userConnacancel

2,508 Commits over 549 Days - 0.19cph!

3 Months Ago
This is probably the best it will get for now...
3 Months Ago
Propagate test
3 Months Ago
Update atlases
3 Months Ago
Update submodule
3 Months Ago
Remove CW specific namespace
3 Months Ago
Update submodule
3 Months Ago
Try just performing a full lighting update on each full update
3 Months Ago
Update voxels submodule
3 Months Ago
Fixed an issue with sunlight propagation that causes sunlight to propagate incorrectly when loading maps from bytes. Infinite worlds now must have a max Z size, but can have an infinite X and Y size.
3 Months Ago
Update voxels + atlases
3 Months Ago
Added ModelBlockEntity.OnChunkReady
3 Months Ago
Try to line up voxel + voxel model but it's still fucked (ogniK will take a look later) Merge branch 'main' of sbox-corewars Updated atlases + textures
3 Months Ago
Various lighting fixes
3 Months Ago
Updated vmats
3 Months Ago
Make source lighting work better with voxel lighting
3 Months Ago
Update voxels submodule
3 Months Ago
Update to support server-unloading of chunks
3 Months Ago
Added support for server-side unloading of chunks (data and state not yet saved / restored from disk)
3 Months Ago
Update materials and atlas
3 Months Ago
Force voxel atlas to generate POT textures
3 Months Ago
Fixed missing materials
3 Months Ago
Removed stone_block_support_hue
3 Months Ago
Removed old blocks (plastic)
3 Months Ago
Updated atlases for fungus texture
3 Months Ago
Update voxel model to have indirect lights respect voxel brightness
3 Months Ago
Delete voxel point light correctly Have source indirect lighting respect voxe lighting brightness Merge branch 'main' of sbox-corewars
3 Months Ago
Allow [Change] callbacks for ConVars to be non-public
3 Months Ago
Fix callback
3 Months Ago
cw_show_all_blocks will show all blocks in the editor block list regardless of its ShowInEditor value - useful to preview blocks in-game
3 Months Ago
Update voxel atlases
3 Months Ago
Update to support loading from any drive
3 Months Ago
Update voxels + atlas files to support loading from any drive (I hope) Merge branch 'main' of sbox-corewars
3 Months Ago
Load chunks in based on x,y distance only
3 Months Ago
IsDestroyed check. Allow 32 initial chunk updates per second.
3 Months Ago
Update voxels
3 Months Ago
Just a test
3 Months Ago
Update voxels Update voxels
3 Months Ago
Update voxels
3 Months Ago
Undo all of that - it just isn't fast enough. AddMeshShape/UpdateMesh is too slow
3 Months Ago
Test
3 Months Ago
Try one per tick
3 Months Ago
Update voxels
3 Months Ago
Add vertex and collision updates to a concurrent queue after building them in a thread. Dequeue on the main thread and build the mesh and collision.
3 Months Ago
Update voxels
3 Months Ago
Update voxels
3 Months Ago
Various optimizations and attempts at improved thread safety
3 Months Ago
Update voxels
3 Months Ago
Update voxels + atlases to use Sprite Size 64
3 Months Ago
Use concurrent bag for thread safety when adding potential spawnpoints during perlin chunk generation
3 Months Ago
Added sprite size input