userConnacancel

4,116 Commits over 1,127 Days - 0.15cph!

2 Years Ago
Audio Device Selector (#151) * Added audio device selector to then settings menu
2 Years Ago
Remove old FGD, update .addon
2 Years Ago
Added FileSystem.Mounted as the first param of Texture.Load calls
2 Years Ago
Update all Texture.Load calls to pass FileSystem.Mounted as the first param
2 Years Ago
Remove old FGDs
2 Years Ago
Various fixes to RTS to get it to a runnable state
2 Years Ago
Change menu to show Output as the device label
2 Years Ago
Tidied up the code and revert to default audio device if unavailable
2 Years Ago
Use CUtlString
2 Years Ago
Added temporary check hardcoded English translation for default audio device
2 Years Ago
The audio device will now properly change when selected and be remembered on restart. Need to investigate why device id is returning its friendly name, using workaround until then to test it works
2 Years Ago
Add a way to get the active audio device name and set the current audio device by id
2 Years Ago
Update audio settings menu code test
2 Years Ago
Move to AudioSettings
2 Years Ago
Added Sound.GetAudioDevices() IEnumerable<AudioDevice> type and started hooking up audio settings UI / progress
2 Years Ago
Accommodate FOV when calculating camera position / angles for model thumbnails (#147) * Perfect fit for provided FOV
2 Years Ago
Perfect fit for provided FOV
2 Years Ago
Crude but working method for accommodating FOV
2 Years Ago
Removed redundant fields on data DirectDamage -> InstantEffect Add hud background to egg group hud (for now) Damage balances
2 Years Ago
Updated with various different spawn delay values
2 Years Ago
Fix gate hud and show right hand again
2 Years Ago
Tidy up egg selection / hover Improve formation movement to avoid jitter
2 Years Ago
Egg Group Hud will use average position and interpolate appropriately
2 Years Ago
Fix various null reference exceptions
2 Years Ago
Various sound changes + weapon balance attempts
2 Years Ago
Change sound distances to be a little better...
2 Years Ago
Added placeholder sounds for weapons of all units and egg types
2 Years Ago
Remove unused namespaces
2 Years Ago
Update gamelib
2 Years Ago
Fix setting chaperone to NULL causing an error Add Archers to list properly for Watch Tower + update process methods Ensure trebuchet does not attack own units Pass owning player into trebuchet projectile Fix orientation of bomb model Simplify IDamageable Units will no longer change formation during attacks. Units will not move or attack for 0.5 seconds on spawn. Units will not move toward any kind of formation if it would be outside of the range of attack. Added EggFlags.Invulnverable. Gate archers are invulnerable.
2 Years Ago
Added WaitingForOpponent stub display
2 Years Ago
Temporary hack around positioning of VR Overlay Panel until fixes are made
2 Years Ago
Auto upgraded .addon Stub match summary VR overlay panel Show Match Summary on game initial load for testing Automatically hide Slingshot if SteamVR is rendering controllers Fix error with Player constructor Re-compiled materials / models Test VR controller input on Match Summary panel
2 Years Ago
Move render entities and remove clothing code. Update to use player customized clothing assets.
2 Years Ago
Update .addon
2 Years Ago
Update .addon and rename PoolGame namespace to Facepunch.Pool
2 Years Ago
Update .addon
2 Years Ago
Update .addon
2 Years Ago
Change egg hud name text green and add a render entity circle beneath the eggs to show when they are hovered
2 Years Ago
Added Egg.IsReady and make all eggs start ready at the beginning of the game
2 Years Ago
Added some placeholder sounds for egg pickup, egg ready, egg return, egg break, slingshot pull and slingshot release
2 Years Ago
Fix Hover by replacing FuncBrush with BrushEntity
2 Years Ago
Fix RTS by replacing FuncBrush with BrushEntity
2 Years Ago
Create EggLibrary attribute derived from Library with a Weight property. Use that to avoid creating instances unnecessarily. Fix not being able to pickup any eggs if at least one is unavailable
2 Years Ago
Updated gamelib Update fgd Added Egg.CanPickup and Egg.TimeSinceSpawn Added EggItemData.SpawnDelay Implement spawn delay display into EggHud Show a red outline and prevent pickup if an egg spawn delay has not elapsed yet Fixed NRE in ProcessAttack when called from EggGroup if an attacking unit is trying to attack something that is already dead Added a probability / spawn chance system for eggs with different weightings to be selected
2 Years Ago
Increase the size of the font used to display the enemy player and health
2 Years Ago
Tweaked weapon fire rates for each type of unit Added support for archers to sit on each gate and attack enemies that are dangerously close
2 Years Ago
Add input glyph to binding hint for opening a Station
2 Years Ago
Added GateArcherSpawnpoint (Hammer: slingshot_gate_archer_spawnpoint)
2 Years Ago
If a unit has a target to attack before it has reached formation, try to reach formation during the attack at half the speed whilst also steering towards range