4,794 Commits over 1,371 Days - 0.15cph!
Add BreweryUpgrade and icons for each brew
Add BrewItem, HealthBrewItem, SpeedBrewItem, StealthBrewItem, DamageBrewItem stubs
When player presses PrimaryAttack with a brew selected, consume it
Update sbox-voxels submodule
Added Impact Grenade item, shop listing and weapon
Added VoxelWorld.GetBlocksInRadius
Don't make a test DayCycleController and then blame Louis
Update sbox-voxels
Add defuser icon, sounds and added purchsable Defuser weapon
Add test cw_give_item command
Add BuildingMaterialType.Explosives
Add [HammerEntity] and [Title] to DayCycleController
Add explosives.tick sound event
Update sbox-voxels
Add Explosives Block, Explosives Shop Item and Explosives Entity to handle logic for TNT
Add BlockType.Icon and BlockEntity.VoxelWorld -> BlockEntity.World
Added point light entity for use in the voxel editor
Fix trigger being stomped by base
Add hotkey display to Editor Tool Display for all tools
Put Net on it so it actually works
Change PlayerSpawnpoint model and tint it to team color as per @bakscratch request <3
Add announcement test cmd
Hold F to align an entity to the top of the voxel based on its bounds
Change the way entities are centered on blocks
Fixed not being able to move the Team Core in the editor
Fix not being able to remove volumes in the editor (use Keyframed instead of Static)
Use attacker team color correctly
Add IKillFeedInfo and have some weapons implement it for now. Added test kill feed command for Lewis. Send DamageFlags to client for kill feed items.
Merge branch 'main' of sbox-corewars
Only lose stamina if you aren't sneaking and you actually have a wish velocity
Don't give a crossbow every time you spawn
Added X Origin Offset and Y Origin Offset to the menu for Mirror Blocks Tool
Some safety around state updates
Add `killfeed` and `toasts` container
Use bucket helmet for Tier 3 head armor (thanks Dan ❤️)
Set team class on the main hud
Add test cw_change_team command
Import ChatBox from Hover for Lewis to style
Add Axis Debug Overlay for tools
Merge branch 'main' of sbox-corewars
Use ToSourcePositionCenter when using the Mirror Tool
Merge branch 'main' of sbox-corewars
Added From Origin setting to the Mirror Blocks tool so you can duplicate blocks mirrored around origin
Changed some state stuff and send ints instead of bytes for bigger worlds
Adjust minimum item scale for radial menus if there's up to 10
Added the Move Blocks Tool to move an area of blocks from A to B
Various tweaks to styling for the editor radial menu to be less obnoxious
Added SecondaryMode for EditorTool and EntitiesTool returns its mode
Editor Block List and Editor Hotbar styling changes
Added EditorToolDisplay to show the current tool being used in the editor
Add EditorToolDisplay to EditorHud
Add SimpleForm.AddRowToGroup
Add EditorMirrorMenu for selecting X/Y axis and Cancel/Mirror
Add MirrorBlocksTool (no mirror logic yet)
Add mirrorblocks.png icon for the Mirror Blocks Tool
Update sbox-voxels
Add mirror functionality to Mirror Blocks Tool (FlipX, FlipY)
Tidy up
Add VoxelWorld.GetPositionsMaxs/Mins
Add ModelName to ArmorItem
Add placeholder clothing model names to each armor item type
Add InventoryContainer/NetInventoryContainer.Is comparison method
Automatically despawn any client-side ragdolls after a time
Update any equipment clothing when added or removed from the equipment inventory
Various fixes and use type library class name
Merge branch 'main' of sbox-corewars
Change how reload sound is handled and stop any reload sounds when weapon is put away
Try actually setting UseHitboxes on traces...
Update stack sizes for items
Can press Tab to close any active dialog
Add is-empty to InventorySlot for Lewis
Switch SetupPhysicsFromModel to PhysicsMotionType.Keyframed so it works (static isn't)
Call ResetInterpolation when moving a model in the voxel editor
Update sbox-voxels
Update sounds
Merge branch 'main' of sbox-corewars
Add ResetInterpolation() to ISourceEntity
Fix NRE in WaterController if PhysicsGroup is not valid
Don't create states for a position outside of the world bounds