userConnacancel

4,125 Commits over 1,127 Days - 0.15cph!

2 Years Ago
Added basic BlockAsset class with just FriendlyName and TextureId for now
2 Years Ago
Added stub ChunkViewer component (will eventually handle loading of chunks) Create ChunkViewer component and LoadChunk method in Player (for now, until we have component RPCs) Send all map chunks to players on join (~32kb per chunk). Our maps will be small enough that we don't care.
2 Years Ago
Fix material error
2 Years Ago
Updated voxel code to latest from layla
2 Years Ago
Fixed jumping forever Fixed set block in direction being called client-side Added Chunk.VoxelSize (def: 48)
2 Years Ago
Basic movement controller, clothing and ragdoll Fall and land sounds Add in Layla's voxel stuff from Sandblox as a base Automatically respawn joining players during lobby state and add test methods from Sandblox for block setting Fixed error with Chunk.cs - trying to add Mesh with empty VB
2 Years Ago
☠️ Simple game skeleton with States, Team and team-based spawnpoint entity for Hammer
2 Years Ago
.addon and .gitignore and .gitattributes
2 Years Ago
Initial commit
2 Years Ago
Audio Device Selector (#151) * Added audio device selector to then settings menu
2 Years Ago
Remove old FGD, update .addon
2 Years Ago
Added FileSystem.Mounted as the first param of Texture.Load calls
2 Years Ago
Update all Texture.Load calls to pass FileSystem.Mounted as the first param
2 Years Ago
Remove old FGDs
2 Years Ago
Various fixes to RTS to get it to a runnable state
2 Years Ago
Change menu to show Output as the device label
2 Years Ago
Tidied up the code and revert to default audio device if unavailable
2 Years Ago
Use CUtlString
2 Years Ago
Added temporary check hardcoded English translation for default audio device
2 Years Ago
The audio device will now properly change when selected and be remembered on restart. Need to investigate why device id is returning its friendly name, using workaround until then to test it works
2 Years Ago
Add a way to get the active audio device name and set the current audio device by id
2 Years Ago
Update audio settings menu code test
2 Years Ago
Move to AudioSettings
2 Years Ago
Added Sound.GetAudioDevices() IEnumerable<AudioDevice> type and started hooking up audio settings UI / progress
2 Years Ago
Accommodate FOV when calculating camera position / angles for model thumbnails (#147) * Perfect fit for provided FOV
2 Years Ago
Perfect fit for provided FOV
2 Years Ago
Crude but working method for accommodating FOV
2 Years Ago
Removed redundant fields on data DirectDamage -> InstantEffect Add hud background to egg group hud (for now) Damage balances
2 Years Ago
Updated with various different spawn delay values
2 Years Ago
Fix gate hud and show right hand again
2 Years Ago
Tidy up egg selection / hover Improve formation movement to avoid jitter
2 Years Ago
Egg Group Hud will use average position and interpolate appropriately
2 Years Ago
Fix various null reference exceptions
2 Years Ago
Various sound changes + weapon balance attempts
2 Years Ago
Change sound distances to be a little better...
2 Years Ago
Added placeholder sounds for weapons of all units and egg types
2 Years Ago
Remove unused namespaces
2 Years Ago
Update gamelib
2 Years Ago
Fix setting chaperone to NULL causing an error Add Archers to list properly for Watch Tower + update process methods Ensure trebuchet does not attack own units Pass owning player into trebuchet projectile Fix orientation of bomb model Simplify IDamageable Units will no longer change formation during attacks. Units will not move or attack for 0.5 seconds on spawn. Units will not move toward any kind of formation if it would be outside of the range of attack. Added EggFlags.Invulnverable. Gate archers are invulnerable.
2 Years Ago
Added WaitingForOpponent stub display
2 Years Ago
Temporary hack around positioning of VR Overlay Panel until fixes are made
2 Years Ago
Auto upgraded .addon Stub match summary VR overlay panel Show Match Summary on game initial load for testing Automatically hide Slingshot if SteamVR is rendering controllers Fix error with Player constructor Re-compiled materials / models Test VR controller input on Match Summary panel
2 Years Ago
Move render entities and remove clothing code. Update to use player customized clothing assets.
2 Years Ago
Update .addon
2 Years Ago
Update .addon and rename PoolGame namespace to Facepunch.Pool
2 Years Ago
Update .addon
2 Years Ago
Update .addon
2 Years Ago
Change egg hud name text green and add a render entity circle beneath the eggs to show when they are hovered
2 Years Ago
Added Egg.IsReady and make all eggs start ready at the beginning of the game
2 Years Ago
Added some placeholder sounds for egg pickup, egg ready, egg return, egg break, slingshot pull and slingshot release