userConnacancel

4,794 Commits over 1,371 Days - 0.15cph!

3 Years Ago
Tweak walk and sprint speeds slightly. When a player takes fall damage remove the stealth buff. Tweaked fall damage min/max values.
3 Years Ago
Recompile shader. Remove SecondaryModel from T1 armor (legs). Update sbox-voxels submodule. Fix emission atlas for voxel.vmat.
3 Years Ago
Add ChunkRenderLayer.SetBrightness and ChunkRenderLayer.SetOpacity. Increase block texture limit from 32 to 512
3 Years Ago
Change ArmorItem.ModelName to ArmorItem.PrimaryModel. Add ArmorItem.SecondaryModel. Add multiple model support for armor items. Only add Soulbound tag to items if they aren't removed on death OR dropped on death Merge branch 'main' of sbox-corewars
3 Years Ago
Add fireball particle effect for testing
3 Years Ago
Better tags
3 Years Ago
Styling tweaks for tags and costs
3 Years Ago
Add ItemTag and some standard item tags. Add item tag support to Tooltip. Add item tags to all items.
3 Years Ago
Remove brew items on death
3 Years Ago
Added StatModifier and Player.Modifiers. Apply damage and speed modifiers accordingly for DamageBuff and SpeedBuff. Using a Health Brew will consume all of your stamina.
3 Years Ago
Add toast.show notification sound + announcement.show. Show an announcement when a Team Upgrade is purchased
3 Years Ago
Add buff.expired sound. Add BuffIcon. BaseBuff.Color and BaseBuff.Icon. Show all active buffs on the HUD.
3 Years Ago
Only call callback for embed lists when they are cleared if it did previously have one value
3 Years Ago
Added Player.RemoveBuff<T>() and added cloaked particle effect. Cloak a player properly when using the Stealth Brew.
3 Years Ago
Added changed callbacks for VarEmbedList (changed callbacks now work on lists of BaseNetworkable types)
3 Years Ago
Optimizations
3 Years Ago
Desaturate disabled shop items nicely. Add colors from the color palette to all upgrades.
3 Years Ago
Various tweaks to the UI and add PanelStyle extension and Style.SetLinearGradientBackground
3 Years Ago
Fix weapon
3 Years Ago
Semicolon
3 Years Ago
Tidy up / add MeleeWeapon and have Axe, Pickaxe, Sword inherit from it
3 Years Ago
Differentiate axes for gameplay Material alterations
3 Years Ago
Removed the 4 sword vmdls and have 1 with bodygroups. Add pickaxe world/view vmdl placeholder
3 Years Ago
Fixed range of all melee tools and weapons (divide range by voxel size)
3 Years Ago
Add NotoSansSymbols2-Regular and use it for the unknown items. Ensure randomized symbols for items are seeded by the item type Add red values for resources the player cannot afford
3 Years Ago
Test add text shadow to item name
3 Years Ago
ugh Other fixes
3 Years Ago
Added vortexbomb.loop
3 Years Ago
Implement vortex bomb particles
3 Years Ago
Added fireball hit and launch sounds Add IConsumableItem and make BrewItem implement it Players can now press a hotbar key to immediately consume that item without switching weapons Add Throwable weapon class and update v_portal (rename later) to use as a base for throwable magic type Merge branch 'main' of sbox-corewars
3 Years Ago
Fixed purple being cyan and cyan being purple 🥴
3 Years Ago
Add test detail models to DevBlock
3 Years Ago
Disable collision on detail models + clear details properly if a new neighbour is placed above us
3 Years Ago
Add BlockType.OnSpawnDetailModel
3 Years Ago
Pass in world position not local position to OnBlockAdded
3 Years Ago
Ensure block state, entities and callbacks are called for blocks when chunk initialize + detail mesh support
3 Years Ago
Add detail stuff
3 Years Ago
Re-styled the Storage, AirdropStore, ItemStore and TeamUpgrades dialogs to better fit theme
3 Years Ago
Update color palette. Fix path errors. Change Vortex Bomb to an item.
3 Years Ago
Updating styling
3 Years Ago
Add ColorPalette static class. Update all items to use colors from that palette. Increase inventory icon sizes. Update item icons.
3 Years Ago
Added random symbols for names and descriptions of items you haven't unlocked yet through upgrades. Sort all items in the item store by their sort order. Implement airdrop land particles.
3 Years Ago
Implement Crossbow Tier 2 particle effects
3 Years Ago
Have airdrops continue to drop down even if they've previously landed (if they land on buildable blocks that are then removed later)
3 Years Ago
Added airdrop.falling and airdrop.land sounds. Implement particle effect. Don't show hud icon if it hasn't landed yet (gets in the way of the lovely effects.) Do a secondary sweep trace to check if we're about to land and then play the landing sound.
3 Years Ago
Update voxels submodule Merge branch 'main' of sbox-corewars
3 Years Ago
Optimize cached day cycle controller (for when none exists)
3 Years Ago
Added Floating Damage indicators when dealing damage to players or cores
3 Years Ago
Add world hud elements for generators and the player's own team's core
3 Years Ago
Don't reset Material in Render2D.Image. Add IHudRenderer and implement it for Airdrop