userConnacancel

4,794 Commits over 1,371 Days - 0.15cph!

3 Years Ago
Fixed Move Blocks Action
3 Years Ago
Add a display slot number to the EditorHotbarSlot
3 Years Ago
Make some adjustments to building range
3 Years Ago
Added BlockGhost. Refactored how blocks are placed by players. Try to guess where the player wants to play it if they're looking over an edge
3 Years Ago
Added VoxelWorld.GetBlockType overload for position
3 Years Ago
Only include valid blocks in initial set
3 Years Ago
Respect BlockType.ShowInEditor
3 Years Ago
Add BlockType.ShowInEditor
3 Years Ago
Update submodule
3 Years Ago
Print friendly name instead of unique ids in logs
3 Years Ago
Add a bunch of .block types and remove the old ones as classes unless they contain logic that can't be handled otherwise
3 Years Ago
Add BlockTextureList to BlockResource so directional sprite names can be specified
3 Years Ago
Update submodule
3 Years Ago
Change block resource format
3 Years Ago
Default detail scale for dev.block is 0.5
3 Years Ago
Added Util.Audio and Util.Color. Added dev.block. Removed DevBlock class. Fixed all team colors.
3 Years Ago
Added AssetBlock. Added BlockResource. Added backwards compatibility for blocks that were classes but are now assets.
3 Years Ago
Add BlockTypeExtension and BlockType.GetItemTags() method. Implement tooltip for EditorBlockItem and EditorHotbarSlot.
3 Years Ago
Add IValid
3 Years Ago
Change TeamUpgradesNPC to TeamUpgradesEntity and ItemStoreNPC to ItemStoreEntity. Add aliases to both for backwards compatibility.
3 Years Ago
Implemented shrine models for item store, upgrades and airdrop Implemented neutralizer properly for explosive blocks Merge branch 'main' of sbox-corewars
3 Years Ago
Experimental vortex bomb placeholder sounds, implement explosion Merge branch 'main' of sbox-corewars
3 Years Ago
Update sbox-voxels
3 Years Ago
Renamed w/v_portal to w/v_held_item and updated Fireball to use it Merge branch 'main' of sbox-corewars
3 Years Ago
Update sbox-voxels. Make BaseBuildingBlock and BasePlasticBlock abstract
3 Years Ago
Make BlockType, LiquidBlock abstract. Don't add blocks to the valid blocklist if the type is abstract or a generic type
3 Years Ago
Check null or empty for block default texture in EditorBlockItem
3 Years Ago
Move channel set
3 Years Ago
Move tool info out of the way of the chatbox
3 Years Ago
Fixed chatting in the editor
3 Years Ago
Use a seperate color ($editor) for the editor theme
3 Years Ago
Re-styled editor CSS to fit with the main game
3 Years Ago
Set velocity to 0 when respawning as a spectator
3 Years Ago
Updated team color palette
3 Years Ago
Some more tweaks
3 Years Ago
Change values
3 Years Ago
Try adding a glow with CSS for the dropped items
3 Years Ago
Saturate
3 Years Ago
Add more damping to item entity. Update item tags on demand and cache them. Update UsesStamina tag to use a brighter color. Merge branch 'main' of sbox-corewars
3 Years Ago
Tweaks + don't have AmmoItem use a random world model Merge branch 'main' of sbox-corewars
3 Years Ago
Try this louie
3 Years Ago
Set CP6 of dropped item particle to the item's color
3 Years Ago
Fixed up blocks procgen demo
3 Years Ago
Update submodule
3 Years Ago
Fix render attributes
3 Years Ago
Recompile again however for some reason it just will not accept g_flVoxelOpacity on voxel_translucent.vmat
3 Years Ago
Recompile shading with non directional diffuse lighting
3 Years Ago
Update sbox-voxels
3 Years Ago
Add SourceLighting value (0-8) to BlockType for future stuff
3 Years Ago
Clear the player's inventory when they become a spectator