userConnacancel

4,794 Commits over 1,371 Days - 0.15cph!

3 Years Ago
Destroy ghost when entities tool is deselected
3 Years Ago
Don't center on the Z axis when placing ghosts
3 Years Ago
Allow customizing center properties on ToSourcePositionCenter
3 Years Ago
Added EntitiesTool.EntitiesToolMode For testing automatically create a ghost entity from the first available EditorEntityLibrary type
3 Years Ago
Adjust Block List SCSS and add backdrop filter blur to make it easier to see Added EditorEntityLibraryAttribute and use it for PlayerSpawnpoint
3 Years Ago
Added stub for Entities Tool in the radial menu
3 Years Ago
Added PlayerSpawnpoint with ISourceEntity implementation (does not render outside of Editor Mode) Update sbox-voxels submodule
3 Years Ago
Add ISourceEntity and SourceEntityAttribute Remove SourceEntityAttribute Serialize and Deserialize ISourceEntity on Voxel World load and save Ensure that ISourceEntity types are deleted when a VoxelWorld is reset
3 Years Ago
Invalid drag border color should be red
3 Years Ago
Fix texture path
3 Years Ago
Add IDroppable and IDraggable Add Block List texture Add ActiveDraggable byte -> int for servercmd for setting hotbar block id in editor Add EditorBlockItem Add EditorBlockList Update EditorHotbarSlot to implement IDroppable
3 Years Ago
Improved saving and loading of editor worlds (hide direction and extension from user) Add AutoCompleteInput and AutoCompleteList classes Implement autocomplete for save and load dialog
3 Years Ago
Don't open load dialog on editor load. Let the user select it from the radial menu (they may wanna just be editing a new map)
3 Years Ago
Add ActionHistory (wrapped LinkedList) to use instead of Stack to have a limited redo/undo capacity
3 Years Ago
Added Duplicate Blocks Action and implemented support to make duplicating blocks undoable and redoable
3 Years Ago
Added Area Blocks Action and made placing blocks in an area able to be undone or redone
3 Years Ago
Added a simple Undo / Redo functionality using actions. Only works for Place Blocks at the moment until other actions are implemented. Controls are a little funky... Duck + Drop to Undo, Duck + Reload to Redo.
3 Years Ago
Actually load the right file
3 Years Ago
Various UI improvements to Save / Load dialogs and the Loading Screen
3 Years Ago
Added crude Editor Save Dialog and Editor Load Dialog Increased default editor camera FOV Have loading screen properly re-appear when it should do Merge branch 'main' of sbox-corewars
3 Years Ago
Properly clean up worlds and chunks when destroyed. Properly send and refresh worlds when changed on clients.
3 Years Ago
Make E snap instead of Shift
3 Years Ago
Some changes to the bounds
3 Years Ago
Automatically switch to editor mode if loading facepunch.cw_editor_map
3 Years Ago
Update sbox-voxels
3 Years Ago
Fix stupidity
3 Years Ago
Update sbox-voxels
3 Years Ago
Restore lost changes
3 Years Ago
Update sbox-voxels
3 Years Ago
Empty Biome
3 Years Ago
Added corewars_conna.voxels and vpk to test voxel world loader
3 Years Ago
Add a default biome for worlds loaded by Voxel World Loader
3 Years Ago
Added VoxelWorldLoader entity to Core Wars for Hammer If a Voxel World Loader entity is present when loading the map, use it to try and load the voxel world by file name
3 Years Ago
Added VoxelWorld.SaveToFile and VoxelWorld.LoadFromFile
3 Years Ago
Adjust zoom out for Area Blocks and Duplicate Blocks tools
3 Years Ago
Revert to Copy mode and reset start position as the secondary attack for the Duplicate Blocks tool
3 Years Ago
Added MoveStartBlock method to EditorAreaGhost Add GetAimVoxelPosition to EditorTool Added MVP version of the Duplicate Blocks Tool Added EditorCamera Fixed bug with EditorAreaGhost when using MoveStartBlock Set GlobalOpacity when using Area Blocks or Duplicate Blocks tool (not working in shader rn) Update sbox-voxels submodule
3 Years Ago
Added VoxelWorld.GlobalOpacity
3 Years Ago
Added ability to SetState and create a copy of a BlockState
3 Years Ago
Add VertexBufferExtension with methods to add a cube with repeating texture / UV scale settings Add a new place_block_color.png to more clearly define what a block is Pass a scale into AddCube so that blocks are properly displayed for the editor ghost
3 Years Ago
Implement diminishing returns for workers constructing a building Ensure that units are evicted from vehicles properly when they are destroyed Fixed the Tesla Coil Fixed the nuke ability and silo hatch animation Restored glow functionality using new Glow component
3 Years Ago
Don't use a thread for now
3 Years Ago
Fixed line of sight calculation
3 Years Ago
Add OccupiableSettings.MinLightOfSightAdd and MaxLightOfSightAdd
3 Years Ago
Use override
3 Years Ago
Grunts move faster and are cheaper Assault units now take 25s to build Medics have a larger heal range and heal faster and for longer Increased Heavy Health to 175 Increased attack and line of sight radius of Rocketman Increased DPS of Pyro/Cyro and decreased construction cost Decreased DPS of attack drones. Added medic heal ability to Bubble Drone Increased DPS of Hellfire and decreased construction costs Make it clearer what Apache and Buggy require Increase DPS of Tank and Plasma Tank and health of Buggy, speed of Buggy and APC Decreased Command Centre cost Adjusted upgrade costs for command centre and decreased upgrade time Vastly increased Watch Tower LOS Increased effective range of the Radar Jammer Added OccupantGrantsLineOfSight and have Watchtower and Pillbox use it Increased SAM site range and LOS Updated description of Basic Ballistics to emphasize that it affects ANY projectile type
3 Years Ago
Added Requires Occupant label for the Buggy and Apache Units with an occupant will display that occupant on the hud like buildings do (and will do so for other players too)
3 Years Ago
Added BaseBuilding.MaxConstructed and set MaxConstructed for Pub to be 15 (90 population) Scale the stock of all resource types by 1.5x (too much?) Doubled the time it takes for a worker to gather resources
3 Years Ago
Update sbox-voxels submodule
3 Years Ago
Ensure affected neighbours have a full update queued when updating lighting