userConnacancel

4,794 Commits over 1,371 Days - 0.15cph!

3 Years Ago
Add BreweryUpgrade and icons for each brew Add BrewItem, HealthBrewItem, SpeedBrewItem, StealthBrewItem, DamageBrewItem stubs When player presses PrimaryAttack with a brew selected, consume it
3 Years Ago
Update sbox-voxels submodule Added Impact Grenade item, shop listing and weapon
3 Years Ago
Added VoxelWorld.GetBlocksInRadius
3 Years Ago
Update sbox-voxels
3 Years Ago
Don't make a test DayCycleController and then blame Louis
3 Years Ago
Update sbox-voxels Add defuser icon, sounds and added purchsable Defuser weapon Add test cw_give_item command Add BuildingMaterialType.Explosives
3 Years Ago
Add [HammerEntity] and [Title] to DayCycleController
3 Years Ago
Add explosives.tick sound event Update sbox-voxels Add Explosives Block, Explosives Shop Item and Explosives Entity to handle logic for TNT
3 Years Ago
Add BlockType.Icon and BlockEntity.VoxelWorld -> BlockEntity.World
3 Years Ago
Change names
3 Years Ago
Added point light entity for use in the voxel editor
3 Years Ago
Fix trigger being stomped by base Add hotkey display to Editor Tool Display for all tools
3 Years Ago
Add partial
3 Years Ago
Put Net on it so it actually works
3 Years Ago
Change PlayerSpawnpoint model and tint it to team color as per @bakscratch request <3
3 Years Ago
Add announcement test cmd
3 Years Ago
Hold F to align an entity to the top of the voxel based on its bounds
3 Years Ago
Change the way entities are centered on blocks
3 Years Ago
Fixed not being able to move the Team Core in the editor
3 Years Ago
Fix not being able to remove volumes in the editor (use Keyframed instead of Static)
3 Years Ago
Use attacker team color correctly
3 Years Ago
Add IKillFeedInfo and have some weapons implement it for now. Added test kill feed command for Lewis. Send DamageFlags to client for kill feed items. Merge branch 'main' of sbox-corewars
3 Years Ago
Only lose stamina if you aren't sneaking and you actually have a wish velocity
3 Years Ago
Don't give a crossbow every time you spawn
3 Years Ago
Added X Origin Offset and Y Origin Offset to the menu for Mirror Blocks Tool
3 Years Ago
Some safety around state updates
3 Years Ago
Tests
3 Years Ago
Add `killfeed` and `toasts` container
3 Years Ago
Use bucket helmet for Tier 3 head armor (thanks Dan ❤️)
3 Years Ago
Set team class on the main hud
3 Years Ago
Add test cw_change_team command
3 Years Ago
Import ChatBox from Hover for Lewis to style Add Axis Debug Overlay for tools Merge branch 'main' of sbox-corewars
3 Years Ago
Use ToSourcePositionCenter when using the Mirror Tool Merge branch 'main' of sbox-corewars
3 Years Ago
Added From Origin setting to the Mirror Blocks tool so you can duplicate blocks mirrored around origin
3 Years Ago
Changed some state stuff and send ints instead of bytes for bigger worlds
3 Years Ago
Adjust minimum item scale for radial menus if there's up to 10 Added the Move Blocks Tool to move an area of blocks from A to B Various tweaks to styling for the editor radial menu to be less obnoxious Added SecondaryMode for EditorTool and EntitiesTool returns its mode Editor Block List and Editor Hotbar styling changes Added EditorToolDisplay to show the current tool being used in the editor Add EditorToolDisplay to EditorHud
3 Years Ago
Fix compile error :S
3 Years Ago
Add SimpleForm.AddRowToGroup Add EditorMirrorMenu for selecting X/Y axis and Cancel/Mirror Add MirrorBlocksTool (no mirror logic yet) Add mirrorblocks.png icon for the Mirror Blocks Tool Update sbox-voxels Add mirror functionality to Mirror Blocks Tool (FlipX, FlipY) Tidy up
3 Years Ago
Add VoxelWorld.GetPositionsMaxs/Mins
3 Years Ago
Compile test map vpk
3 Years Ago
Add ModelName to ArmorItem Add placeholder clothing model names to each armor item type Add InventoryContainer/NetInventoryContainer.Is comparison method Automatically despawn any client-side ragdolls after a time Update any equipment clothing when added or removed from the equipment inventory Various fixes and use type library class name Merge branch 'main' of sbox-corewars
3 Years Ago
Change how reload sound is handled and stop any reload sounds when weapon is put away
3 Years Ago
Try actually setting UseHitboxes on traces...
3 Years Ago
Update stack sizes for items
3 Years Ago
Can press Tab to close any active dialog
3 Years Ago
Add is-empty to InventorySlot for Lewis
3 Years Ago
Switch SetupPhysicsFromModel to PhysicsMotionType.Keyframed so it works (static isn't) Call ResetInterpolation when moving a model in the voxel editor Update sbox-voxels Update sounds Merge branch 'main' of sbox-corewars
3 Years Ago
Add ResetInterpolation() to ISourceEntity
3 Years Ago
Fix NRE in WaterController if PhysicsGroup is not valid
3 Years Ago
Don't create states for a position outside of the world bounds