Ago
Old season
3 Months Ago
Reorganize structure. Fix up. Recompile shader 1 Fix pointer events - disable guassian blur shader for heatmap for now its broken Fixed scrolling
3 Months Ago
Initial commit test Make it not dumb ToString override Add name for debug Output addr
3 Months Ago
Prefab instances must be updated to have at least the tags specified in their prefab (Fixes Facepunch/sbox-issues#5729)
3 Months Ago
Fixed not being able to edit these advanced networking settings in prefab editor - working around NetworkAccessor ref struct
3 Months Ago
Let's remove these exceptions - let us try to call RPCs on components that don't have a networked object root, as long as a GO and Component exists on the other end with those ids, we should allow it
3 Months Ago
Initial commit Call flush here Don't set to connected until Activate Undo that Flush for source here too Only queue messages after Snapshot (otherwise ignore) and send when Connected. Add new docs to broadcast By default queuedUntilState is null Remove debug logs Use new ByteStream( data ) instead of create w/ length then write Optimization to remove queues when no longer required (cheers Ziks)
3 Months Ago
Optimization to remove queues when no longer required (cheers Ziks)
3 Months Ago
Use new ByteStream( data ) instead of create w/ length then write
3 Months Ago
Remove debug logs
3 Months Ago
By default queuedUntilState is null
3 Months Ago
Only queue messages after Snapshot (otherwise ignore) and send when Connected. Add new docs to broadcast
3 Months Ago
Flush for source here too
3 Months Ago
Undo that