userConnacancel

4,794 Commits over 1,371 Days - 0.15cph!

3 Years Ago
Remove test weapons from initial inventory and only show hit marker if victim is not friendly Set ClipSize to 0 for melee and throwable weapons Fix hit marker not showing/animating Only show ammo clip count on inventory slots if weapon has a clip size
3 Years Ago
Show loaded ammo count for "stack size" in inventory slots for weapons
3 Years Ago
Add hitmarker and hitmarker headshot sounds Add Crosshair class and add it to the Hud Add support for setting an ammo type and ammo amount on shop items to give free ammo when purchased Set Crossbow ammo type and amount Add Ammo to WeaponItem and serialize/deserialize it Update Weapon to use item's Ammo variable in AmmoClip setter/getter Update BulletDropProjectile to have TraceResult in hit callback Show hit marker for attacker in TakeDamage Have victim take damage when hit by crossbow projectile Merge branch 'main' of sbox-corewars
3 Years Ago
Update sbox-voxels and use Prediction.Off when playing sounds server-side
3 Years Ago
Fixed a bug where air block was being added (this took way too long to debug) Remove logs
3 Years Ago
Pain Day 3
3 Years Ago
More TypeLibrary Pain
3 Years Ago
Add Icon attribute to editor tools
3 Years Ago
Pain Day 3
3 Years Ago
Pain Day 3 (Ball physics no longer behaving correctly?!)
3 Years Ago
Pain Day 3
3 Years Ago
Pain Day 3
3 Years Ago
Make TypeLibrary.Create<T>( int ident ) public so we can create types from their (int) ident again Merge branch 'master' of github.com:Facepunch/sbox
3 Years Ago
Add melee swing and fix broken sounds for hitting blocks
3 Years Ago
Add item.pickup sound
3 Years Ago
Fix compile error
3 Years Ago
Added ItemEntity.IconPosition and use it to set the particle effect position too Add the blowtorch sound effect while blowtorch is being used Add blowtorch sound event Add item.dropped sound event and play it when an item drops Add block hit sounds (placeholder) and crossbow placeholder sounds
3 Years Ago
Fix TeamList and Announcements blocking mouse input Update sbox-voxels module Create all particles bakscratch made in the right places
3 Years Ago
Add overload for SetBlockInDirection
3 Years Ago
Update kills for players on the team list Add RoundStageExtensions to get the next stage and a stage name Add StageInfo to show Stage, Time Left and Next Stage Add StageInfo to Hud Add GetIcon to RoundStageExtensions Send icon with announcements for stage changes Update StageInfo SCSS to include stage icon Merge branch 'main' of sbox-corewars
3 Years Ago
Set up for Lewis to take a look at
3 Years Ago
Update nameplate again and set min-width on TeamList + add icon for destroyed core
3 Years Ago
Update sbox-voxels submodule Add TeamList and TeamItem UI elements Change Nameplate styling to make it more visible in bright areas Add TeamList to Hud template Open, close and refresh TeamList Refresh TeamList when teams become valid or invalid
3 Years Ago
Only update ChunkViewer every half a second
3 Years Ago
Have BaseGenerator implement IResettable Add RoundStage enum Set round stages as game progresses Update generator times based on round stage Don't show local player's nameplate Add Announcement and Announcements UI items Add Announcements to Hud Send an announcement at each round stage
3 Years Ago
Move nameplate up a bit
3 Years Ago
Add INameplate interface for entities to implement Add Nameplate / Nameplate.scss Implement INameplate for Player, ItemStoreNPC and TeamUpgradesNPC
3 Years Ago
Prevent various actions when a player is dead (or observing / spectating) Hide Hotbar and Vitals when a player is dead or spectating
3 Years Ago
Call an RPC on respawn to set a flag that view angles should be reset to zero in the next BuildInput
3 Years Ago
Reset MoveController on Respawn
3 Years Ago
Remove IsInBounds check from MoveController
3 Years Ago
Update sbox-voxels When a player is below the world have them take 1000 fall damage
3 Years Ago
Add Viewer.IsBelowWorld and change Viewer.IsInMapBounds to Viewer.IsInWorld
3 Years Ago
Remove barage explosion and hit sound for Crossbow
3 Years Ago
Remove test cmd
3 Years Ago
Enable touch persists
3 Years Ago
Use Touch instead of StartTouch
3 Years Ago
Use smaller distance
3 Years Ago
Use f
3 Years Ago
Update sbox-voxels Add volume tag to volume entities When holding shift traces will ignore volumes in the map editor Add Mins and Maxs to IVolumeEntity Fix styling error by adding &:last-child to InventorySlot rather than parent When holding shift and using the Duplicate Blocks tool, entities will also be copy and pasted Pass copyEntities parameter to initialize Update corewars_conna test map to include 4 different bases, a bunch of gold generator islands and a center crystal generator island
3 Years Ago
Fixed various block state issues
3 Years Ago
Add test take_damage command Don't add margin to the last item in the Hotbar Add Stamina and IsOutOfBreath to Player and update accordingly in Simulate Update player stamina in MoveController and check if a player is out of breath before running or jumping Check and update stamina when using melee weapons Add Vitals display to bottom of Hud to show Health and Stamina
3 Years Ago
Added ToastList and Toast methods to Hud Add kill feed items when a player dies
3 Years Ago
Have Gold and Crystal spawn slower
3 Years Ago
Added resource counts to ItemStore and UpgradeStore
3 Years Ago
Fix hold type on Blowtorch Teleport players properly and run checks for portal grenade
3 Years Ago
Reduces attack ranges
3 Years Ago
Remove ItemEntity on Reset Reset before game starts Don't generate items in generators if not in a game Add blowtorch particle effects
3 Years Ago
IsServer check in GameState.OnEnter
3 Years Ago
Add Team.GetPlayers Blowtorch uses Rust SMG model for now Move CanHearPlayersVoice to state and add valid team methods Add or remove valid team for TeamCore when it's reset or killed accordingly Remove portal grenades on death Better spawnpoint selection for players (choose any assigned to Team.None if no team spawnpoint is available) Use Team.None spawnpoints if the game state is lobby Do most simulation only if current state is GameState Only assign teams in GameState keep as teamless during the lobby Hide Hotbar UI if not GameState Merge branch 'main' of sbox-corewars